Quote Originally Posted by AikenDrum View Post
Didn't SE do exactly what OP is proposing with tanks though? A stance you activate once that automatically fulfills your primary role when using dps skills, making you unable to fail as long as you're pressing buttons?
Aggro was rarely an issue back in SB, unless you had a WHM tbh. You would start the fight in tank stance, establish aggro, then turn off tank stance, so those changes just changed openers and not really much else. A tanks true job is CDing when necessary, knowing when to tank swap, and where to position the boss, all Of which are still in tact and the same as ever. Making healers DPS and heal at the same time, and making it DPS neutral or a DPS gain would make healing even more brain dead simple and easy than it already is, and I don't want what little complexity I have in my job being stripped away from me.