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  1. #1
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by HyperiusUltima View Post
    Then perhaps they need to heal more then? They made the meme “Healers Adjust” for a reason, and this is probably one of many. Whenever a party member makes a mistake that reduces their HP significantly, it costs Healers either oGCDs or GCDs and MP to heal them up or raise. This also leads to a loss of healer uptime for BOTH healers in regards to an 8-man party in most cases. A lot of this is just cooperating with your co-healer and working together to not overheal what isn’t needed(check Shurrikhan’s post above in regards to healing being capped).
    Yup they need to heal more often, and again yes healing to care others than make a mechanic mistake atm is a loss to the healer dps, which is why i actually suggest an idea to make healer mechanism that making healing is not a loss... which idk seems like most of the main healer in this forum dont like the idea whitout even try to give a better idea or even discussing (i say most not all)
    (0)

  2. #2
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Miminming View Post
    Yup they need to heal more often, and again yes healing to care others than make a mechanic mistake atm is a loss to the healer dps, which is why i actually suggest an idea to make healer mechanism that making healing is not a loss... which idk seems like most of the main healer in this forum dont like the idea whitout even try to give a better idea or even discussing (i say most not all)
    If you have a system where healing is a gain youve not changed anything, you've just added a system where people will just do empty healing to do more damage, which isnt fun

    If you add a system where healing is dps neutral then thats just kinda bland/ what we already have with off global healing

    Personally I'm a fan of the sch approach where healing and dps use the same rescource, because then you really see a defined skillgap when you look at combined healer damage logs where people have optimised the best they can.
    (8)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"