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  1. #1
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Wrong. 3184 Tenacity gives you 9.64 Damage increase/Mitigation and Self Heal. The fact that you guys can't even do the calculations right
    3245 tenacity (which is the max you can get in that ilvl gear, btw) is +2895 Tenacity. The base is not counted. 2895 tenacity is 87 tenacity breakpoints. This is 8.7% damage and damage reduction. Everything between one breakpont and another breakpoint is lost to truncation.


    You guys even added Direct Hit on the "Maximized Tenacity" build. Why would someone who maximizes Tenacity waste Direct Hit on any of his slots.
    .. because you cant meld tenacity onto gear beyond that of its highest native secondary stat and you would thus have no melds on 2 pieces and only partial melds on others? Because we're actually trying to maximize the awful build you're proposing is the best option to show just how bad tenacity actually is?
    (7)

  2. #2
    Player
    RareItems's Avatar
    Join Date
    Apr 2012
    Posts
    608
    Character
    Elise Hamilton
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Barraind View Post
    3245 tenacity (which is the max you can get in that ilvl gear, btw) is +2895 Tenacity. The base is not counted. 2895 tenacity is 87 tenacity breakpoints. This is 8.7% damage and damage reduction. Everything between one breakpont and another breakpoint is lost to truncation.




    .. because you cant meld tenacity onto gear beyond that of its highest native secondary stat and you would thus have no melds on 2 pieces and only partial melds on others? Because we're actually trying to maximize the awful build you're proposing is the best option to show just how bad tenacity actually is?


    WHY Would anyone melding Tenacity waste a useless stat like Direct Hit on thier gear. It's either you meld Direct Hit then everything else or Tenacity then everything else. Are the Elite raiders of FFXIV really these dense?

    And why would you not include the base Tenacity stats on your calculations? Direct Hit literally has a base of 380 for every tank.

    There's are only 18 melding slots for the highest non-crafted gear. Even if you meld Direct hit on every slot you would only get 1460 Direct Hit which results in 24% chance to deal an extra 6% more damage.

    24% chance to deal an extra 6% more damage. How does that even make any sense? I have no idea. Guess you have to be a Raiding sheep to understand lol.

    Go ahead, keep melding Direct Hit on your gear, it keeps Tenacity materia prices down for smart ppl to buy lol.
    (0)
    Last edited by RareItems; 08-03-2019 at 10:13 AM.

  3. #3
    Player
    Adrestia's Avatar
    Join Date
    Jan 2014
    Posts
    160
    Character
    Adrestia Skyborn
    World
    Siren
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by RareItems View Post
    WHY Would anyone melding Tenacity waste a useless stat like Direct Hit on thier gear. It's either you meld Direct Hit then everything else or Tenacity then everything else. Are the Elite raiders of FFXIV really these dense?

    And why would you not include the base Tenacity stats on your calculations? Direct Hit literally has a base of 380 for every tank.

    There's are only 18 melding slots for the highest non-crafted gear. Even if you meld Direct hit on every slot you would only get 1460 Direct Hit which results in 24% chance to deal an extra 6% more damage.

    24% chance to deal an extra 6% more damage. How does that even make any sense? I have no idea. Guess you have to be a Raiding sheep to understand lol.

    Go ahead, keep melding Direct Hit on your gear, it keeps Tenacity materia prices down for smart ppl to buy lol.
    You’ve got it backwards. Direct hit has linear returns where point for point at low values it is as strong as point for point at high values. The mistake would be melding crit, which has geometric returns that start weaker than direct hit but compound to higher values once you have enough. At currently available item levels, if you’re shoving tenacity everywhere that you can, crit is the stat that would be proportionally weaker.
    (5)