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  1. #1
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Seriously, Yoshi-P said right in his post that mages would be getting more insta-cast and CC spells.

    Status Ailment Spells and Instant Cast Spells
    For casting classes, we will be allocating status ailment spells to each class.
    They will be given debuff spells ranging from the core: sleep, paralyze, bind, charm, and heavy to spells that will lower enemy’s stats and resistance to magic.
    (We are also planning to add a lot of spells to the currently existing classes at the time of 2.0.)

    By commanding these spells which are called “crowd control spells” or “debuffs” in the MMORPG world, you can prevent enemies from getting near you and by combining this with spells that deal damage, you can defeat them before they come in contact with you. This is the fundamental stance for playing a caster class.

    Additionally, in order to deal with emergencies when enemies get close, casters will also be armed with instant cast spells. This type of magic has no casting time and as long as the recast timer is up you can just target and activate it in a flash. (There is also non-target AoE magic as well…)
    However, in exchange for there being no casting time for these instant cast spells, they will be balanced with low damage for attack spells, low effect duration times for debuffs, be easily resisted, and have long recast timers.
    (2)

  2. #2
    Player
    Yelta_Sumasu's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Estellios View Post
    Seriously, Yoshi-P said right in his post that mages would be getting more insta-cast and CC spells.
    I understand we should be getting new abilities in 2.0 but the patch note specifically said "* Moving will be made to interrupt spellcasting at a point in time between patch 1.20 and 1.21." so that explanation doesn't really help us in the meantime unless we are getting some of those spells before 2.0.

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