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  1. #1
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Your healer is a variable here, he is able to adjust and make it working as intended.
    Yeah, thats not how healing and damage taken actually works though.

    A hit that does 160k pre-mitigation will do 128k to a tank. It will do 89.8k to a tank that uses a cooldown. It will do 85.1k to a tank that has stacked tenacity.

    The heal(s) landing after this highly telegraphed hit is going to heal me for the same. Its going to be ~25k for a noncrit Cure2 + ~25k for a noncrit Tetra/solace regardless of the dmage I take. Or its going to be a bene for full. Or its going to have been shielded for 20k from beni / scholar shields.

    Its never going to result in you casting a different heal, because there is no different combination of heals for 5% less. Its not going to result in you NOT casting a heal, because the difference in damage is less than 5%.


    If you want to look solely at small things that hit for smaller amounts, and not anything standing there by itself with things you know you have to press buttons for, one tank is going to be taking 64% incoming damage, super tenacity tank is going to be taking 60.4% incoming damage.

    Your tank needs to be taking 700k damage pre mitigation before this means you have to cast/activate ONE FEWER 700 potency heal. (Cure 2, solace, tetra, lustrate, Bene2, ED) Thats a TERRIBLE practical return. This is in no way a good trade for anything you might be giving up.

    Tenacity from gear and melding is roughly one sixth of the value of pressing a 20% cooldown.

    Its worse if a paladin has anything + sheltron. That puts it to 850,000 pre mitigation incoming damage before you save ONE heal.

    Tenacity is really, really bad,
    (5)
    Last edited by Barraind; 08-03-2019 at 09:37 AM.

  2. #2
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Barraind View Post
    Yeah, thats not how healing and damage taken actually works though.
    A hit that does 160k pre-mitigation will do 128k to a tank. It will do 89.8k to a tank that uses a cooldown. It will do 85.1k to a tank that has stacked tenacity.
    The heal(s) landing after this highly telegraphed hit is going to heal me for the same. Its going to be ~25k for a noncrit Cure2 + ~25k for a noncrit Tetra/solace regardless of the dmage I take. Or its going to be a bene for full. Or its going to have been shielded for 20k from beni / scholar shields.
    Its never going to result in you casting a different heal, because there is no different combination of heals for 5% less. Its not going to result in you NOT casting a heal, because the difference in damage is less than 5%.
    If you want to look solely at small things that hit for smaller amounts, and not anything standing there by itself with things you know you have to press buttons for, one tank is going to be taking 64% incoming damage, super tenacity tank is going to be taking 60.4% incoming damage.
    Your tank needs to be taking 700k damage pre mitigation before this means you have to cast/activate ONE FEWER 700 potency heal. (Cure 2, solace, tetra, lustrate, Bene2, ED) Thats a TERRIBLE practical return. This is in no way a good trade for anything you might be giving up.
    Tenacity from gear and melding is roughly one sixth of the value of pressing a 20% cooldown.
    Its worse if a paladin has anything + sheltron. That puts it to 850,000 pre mitigation incoming damage before you save ONE heal.
    Tenacity is really, really bad,
    You still assume your healer is going to overheal you no matter what.
    This 4% mitigation will stack up on each hit received on your tank, after certain amount of time you will save one healing spell, probably a GCD of a healer which he could use on dealing DPS or heal other, this is how its going to work. Healer still have to heal the MT or dungeon tank constantly, with any spell and ability he has, there is a source of constant damage coming in, not everything is so heavily scripted where you are only getting hit by tank busters.
    And dont be so sure about the healing not being increased, i have not seen yet any prove that it does only work on self healing, but there are some anecdotal cases where people say it is making some difference to heal a tank with tenacity melds.
    (2)
    Last edited by Nedkel; 08-03-2019 at 10:00 AM.