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  1. #1
    Player
    Chezen's Avatar
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    Mar 2011
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    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Clair View Post
    Because of animation locks which I've already addressed to another person in this thread. i.e. in the last page or two, think you could possibly read through that?
    You made that post while I was making the other, so no, I did not read it. Your posts come across as extremely rude, so believe it or not I am not going out of my way to read them.

    I can't say I'd personally want the "animation lock" taken out either. I find timing them part of the play. But I can see why it would be lucrative to others, and it's not a big deal to me. In any case, it still wouldn't matter, because as I said, you can find other ways to keep things in check.

    Doesn't matter, he's chosen this
    I have never argued this point.

    Funny how he started off with "Image of Casters for Party Play" in big bold writing and then "Image of Casters for Party Play" yet didn't even make a similar header for "Image of Casters for PvP". Yet somehow that's the main reason for this change? And he made those big headers for the secondary reasons? Absolutely fascinating how you know so much about Yoshida's inner thought process, apparently even more than he does!
    Which is a classic PR tactic. Deflect the controversial with something less controversial. PvP affecting PvE was a pretty big and sore point made when PvP was first announced. I should know, I was part of the "discussion."

    I don't pretend to know Yoshi-P's mind, but I know he is in a leadership position, and must act accordingly. I also know better than to take PR at face value. Whether you believe me or not, my reading comprehension is actually pretty good.

    I object to people bringing out nonsense saying somehow this change is the result of PvP first and foremost. Explain how that is when he's given examples for solo and party play where the same problem, running while casting, will cause issues in the future. I would like to hear how those two points he brought up aren't valid, and somehow the PvP reason is the main reason for this change.
    Ok then, but you're making this a bigger issue than I ever would have made of it.

    I am not, nor was I ever, arguing whether or not it will cause issues in his envisioned future. I stated that the only reason it would cause balance issues for PvE is if he is trying to, and I quote, lock people down to a certain style of play. PvP cannot have casting movement (boy can I imagine the balance issues). PvE can have casting movement, like it does now, it merely need be designed to do so. Therefore, it's for PvP, and secondarily for "defined" party roles.

    From his article I gather that he is balancing FFXIV in a very traditional, bland, boring way (imo). I do not want traditional, tank and spank, holy trinity style play. I would love to heal a mage kiting for tank. I do currently love doing some DD while healing, and always have since my first days of playing mmos. You think balance, I think walls. I want to play outside the box. That is what the original FFXIV had going for it, and I liked it.

    You can keep arguing with me if you like, but treating me like I am a baseless idiot who doesn't know how to read or her own mind isn't going make me sympathetic to hear your thoughts on the subject. You seem to want me to think Yoshi-P is right, when I have never argued whether he was right or wrong, just how his latest revealed direction goes against what I want to see in the game in a big way.

    To everyone else out there, I'm sorry I'm repeating myself. Here have some popcorn.
    /popcorn
    (3)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  2. 01-06-2012 04:26 PM

  3. #3
    Player
    Chezen's Avatar
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    Mar 2011
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    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Clair View Post
    But so as long as everyone knows you pulled that assumption falsely labeled as a fact out of thin air, I have no more business with you.
    On this one thing, I agree. I have stated my points twice or more. If you choose not to comprehend them, I can't help you.

    Good day.
    (2)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  4. #4
    Player
    Kiote's Avatar
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    Gridania
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    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I can't believe people actually fell for that BS explanation..

    This is such a huge step backwards I am embarrassed for the designers.

    It is truly a sad day when a Dev team strives to impose an archaic play style on people who have already adapted to a superior form of more in-depth and tactical combat.

    PvP is not worth this Sacrifice.
    (6)

  5. #5
    Player
    syntaxlies's Avatar
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    uldah
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    Syntax Lies
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    Hyperion
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    Leatherworker Lv 50
    Quote Originally Posted by Kiote View Post
    I can't believe people actually fell for that BS explanation..

    This is such a huge step backwards I am embarrassed for the designers.

    It is truly a sad day when a Dev team strives to impose an archaic play style on people who have already adapted to a superior form of more in-depth and tactical combat.

    PvP is not worth this Sacrifice.
    moving to stop spell casting will sure make ifrit easier. you can just non stop cast and run without getting stuck in animation.
    (5)

  6. #6
    Player
    Jennestia's Avatar
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    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kiote View Post
    I can't believe people actually fell for that BS explanation..
    There's a difference between "falling for a BS explanation" and personally not liking it -- What category you fall into is personally not liking it because it's very obvious he's thinking of the overall game, after all he's the director and producer of it, he knows the plans for the future, you do not.

