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  1. #11
    Player
    Zabuza's Avatar
    Join Date
    Feb 2013
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    724
    Character
    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    Quote Originally Posted by BlitzAceRush View Post
    I already admitted the game has been made easier but that's again as I pointed out because SE wants a large amount of players to enjoy their game, locking them out of several parts of it doesn't help that goal, however the content spread has always been the same, in fact raiders have more now then the "glory days" of ARR, also your argument was lacking of end game content now that's not finding purchase its now about the difficulty overall.
    This games goal is to get as many people in and enjoying content as they can so they get as many people paying as they can, they are doing a good job at this, you've given no reason other than "I want" that would convince them to change.
    The game isn't dying, it's growing, the game isn't stale for the majority, the games practicability is a strength for the majority and Yoshi and the team are still open to trying new challenging content when they can, but not at the cost of everyone else.

    If you want to change your argument to the game getting easier which has nothing to do with endgame content, that's fine but it kind of shows the weakness of the former argument if its so easily abandoned, but my argument would be they've simply made a greater divide between casuals and hardcore, locking story away was a poor move they admitted and so normal mode was added, raiders lost nothing from that it was simply an addition. However during Stoomrblood we were told the reason a dungeon was lost was so they could add new content so lets examine that.

    Both parties lost a dungeon, raiders gained Ultimate, a piece of content next to no casuals will ever experience outside of twitch/youtube while the Casuals (this is debatable given its nature but for the sake of argument we'll say they gained it) gained Eukrea.
    However, the raiders would have no issue going into Eukrea for their relic or because they enjoyed it, then there's BA another thing more geared towards raiders add to that the fact from this topic most raiders don't consider running ex dungeons as good content and during Stormblood raiders lost arguably nothing of value and gained 2 and a half things of value VS casuals who lost one thing of value and gained half a thing of value depending on where you stand some would feel nothing of value.

    So all last expansion the raiders actually made out better than the casuals on the new content front in addition to all the usual content this is why to a lot of them it just feels like you're trying to change the game into something its not, you can argue the games skill level has been lowered but it's amount of high end game content has grown not shrunk. You use ARR coil not having a normal mode but you also didn't have ultimate back then or BA and as for losing savage exclusive bosses that wasn't what Yoshi said or why he said it, it was actually raiders who didn't like having to get past a "door boss" to get to the actual boss, just like it was raiders who didn't like running through trash to get to the challenging boss, the casuals aren't taking your savage boss, the devs are trying to answer a criticisms raiders levelled at them.

    This however is all an aside to the fact your content amount has gone up, not down in a game that never offered much endgame content to begin with, that is something the casuals didn't change because it's always been that way, which loops back to my previous point.
    You can't come into a place that's 90% one way, and expect the people who are there for the 90% who enjoy the game and love that 90% and tell them you don't like that 90% and they should give you some of their 90% because you only care about that 10% they don't and expect them to be OK with that. Especially when there are games that they avoid because they are like that and you could play those, if you want to stay with them they don't care, they only care because you're trying to change what they enjoy and no moving of the goal posts onto difficulty will change the fact that raiders have more now than they did during ARR, not less.
    So casuals haven't changed the game and you're trying to change it back, you're just trying to change the game.
    So, if it takes you longer to do content because of increased difficulty, that keeps you occupied for more time than if it is easier. Since Savage has been made easier, it now gets completed quicker, which means I unsub quicker. I have already explained in the previous pages how making more raiding content would attract more people. This game has already been changed into something else when the casuals protested to make everything braindead easy. CASUALS changed the difficulty which I would love to have changed back. In all this time since the game has been out, raiders have barely gained anything quantitywise, and lost a lot difficultywise. And you wanna cite just last expansion, do you really wanna make a comparison as to what casuals have gained since this game started, vs raiders? Keep in mind the list below is just off the top of my head, and not me taking the time to officially investigate and find out everything casuals have truly gained.

    Casuals: Gold Saucer and all the mini games that come with it.
    Lord of Verminion.
    Glamour.
    New races.
    New hairstyles/colors.
    New faces.
    Houses and everything that comes with having one.
    Gardening.
    New crafting recipes/levels.
    New achievements to chase in the achievement list.
    New FATEs.
    New emotes.
    Mounts/Minions.
    Hunts.
    Deep Dungeon/HoH.
    Retainer Ventures.
    Squadrons.
    Trust System.
    Expeditions.

    Raiders: Savage given an extra boss/checkpoint in the last fight.
    Ultimate.

    Before you say it as well, the above stuff in the casual category does NOT count as something added for raiders just because on a case by case basis, they may do one or a couple of those things. We're talking about difficult battle content.
    (6)
    Last edited by Zabuza; 07-29-2019 at 07:42 AM.

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