
Originally Posted by
Barraind
Yeah, thats not how healing and damage taken actually works though.
A hit that does 160k pre-mitigation will do 128k to a tank. It will do 89.8k to a tank that uses a cooldown. It will do 85.1k to a tank that has stacked tenacity.
The heal(s) landing after this highly telegraphed hit is going to heal me for the same. Its going to be ~25k for a noncrit Cure2 + ~25k for a noncrit Tetra/solace regardless of the dmage I take. Or its going to be a bene for full. Or its going to have been shielded for 20k from beni / scholar shields.
Its never going to result in you casting a different heal, because there is no different combination of heals for 5% less. Its not going to result in you NOT casting a heal, because the difference in damage is less than 5%.
If you want to look solely at small things that hit for smaller amounts, and not anything standing there by itself with things you know you have to press buttons for, one tank is going to be taking 64% incoming damage, super tenacity tank is going to be taking 60.4% incoming damage.
Your tank needs to be taking 700k damage pre mitigation before this means you have to cast/activate ONE FEWER 700 potency heal. (Cure 2, solace, tetra, lustrate, Bene2, ED) Thats a TERRIBLE practical return. This is in no way a good trade for anything you might be giving up.
Tenacity from gear and melding is roughly one sixth of the value of pressing a 20% cooldown.
Its worse if a paladin has anything + sheltron. That puts it to 850,000 pre mitigation incoming damage before you save ONE heal.
Tenacity is really, really bad,