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  1. #1
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Miminming View Post
    but wouldn't t make heal and dps using the same resource make healer refuse to heal even more? Like why should i heal you and decrease my dps mind... All aetherflow on energy drain sch come to mind.



    This is not a thread about healer shouldnt dps-ing its a thread about how to make healer heal without losing dps, thank you.
    SCHs that use every single aetherflow on energy drain are doomed to fail, as are the ones that only use it to heal. Healing is a balance that healers need to learn. Healing is also a group effort. Many DPS forget they have tools like second wind, blood bath, addle, feint, etc. That all help with healing. Good healers should not be punished because of the ones that do not properly use their tools. SCH aetherflow is a good idea, but I think it needs more decisions to it, I need more give and take other than energy drain/healing if I can't have my DPS abilities back.

    As for making healers heal without losing DPS,I don't see that ever being a thing, because of how the game is designed. If healing was DPS neutral/ DPS gains then healing would become too easy. If healers fail because they didn't heal enough and went too far on the DPS side? Good, they need to learn from it, same for the healers that let their team hit enraged because they spent too much time healing and not enough time DPSing. The equivalent would be like saying "find a way to make DPS not do their rotation but not lose DPS", then where does the challenge come from?
    (6)


    Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

  2. #2
    Player
    AikenDrum's Avatar
    Join Date
    Jul 2017
    Posts
    132
    Character
    Mio Aiken
    World
    Louisoix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Billythepancake View Post
    As for making healers heal without losing DPS,I don't see that ever being a thing, because of how the game is designed. If healing was DPS neutral/ DPS gains then healing would become too easy. If healers fail because they didn't heal enough and went too far on the DPS side? Good, they need to learn from it, same for the healers that let their team hit enraged because they spent too much time healing and not enough time DPSing. The equivalent would be like saying "find a way to make DPS not do their rotation but not lose DPS", then where does the challenge come from?
    Didn't SE do exactly what OP is proposing with tanks though? A stance you activate once that automatically fulfills your primary role when using dps skills, making you unable to fail as long as you're pressing buttons?
    (0)

  3. #3
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by AikenDrum View Post
    Didn't SE do exactly what OP is proposing with tanks though? A stance you activate once that automatically fulfills your primary role when using dps skills, making you unable to fail as long as you're pressing buttons?
    Aggro was rarely an issue back in SB, unless you had a WHM tbh. You would start the fight in tank stance, establish aggro, then turn off tank stance, so those changes just changed openers and not really much else. A tanks true job is CDing when necessary, knowing when to tank swap, and where to position the boss, all Of which are still in tact and the same as ever. Making healers DPS and heal at the same time, and making it DPS neutral or a DPS gain would make healing even more brain dead simple and easy than it already is, and I don't want what little complexity I have in my job being stripped away from me.
    (0)


    Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

  4. #4
    Player
    AikenDrum's Avatar
    Join Date
    Jul 2017
    Posts
    132
    Character
    Mio Aiken
    World
    Louisoix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Billythepancake View Post
    Aggro was rarely an issue back in SB, unless you had a WHM tbh. You would start the fight in tank stance, establish aggro, then turn off tank stance, so those changes just changed openers and not really much else. A tanks true job is CDing when necessary, knowing when to tank swap, and where to position the boss, all Of which are still in tact and the same as ever. Making healers DPS and heal at the same time, and making it DPS neutral or a DPS gain would make healing even more brain dead simple and easy than it already is, and I don't want what little complexity I have in my job being stripped away from me.
    Hmm i guess maintaining aggro was less of an issue than healing is, but i still wonder what was the reason behind simplifying it; and if the reason was that failing other tank jobs (apart from boss positioning) mainly got tank killed, while failing to maintain aggro got other people (dps) killed, then healing complexity might also be in trouble ^^
    (0)