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  1. #61
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by HyperiusUltima View Post
    Then perhaps they need to heal more then? They made the meme “Healers Adjust” for a reason, and this is probably one of many. Whenever a party member makes a mistake that reduces their HP significantly, it costs Healers either oGCDs or GCDs and MP to heal them up or raise. This also leads to a loss of healer uptime for BOTH healers in regards to an 8-man party in most cases. A lot of this is just cooperating with your co-healer and working together to not overheal what isn’t needed(check Shurrikhan’s post above in regards to healing being capped).
    Yup they need to heal more often, and again yes healing to care others than make a mechanic mistake atm is a loss to the healer dps, which is why i actually suggest an idea to make healer mechanism that making healing is not a loss... which idk seems like most of the main healer in this forum dont like the idea whitout even try to give a better idea or even discussing (i say most not all)
    (0)

  2. #62
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Miminming View Post
    Yup they need to heal more often, and again yes healing to care others than make a mechanic mistake atm is a loss to the healer dps, which is why i actually suggest an idea to make healer mechanism that making healing is not a loss... which idk seems like most of the main healer in this forum dont like the idea whitout even try to give a better idea or even discussing (i say most not all)
    If you have a system where healing is a gain youve not changed anything, you've just added a system where people will just do empty healing to do more damage, which isnt fun

    If you add a system where healing is dps neutral then thats just kinda bland/ what we already have with off global healing

    Personally I'm a fan of the sch approach where healing and dps use the same rescource, because then you really see a defined skillgap when you look at combined healer damage logs where people have optimised the best they can.
    (8)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  3. #63
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Miminming View Post
    Apperantly im not clear enough in my topic opening comment, im trying to be mild but people cant dead my mind (which is my bad)

    DPS AND TANK ARE DYING
    Why would i complain if NOBODY is dying?
    We're experiencing different things then. For me, I find it's the high damage healers that are healing well. They're usually the players who are more advanced with the class. They don't panic heal, hardcast rez on dps when the tanks are dying or hesitate in combat and they often know when the next raidwide aoe is or how much danger each player is in. When a group is dying constantly due to poor heals, you often find the healer damage is low too. In other words, an inexperienced player.

    Sure you occasionally get the odd parse-hogging exception, but even then it's rare, they usually aren't a good player and they're trying to compensate. Some of the top damage healers could switch to 90th+ percentile healing in a flash if anything went bad and will recognize a group they need to pay extra attention almost from the start.

    There is no point punishing the entire healer playerbase with a bonkers system that promotes hogging heals, personally rewards you for being in a bad group and makes you worthless in the overworld, all because of a tiny handful of bad players.
    (8)
    Last edited by Liam_Harper; 09-24-2019 at 03:26 AM.

  4. #64
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    The thing is that with how damage is structured in 14, there is a theoretically finite amount of damage that goes out to players, assuming people are doing what they should. Consequently, there is a finite amount of healing that needs to be done before any extra healing is unnecessary.
    There isn't such an upper limit for dps. More dps is always worth having. Unlike healing, you can't over dps (in normal scenarios at least).

    Without restructuring how damage goes out or gimping heals, there isn't much of a way to make healers purely focus on healing.
    (0)

  5. #65
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,430
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Stepjam View Post
    The thing is that with how damage is structured in 14, there is a theoretically finite amount of damage that goes out to players, assuming people are doing what they should. Consequently, there is a finite amount of healing that needs to be done before any extra healing is unnecessary.
    There isn't such an upper limit for dps. More dps is always worth having. Unlike healing, you can't over dps (in normal scenarios at least).

    Without restructuring how damage goes out or gimping heals, there isn't much of a way to make healers purely focus on healing.
    The only scenarios when too much FPS was a bad thing was back when bosses had HP thresholds for certain phases. Ifrit EX was the biggest example because if you DPS’d him too fast(same with Leviathan EX), you’d force a wipe on the party due to the Ult or simply just because you hit too hard.

    Speaking of which, I wouldn’t mind this mechanic in Ultimate since it forces you to stop at certain thresholds before pushing more.
    (0)

  6. #66
    Player
    Verlyn's Avatar
    Join Date
    Dec 2013
    Posts
    230
    Character
    Leif Freivjr
    World
    Ultros
    Main Class
    Arcanist Lv 80
    I feel this dps vs. not dps debate is missing the forest for the trees. It's not that people want to do nothing but heal, it's that people want to play a support role but there is precious little support to perform when there's no damage coming out. Unfortunately, FFXIV has stripped its battle system to the bone in the name of raw balance and parity, so there is precious-little room for utility buffing, debuffing or CC or mob management-- things you'd find in a typical support-based toolkit-- that would allow healers an option other than being a "green dps."

    Unfortunately, that is reality. In this game, as it is set up now, if you're not healing, then you are dpsing.
    (2)
    Last edited by Verlyn; 09-24-2019 at 04:08 AM.

  7. #67
    Player
    Machi_Machiavelli's Avatar
    Join Date
    Jul 2019
    Posts
    176
    Character
    Tiberius Caesar
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Verlyn View Post
    I feel this dps vs. not dps debate is missing the forest for the trees. It's not that people want to do nothing but heal, it's that people want to play a support role but there is precious little support to perform when there's no damage coming out. Unfortunately, FFXIV has stripped its battle system to the bone in the name of raw balance and parity, so there is precious-little room for utility buffing, debuffing or CC or mob management-- things you'd find in a typical support-based toolkit-- that would allow healers an option other than being a "green dps."

    Unfortunately, that is reality. In this game, as it is set up now, if you're not healing, then you are dpsing.
    Just need a healer who heals while dpsing. Stone hits for 20k everyone gets healed for 20k.
    (0)

  8. #68
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Verlyn View Post
    I feel this dps vs. not dps debate is missing the forest for the trees. It's not that people want to do nothing but heal, it's that people want to play a support role but there is precious little support to perform when there's no damage coming out. Unfortunately, FFXIV has stripped its battle system to the bone in the name of raw balance and parity, so there is precious-little room for utility buffing, debuffing or CC or mob management-- things you'd find in a typical support-based toolkit-- that would allow healers an option other than being a "green dps."

    Unfortunately, that is reality. In this game, as it is set up now, if you're not healing, then you are dpsing.
    If we had a healer that couldn't use any dps abilities while it was healing and the downtime would be filled with meaningful buffing I would play it asap, I don't particularly enjoy doing dps as a healer but I dislike not doing anything and standing still even more.
    (4)

  9. #69
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Samsta View Post
    If we had a healer that couldn't use any dps abilities while it was healing and the downtime would be filled with meaningful buffing I would play it asap, I don't particularly enjoy doing dps as a healer but I dislike not doing anything and standing still even more.
    If you're just spamming your 'buff' gcd on the strongest ally what difference is that to spamming a damage skill on the boss? How would a class with no way to damage do solo duties and overworld activities?
    (3)

  10. #70
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,430
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by YusiKha View Post
    If you're just spamming your 'buff' gcd on the strongest ally what difference is that to spamming a damage skill on the boss? How would a class with no way to damage do solo duties and overworld activities?
    This. We have to still consider solo content in this regard, as the average player would think “Well, guess Healers are boring now that they do no damage!” Kinda like how every healer on the planet went up with pitchforks and torches when it came to the Healer Balance scandal. Still, I would prefer this than a true pure healer that only heals since when you’ve healed all there is to heal, the question becomes “What now?”
    (0)

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