You made that post while I was making the other, so no, I did not read it. Your posts come across as extremely rude, so believe it or not I am not going out of my way to read them.
I can't say I'd personally want the "animation lock" taken out either. I find timing them part of the play. But I can see why it would be lucrative to others, and it's not a big deal to me. In any case, it still wouldn't matter, because as I said, you can find other ways to keep things in check.
I have never argued this point.Doesn't matter, he's chosen this
Which is a classic PR tactic. Deflect the controversial with something less controversial. PvP affecting PvE was a pretty big and sore point made when PvP was first announced. I should know, I was part of the "discussion."Funny how he started off with "Image of Casters for Party Play" in big bold writing and then "Image of Casters for Party Play" yet didn't even make a similar header for "Image of Casters for PvP". Yet somehow that's the main reason for this change? And he made those big headers for the secondary reasons? Absolutely fascinating how you know so much about Yoshida's inner thought process, apparently even more than he does!
I don't pretend to know Yoshi-P's mind, but I know he is in a leadership position, and must act accordingly. I also know better than to take PR at face value. Whether you believe me or not, my reading comprehension is actually pretty good.
Ok then, but you're making this a bigger issue than I ever would have made of it.I object to people bringing out nonsense saying somehow this change is the result of PvP first and foremost. Explain how that is when he's given examples for solo and party play where the same problem, running while casting, will cause issues in the future. I would like to hear how those two points he brought up aren't valid, and somehow the PvP reason is the main reason for this change.
I am not, nor was I ever, arguing whether or not it will cause issues in his envisioned future. I stated that the only reason it would cause balance issues for PvE is if he is trying to, and I quote, lock people down to a certain style of play. PvP cannot have casting movement (boy can I imagine the balance issues). PvE can have casting movement, like it does now, it merely need be designed to do so. Therefore, it's for PvP, and secondarily for "defined" party roles.
From his article I gather that he is balancing FFXIV in a very traditional, bland, boring way (imo). I do not want traditional, tank and spank, holy trinity style play. I would love to heal a mage kiting for tank. I do currently love doing some DD while healing, and always have since my first days of playing mmos. You think balance, I think walls. I want to play outside the box. That is what the original FFXIV had going for it, and I liked it.
You can keep arguing with me if you like, but treating me like I am a baseless idiot who doesn't know how to read or her own mind isn't going make me sympathetic to hear your thoughts on the subject. You seem to want me to think Yoshi-P is right, when I have never argued whether he was right or wrong, just how his latest revealed direction goes against what I want to see in the game in a big way.
To everyone else out there, I'm sorry I'm repeating myself. Here have some popcorn.
/popcorn




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