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  1. #51
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Note that I also said MP recovery isn't a reward that would do well in this game. My point was that there exists a game with a mechanic that rewards something like ABC, which is a good behavior to tie a reward to. As opposed to overhealing, which is a bad mechanic to tie rewards to.
    (1)

  2. #52
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,886
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Semirhage View Post
    Note that I also said MP recovery isn't a reward that would do well in this game. My point was that there exists a game with a mechanic that rewards something like ABC, which is a good behavior to tie a reward to. As opposed to overhealing, which is a bad mechanic to tie rewards to.
    And my point is that the reward inherent in the behavior itself is plenty sufficient as is, just as the reward of rDPS from a healer dpsing as much as possible is a plentiful reward for the healer dpsing as much as possible. How much is possible may vary, but good behavior is always going to be based around maximizing whichever outputs -- and since effective healing is capped while damage is not, that's ultimately going to mean damage, especially in low healing requirements.

    The only thing that will make healing seem more worthwhile is for more healing to need to be done. The most we can really hope for are output-trades, whereby I heal my tank more so s/he can take more risks and deal back damage equal or greater to what I lose from healing.

    Making it more integral, however, gives many more possible solutions, so long as its mirror--damage-dealing--likewise has a place in those interactions. But, that is technically an entirely different issue.
    (0)

  3. #53
    Player
    PondHollow's Avatar
    Join Date
    Mar 2016
    Posts
    313
    Character
    Pond Hollow
    World
    Ultros
    Main Class
    Warrior Lv 90
    As of the release of the Shadowbringers [5.0] patch, the ability to build the Limit Break Gauge with the use of healing was reduced.

    This was actually discussed: the developers didn't like a particular speed run of Kefka that used healing and shielding to build the gauge. So the impactfulness of healing was a casualty.

    Subjectively, that is some terribly dysfunctional goal prioritization. But as the evidence stands, you can assume healing, and its worthwhileness, is an afterthought.
    (1)
    Perfection is an unattainable ideal. 'Tis the paradox of the immaculate carrot. - Cookingway

  4. #54
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80
    Apperantly im not clear enough in my topic opening comment, im trying to be mild but people cant dead my mind (which is my bad)

    DPS AND TANK ARE DYING
    Why would i complain if NOBODY is dying?

    Lets not pretend that all healer that attempt to heal the bare minimum never let anyone die, they let's admit people die and wipe a lot more than their dgc dps worth
    (0)

  5. #55
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Miminming View Post
    Apperantly im not clear enough in my topic opening comment, im trying to be mild but people cant dead my mind (which is my bad)

    DPS AND TANK ARE DYING
    Why would i complain if NOBODY is dying?

    Lets not pretend that all healer that attempt to heal the bare minimum never let anyone die, they let's admit people die and wipe a lot more than their dgc dps worth
    I died because the tank didn’t grab aggro of the group!
    We died to enrage because the DPS are bad!
    I know. Let’s reward tanks for holding aggro and DPS for doing damage!

    Why should the bare minimum require rewarding? If people are dying and it’s the healer’s fault, then that healer needs to improve.
    (7)

  6. #56
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80
    Dps being rewarded for doing damage a reward called DPS

    Tank not holding agro is you get a very and i mean VERY VERY BERY bad tank, or you are talking about 4.0, i do however think tank being rewarded some nuke bonus for holding agro is a choice for more gameplay interaction, just make sure to put in the 1st and 2nd in agro list get the reward ;p
    (0)

  7. #57
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Miminming View Post
    Dps being rewarded for doing damage a reward called DPS

    Tank not holding agro is you get a very and i mean VERY VERY BERY bad tank, or you are talking about 4.0, i do however think tank being rewarded some nuke bonus for holding agro is a choice for more gameplay interaction, just make sure to put in the 1st and 2nd in agro list get the reward ;p
    There is already a reward for everybody doing the bare minimum though. It’s called ‘Duty Complete’
    (4)

  8. #58
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80
    Again im mostly implying to the healer that let their dps and tank dying by pretending they alreay healing their part while its not, so nope no clear...
    (0)

  9. #59
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,438
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Miminming View Post
    Again im mostly implying to the healer that let their dps and tank dying by pretending they alreay healing their part while its not, so nope no clear...
    Then perhaps they need to heal more then? They made the meme “Healers Adjust” for a reason, and this is probably one of many. Whenever a party member makes a mistake that reduces their HP significantly, it costs Healers either oGCDs or GCDs and MP to heal them up or raise. This also leads to a loss of healer uptime for BOTH healers in regards to an 8-man party in most cases. A lot of this is just cooperating with your co-healer and working together to not overheal what isn’t needed(check Shurrikhan’s post above in regards to healing being capped).
    (2)

  10. #60
    Player
    ArenWalter's Avatar
    Join Date
    Feb 2016
    Location
    Ul'dah
    Posts
    3
    Character
    Eston Berion
    World
    Midgardsormr
    Main Class
    Scholar Lv 90
    Scholar main- I do miss all of the DOTS. I really felt like I was contributing. Even if I was focused on healing I was still doing damage. There is nothing wrong with the current iteration. That feeling is just gone.

    Let's be real, Eos is the healer, I'm a DPS with a quick queue time.
    (1)
    "There is no grand story to history. Things just happen. It's the act of looking back that interposes a sense of narrative."

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