Page 60 of 73 FirstFirst ... 10 50 58 59 60 61 62 70 ... LastLast
Results 591 to 600 of 868

Dev. Posts

Hybrid View

  1. #1
    Player
    Shiggysonson's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Shiggy Sonson
    World
    Sargatanas
    Main Class
    Alchemist Lv 50
    I'm glad they implemented the spellcasting changes. It's obviously going to take time to get used to since we've been playing for over a year with spellcasting while moving, but I remember my first reaction to the original spellcasting was "huh?!? this is weird."

    One problem I'm seeing with this is it seems like a lot of tanks and DDs are forgetting that we can't cast while moving anymore. They need to stop running around out of range like we can keep up and heal. If the rest of the party would be more cautious about their position, it wouldn't be so bad. I don't get the casting glitch when I use the facetarget function, which is just another thing to get used to.

    So pretty much, DDs and tanks!!! THINK before you decide to kite mobs out of the healer's range. To the healers that don't want to get used to change and just whine about wanting the old system back..... have fun keeping ballad on me.
    (5)

  2. #2
    Player
    Rousseau's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    102
    Character
    C'alhi Tia
    World
    Coeurl
    Main Class
    Summoner Lv 81
    Quote Originally Posted by Shiggysonson View Post
    I'm glad they implemented the spellcasting changes. It's obviously going to take time to get used to since we've been playing for over a year with spellcasting while moving, but I remember my first reaction to the original spellcasting was "huh?!? this is weird."

    One problem I'm seeing with this is it seems like a lot of tanks and DDs are forgetting that we can't cast while moving anymore. They need to stop running around out of range like we can keep up and heal. If the rest of the party would be more cautious about their position, it wouldn't be so bad. I don't get the casting glitch when I use the facetarget function, which is just another thing to get used to.

    So pretty much, DDs and tanks!!! THINK before you decide to kite mobs out of the healer's range. To the healers that don't want to get used to change and just whine about wanting the old system back..... have fun keeping ballad on me.
    True story.

    I'm still fairly new to this particular game, so when grouping up to do job bosses, I found it VERY odd that all a tank seems to do is run around the mulberry bush and kite mobs instead of actually tanking them. Not only does this mean that they don't seem to pull adequate aggro in order to offset the healing they need, but, like you said, it makes them harder to heal after the patch.

    While movement is often necessary in any battle, in any MMO, it should not be a constant affair. This isn't an action-adventure game, nor is it a FPS. Tanks need to stand still and tank things in a consistent manner, except for when battle mechanics demand otherwise. Anything else is simply asking for a wipe.
    (3)

  3. #3
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Shiggysonson View Post
    I'm glad they implemented the spellcasting changes.
    Since it makes you glad, is there any specific reason why you felt this change was needed?
    (4)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  4. #4
    Player
    Shiggysonson's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Shiggy Sonson
    World
    Sargatanas
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by KumaAkuma View Post
    Since it makes you glad, is there any specific reason why you felt this change was needed?
    Because it adds more flavor~ to the battles. It makes fighting in groups more interesting. Before this change, people in parties were able be off in their own world, doing their own thing like they're soloing. Of course they were able to do this for other reasons too, but one factor that contributed to this happening was that healers were able to easily run around and support reckless gameplay. Now that we can't, the people that continue to play recklessly not thinking about position are going to die and think the healer's bad. And then the healers that feel like they're flawed because they can't do the impossible whine about not being able to do their job.

    In other words, the ability to cast while moving was not balanced. Not just for pvp, but for anything that is done in parties. Why? Because it allowed people to do things they shouldn't be allowed to do.
    (3)
    Last edited by Shiggysonson; 03-14-2012 at 11:12 PM.

  5. #5
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Shiggysonson View Post
    Because it adds more flavor~ to the battles. It makes fighting in groups more interesting. Before this change, people in parties were able be off in their own world, doing their own thing like they're soloing. Of course they were able to do this for other reasons too, but one factor that contributed to this happening was that healers were able to easily run around and support reckless gameplay. Now that we can't, the people that continue to play recklessly not thinking about position are going to die and think the healer's bad. And then the healers that feel like they're flawed because they can't do the impossible whine about not being able to do their job.

    In other words, the ability to cast while moving was not balanced. Not just for pvp, but for anything that is done in parties. Why? Because it allowed people to do things they shouldn't be allowed to do.

