Didn't SE do exactly what OP is proposing with tanks though? A stance you activate once that automatically fulfills your primary role when using dps skills, making you unable to fail as long as you're pressing buttons?As for making healers heal without losing DPS,I don't see that ever being a thing, because of how the game is designed. If healing was DPS neutral/ DPS gains then healing would become too easy. If healers fail because they didn't heal enough and went too far on the DPS side? Good, they need to learn from it, same for the healers that let their team hit enraged because they spent too much time healing and not enough time DPSing. The equivalent would be like saying "find a way to make DPS not do their rotation but not lose DPS", then where does the challenge come from?
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