    Quote Originally Posted by Kiote View Post
    Imposing movement restriction on Mages for the benefit of PvP combat is messing with PvE.
    You clearly didn't read the post then and likely stopped when you seen "PvP" -- It's not a change purely for PvP.
    (7)

  7. #7
    Player
    syntaxlies's Avatar
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    uldah
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    Syntax Lies
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    Leatherworker Lv 50
    i really dont see why people are so upset, if your mages are running all around they're not recovering mp. tell them to stop running.
    (3)

  8. #8
    Player
    Kiote's Avatar
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    Gridania
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    Kiote Corissimo
    World
    Sargatanas
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    Pugilist Lv 50
    @Clair "Explain how."

    This is clearly a change implemented solely for the benefit of PvP for one simple reason.

    Yoshida's explanation of Mage party and solo gameplay is exactly what is in game now.

    "Lowest defense of all classes
    Largest amount of damage for a unit of time amongst all classes (high DPS)
    Can deliver a concentrated amount of damage in a short time and push the envelope, but will guzzle MP
    Possesses crowd controlling status ailments such as Sleep/Paralyze/Bind/Charm/Heavy"

    This is exactly how mages are. Stopping them from moving will not make them more like this. Mages are not going to be able to kite-nuke in a party. Everyone else would just be pissed and kick them out.

    "1. Attack enemy from max range with the most damaging spell
    2. Monster aggros and begins to move to attack
    3. Cast sleep and put monster to sleep (OK to slow their movement speed by adding a heavy effect)
    4. Move to the max range while the enemy is asleep or weighed down
    5. Once you have established distance, turn and fire off an attack spell combo to deal a maximum amount of damage
    6. Once damage has been dealt, sleep will wear off and the enemy will begin to move again (however, their HP is halved)
    7. Cast attack spells for combos and lower the enemy’s HP
    8. Finally, use a spell that recovers MP and defeat the enemy"

    This is exactly how mages fight solo now. Stopping them from running is not going to make them do this more. The only difference right now, is people do not have any debuffs so their only choice is to keep running. Players are not going to kite-nuke an enemy if they have no need to do so. Enfeebaling an enemy then nuking it is infinitely safer and faster and would naturally be the tactic of a mage with those skills. Being able to move has nothing to do with it. It is the enfeebals that matter.

    The fact of the matter is. Being able to run while casting does not actually help mages at all. It only serves to make their gameplay more enjoyable. If they can move and cast, they dont have to stand around and watch as everyone else has fun. The Kite-nuking style Yoshida is claiming to eliminate with this change is a symptom of his terrible design decision to remove all enfeebals from the game. It is a highly ineffective strategy that no one would use if they were not forced to.

    The only reason to make mages not move while casting is to gimp them in PvP. This ridiculous attempt to make things fair in actuality only serves to make Mages terrible for PvP. Instead of being the most powerful class they are now the weakest. Worse yet, it brings up balancing issues with other classes. How will he gimp archers and musketeers so they don't have the exact same overpowering advantage? How will he make it so mages can survive? This change is an absurd attempt at a fix that will only create dozens of other issues.

    On top of all that. Just so he can "balance" PvP he has effectively sacrificed all the end game mechanics they have been working to implement into this game. It's bad enough you can already barely cast in and ifrit fight. I would hate to see it if you can't move and cast. getting through a place like Darkhold will be next to impossible. Yes, he can make yet more adjustments to class skills to account for new mechanics, but seriously, when is it going to be enough? He cannot keep overhauling the same systems again and again and again every time he wants to fix a simple issue in another aspect of the game.

    PvP is not worth this much trouble.
    (8)

  9. 01-07-2012 04:14 AM

  10. #10
    Player
    Jinrya-Geki's Avatar
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    Limsa Lominsa
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    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    1.When running away from a mob take 2x or more damage depending on armor since you back is to the mob.

    2.Add a possible "lame" effect after taking damage with a mage, like chocobos.

    3. Give Gld/Pld a shield toss, call it Captain America, stuns or binds a target. Make it a very long rang ability with like a minute recast.

    4. Give Pugilist a weaponskill that binds targets from a distance. That jump in the air smash the ground one. How? Earthly pillar pin the target temporally causing them not to move.

    5. Marauder give them an axe throw with bind.

    Pretty much give some classes the ability to bind really.

    Do it with certain mobs as well.

    This could have been done instead of taking away movement while casting.
    (4)

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