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  1. #581
    Player
    Estellios's Avatar
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    Mar 2011
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    Ul'dah
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    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by buritoslicer View Post
    This guy gets it! +1

    (kindof not related but applicable)
    From a tank perspective, I need to be aware of my healer's situation... so I see an eruption under my healers feet, I pop my "ocrap" rotation and self heal my way through it. That's right, it makes the tank's job harder, but I'm up for a challenge.
    This is really how you have to go about it, the tank has to help the healers out too. You have more than enough time to Resonance > Cura and run back if you've ran from an Eruption even if your tank doesn't save sentinel for Eruptions on mages. Hell you usually don't even need Resonance and have enough time to get within normal casting distance. I've been practicing by standing still for Ifrit now whenever I cast and have had absolutely no problems at all. If they can implement movement interrupting casting and make it work well most people would have much less issues staying alive in the fight.
    (1)
    Last edited by Estellios; 01-11-2012 at 04:10 AM.

  2. #582
    Player
    buritoslicer's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lomnisa
    Posts
    653
    Character
    Buritoslicer Buritosandwich
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Estellios View Post
    This is really how you have to go about it, the tank has to help the healers out too. You have more than enough time to Resonance > Cura and run back if you've ran from an Eruption even if your tank doesn't save sentinel for Eruptions on mages. Hell you usually don't even need Resonance and have enough time to get within normal casting distance. I've been practicing by standing still for Ifrit now whenever I cast and have had absolutely no problems at all. If they can implement movement interrupting casting and make it work well most people would have much less issues staying alive in the fight.
    I think that more teamwork involved in a group should make this issue less relevant. I personally pop a heal off on a healer when they are hit due to the fact an eruption showed up underneath them when they were casting. Being able to move right now doesn't really help out anyway. I can only imagine how much harder Moogle will be after the memento phase... yeeesh!
    (2)
    (*) Buritoslicer Buritosandwich - CounterPost XIV of Sargatanas
    http://www.counterpostfc.com
    Quote Originally Posted by Rentahamster View Post
    "Buritoslicer Buritosandwich" is one of the best names on Lindblum.

  3. #583
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    Doesn't change the fact that mage is useless in PvP. Low armor, low health, has to stand still during combat, what's the point? Oh yeah! I can cast instant cast spells while running!!!!! All two of them... and three if burst counts.... but I have a feeling since thundara does really low damage without combo, so will burst.
    (3)

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

  4. #584
    Player
    Krausus's Avatar
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    Mar 2011
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    Ul'dah
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    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by ApplePie View Post
    Doesn't change the fact that mage is useless in PvP. Low armor, low health, has to stand still during combat, what's the point? Oh yeah! I can cast instant cast spells while running!!!!! All two of them... and three if burst counts.... but I have a feeling since thundara does really low damage without combo, so will burst.
    yeah but Apple mages are like that in all MMOs yet they still seem to be very good PvPers.
    (2)

  5. #585
    Player
    buritoslicer's Avatar
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    Mar 2011
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    Limsa Lomnisa
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    653
    Character
    Buritoslicer Buritosandwich
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ApplePie View Post
    Doesn't change the fact that mage is useless in PvP. Low armor, low health, has to stand still during combat, what's the point? Oh yeah! I can cast instant cast spells while running!!!!! All two of them... and three if burst counts.... but I have a feeling since thundara does really low damage without combo, so will burst.
    Thats a good point you have there... I think SE might have to implement either movement impairing insta cast spells or a haste like spell that makes a mage good at ruining.
    (1)
    (*) Buritoslicer Buritosandwich - CounterPost XIV of Sargatanas
    http://www.counterpostfc.com
    Quote Originally Posted by Rentahamster View Post
    "Buritoslicer Buritosandwich" is one of the best names on Lindblum.

  6. #586
    Player
    Estellios's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Seriously, Yoshi-P said right in his post that mages would be getting more insta-cast and CC spells.

    Status Ailment Spells and Instant Cast Spells
    For casting classes, we will be allocating status ailment spells to each class.
    They will be given debuff spells ranging from the core: sleep, paralyze, bind, charm, and heavy to spells that will lower enemy’s stats and resistance to magic.
    (We are also planning to add a lot of spells to the currently existing classes at the time of 2.0.)

    By commanding these spells which are called “crowd control spells” or “debuffs” in the MMORPG world, you can prevent enemies from getting near you and by combining this with spells that deal damage, you can defeat them before they come in contact with you. This is the fundamental stance for playing a caster class.

    Additionally, in order to deal with emergencies when enemies get close, casters will also be armed with instant cast spells. This type of magic has no casting time and as long as the recast timer is up you can just target and activate it in a flash. (There is also non-target AoE magic as well…)
    However, in exchange for there being no casting time for these instant cast spells, they will be balanced with low damage for attack spells, low effect duration times for debuffs, be easily resisted, and have long recast timers.
    (2)

  7. #587
    Player
    Kiote's Avatar
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    Mar 2011
    Location
    Gridania
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    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Still think this is a terrible idea that will not serve to improve this game in anyway.

    Yoshida needs to stop fixing things that aren't broken.
    (3)

  8. #588
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    Uldah
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    Quote Originally Posted by Krausus View Post
    yeah but Apple mages are like that in all MMOs yet they still seem to be very good PvPers.
    In FF9, Eiko would jump around while casting spells, aka moved. Just because everyone else does it, doesn't mean this game has to do it. I think certain spells should require being still during cast, such as Burst, Freeze, Thundaga, and higher tier spells, but I don't think Fire should require being stationary. Either add in a trait allowing for its movement, but all spells being either instant cast or stationary cast is boring.

    IMO, I won't play mage in pvp, because like in every other game, it is horrible and just gets instantly killed. I will just play a hard armored DoW or OP ARC.
    (0)

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

  9. #589
    Player
    Krausus's Avatar
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    Mar 2011
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    Ul'dah
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    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by ApplePie View Post
    In FF9, Eiko would jump around while casting spells, aka moved. Just because everyone else does it, doesn't mean this game has to do it. I think certain spells should require being still during cast, such as Burst, Freeze, Thundaga, and higher tier spells, but I don't think Fire should require being stationary. Either add in a trait allowing for its movement, but all spells being either instant cast or stationary cast is boring.

    IMO, I won't play mage in pvp, because like in every other game, it is horrible and just gets instantly killed. I will just play a hard armored DoW or OP ARC.
    but FF9 is not an MMO with PvP -.- I get it but coming from MMOs that did a lot of PvP I can see the reason why mages have to be stationary for all non insta cast spells for PvP and PvE.
    (0)

  10. #590
    Player
    Phe's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kiote View Post
    Still think this is a terrible idea that will not serve to improve this game in anyway.

    Yoshida needs to stop fixing things that aren't broken.
    plus: we already had the fundamental changes for DoW and DoM without Yoshi considering this type of nerf as necessary.

    plus: THMs already have a hard time with their ridiculous spell cost.

    plus (and i take another look at yoshi's words here in #595):
    what debuffs?!

    the debuffs that just were taken away?
    i mean sure - go ahead and bring them back - but where to put 'em?
    -> the Devs have just limited the skills on 15 for each class! /palm
    okay no big deal let's just erase some more elemental spells from the list.
    (1)
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