    "Should" and "shouldn't" is left up to the developers. They may have changed the system, but that doesn't mean things weren't working as intended before. I've run with a lot of different groups of people recently, helping with job quests and such, and I can accurately say, people are still in their own world even if they are aware of the spellcaster's new dismay. I play white mage and I just plant myself somewhere and heal. The limitations of people being too far away are still the same as before the change, but I feel like overall this change has given us less options in combat, rather than more. Also, to me it feels unfair if I accidentally inch myself forward my spell cancels, yet melee classes are just going to town on a mob and running all over, not restricted at all. Like I said before, maybe the developers think this is balance, but I felt more on par with other combat classes before, now I feel less useful in general.
    (6)

  6. #6
    Player
    Reaujien's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    255
    Character
    Reaujien Reveille
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Eldaena View Post
    "Should" and "shouldn't" is left up to the developers. They may have changed the system, but that doesn't mean things weren't working as intended before. I've run with a lot of different groups of people recently, helping with job quests and such, and I can accurately say, people are still in their own world even if they are aware of the spellcaster's new dismay. I play white mage and I just plant myself somewhere and heal. The limitations of people being too far away are still the same as before the change, but I feel like overall this change has given us less options in combat, rather than more. Also, to me it feels unfair if I accidentally inch myself forward my spell cancels, yet melee classes are just going to town on a mob and running all over, not restricted at all. Like I said before, maybe the developers think this is balance, but I felt more on par with other combat classes before, now I feel less useful in general.
    (Regarded what I bolded in your statement) - Did you just make that up?

    Have you played a melee class both before and after this update? They still can suffer from the same consequences as before - that is, chasing a mob who's right in front of you on your screen but not according to the server and not being able to attack. And then as soon as it stops some other person (be it a DD mage, healer, or tank) pulls hate from the other side of the battle field and then the chase happens all over again. This is one of the [bigger] reasons why ARCs do SO much more DD in fights similar to the Moogle fight than any other physical DDer simply because they don't have to follow the mob around as much as melee do. As it is right now, LNC/DRG don't have it so hard when mobs move around but that's only because they have the longest range for melee DD but they can still find themselves lol-ingly chasing the mob, whereas MRD/WAR and especially PGL/MNK have to really be on the mobs' ass' in order to ensure they'll always be in range. Of course, that's one of the trade-offs between melee vs. range.

    How balanced was it that mages could be in range to attack the mob 100% of the time even when it's moving? And even if the mob starts to move out of range during mid cast you could have still moved and it wouldn't interrupt... and that's "fair"?!

    (... and before anyone wants to mention that melee/physical DD doesn't have to worry about MP, they would do well to remember 1) PGL/MNK do for their auto-attacks, and, most importantly, 2) they do have to manage/use the TP just as strategically as mages do their MP)
    (1)

  7. #7
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Eldaena View Post
    "Should" .. blah blah blah.
    That's why mages have instant cast spells, crowd control spells, and can also run away from the person attacking them.
    (1)

  8. #8
    Player
    Shiggysonson's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Shiggy Sonson
    World
    Sargatanas
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Eldaena View Post
    "Should" and "shouldn't" is left up to the developers. They may have changed the system, but that doesn't mean things weren't working as intended before. I've run with a lot of different groups of people recently, helping with job quests and such, and I can accurately say, people are still in their own world even if they are aware of the spellcaster's new dismay. I play white mage and I just plant myself somewhere and heal. The limitations of people being too far away are still the same as before the change, but I feel like overall this change has given us less options in combat, rather than more. Also, to me it feels unfair if I accidentally inch myself forward my spell cancels, yet melee classes are just going to town on a mob and running all over, not restricted at all. Like I said before, maybe the developers think this is balance, but I felt more on par with other combat classes before, now I feel less useful in general.
    This casting change isn't just about a change in playstyle for the whm, blm, pld. This change won't feel right to us until every person in the party realizes "Oh I shouldn't run too far from the healer or I can't be healed" and ask "how can I play so that the whm/blm can play to their fullest potential?" The problem is people are still playing in their own world.
    Giving us less options makes it so the other players in the party have to be aware of what other party members are doing. It's not making you less useful. It's making it so they need to play smarter for us to be useful.

    I'm not sure why you're comparing spell casting rules to melee rules in terms of fairness....
    (1)

  9. #9
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    You can just see how bad it is in their video, which makes it worse cuse the video is by the JP Devs, In house, should be freaking instant yet it has a 1 second delay from when he starts running to when it actually cancels.

    http://www.youtube.com/watch?v=zioXFLxK68I

    Take:
    Confirm Spell 0:25
    Run: 0:26
    Cancels: 0:28

    2 second delay! not 0.3

    Likely cant be fixed until v2.0 with the bad servers, but that is where I see the problem.
    (7)

  10. #10
    Player
    Rousseau's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    102
    Character
    C'alhi Tia
    World
    Coeurl
    Main Class
    Summoner Lv 81
    Quote Originally Posted by viion View Post
    You can just see how bad it is in their video, which makes it worse cuse the video is by the JP Devs, In house, should be freaking instant yet it has a 1 second delay from when he starts running to when it actually cancels.

    http://www.youtube.com/watch?v=zioXFLxK68I

    Take:
    Confirm Spell 0:25
    Run: 0:26
    Cancels: 0:28

    2 second delay! not 0.3

    Likely cant be fixed until v2.0 with the bad servers, but that is where I see the problem.
    I think we all know that the current game client is inherently flawed, and it isn't any fault of the current team. It is frustrating, it's true, but it is also to be expected with what they/we have to work with.
    (0)

Page 60 of 73 FirstFirst ... 10 50 58 59 60 61 62 70 ... LastLast

Tags for this Thread