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  1. #1
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    I once played an awful free-to-play MMO (which I won't name drop) that had a class mechanic for the "more healing"-focused healer. Every time you cast any spell, regardless of type (heal, damage, buff), it would give you a 5 second buff that increased your passive MP regeneration by 10%. It stacked up to 10 times, giving you a maximum of doubled MP recovery. Now, with MP economy being what it is in this game, obviously that specific reward wouldn't be nearly as attractive. But imagine. A passive ability, that doesn't interfere with anything else you're doing, that provides a meaningful reward for riding your GCD whether you're healing, damaging, or passing out buffs that leaves a bit of wiggle room and rewards you for playing the game correctly. What a world that would be.
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  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,898
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Semirhage View Post
    I once played an awful free-to-play MMO (which I won't name drop) that had a class mechanic for the "more healing"-focused healer. Every time you cast any spell, regardless of type (heal, damage, buff), it would give you a 5 second buff that increased your passive MP regeneration by 10%. It stacked up to 10 times, giving you a maximum of doubled MP recovery. Now, with MP economy being what it is in this game, obviously that specific reward wouldn't be nearly as attractive. But imagine. A passive ability, that doesn't interfere with anything else you're doing, that provides a meaningful reward for riding your GCD whether you're healing, damaging, or passing out buffs that leaves a bit of wiggle room and rewards you for playing the game correctly. What a world that would be.

    Edit: (Misread.)

    Doesn't that just indicate too high a base cost on (filler) spells if you need a mechanic just to be able to continue casting consistently?
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    Last edited by Shurrikhan; 09-23-2019 at 09:16 AM.

  3. #3
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Shurrikhan View Post
    How is wasteful healing, just to recover MP spent on wasteful healing, "playing the game correctly"?
    I don't think you read the post with care.
    (1)

  4. #4
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    How is wasteful healing, just to recover MP spent on wasteful healing, "playing the game correctly"?
    Any spell. Not healing spells. Any. A reward for keeping your casts consistently rolling, which *is* playing the game correctly.
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    Last edited by Semirhage; 09-23-2019 at 08:56 AM.

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,898
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Semirhage View Post
    Any spell. Not healing spells. Any. A reward for keeping your casts consistently rolling, which *is* playing the game correctly.
    My mistake. I did indeed misread.

    Though I fail to see how it influences gameplay in any way. "Always Be Casting" is a rule anyone but a "pure-healer" tends to have down from level 10 or so. So you reward people for doing the obvious by letting them do more of the obvious? The exact same result would be achieved with reduced MP costs relative to the base regen rate (especially on "filler" or "spammed" spells), so that at no point players would be obliged to stop casting.

    That you would ever have to stop casting without having deliberately sacrificed mana for a niche nuke spell or the like indicates a specific desired gameplay loop. I don't understand why they would go out of their way to make that loop only to then undo it through another mechanic.
    (1)