Quote Originally Posted by Zabuza View Post
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Casuals didn't change the game, this game has been pretty much running the same cycle with while trying something new here and there since ARR, has it been made easier? Yes, in some aspects Coil was basically at savage difficulty with no normal mode, and some instances here and there have been nerffed as time went on, however lets not pretend you've had a larger slice of this pie, in fact raiders have gained some more content like Ultimate and BA as time has gone on.
You also avoided the point of my question, you're whole argument which you said again is Casuals have more, raiders have less, give us some of your stuff, it won't hurt you as much as it would benefit us. That is the exact situation I gave you, PVP'ers have less, you have more, given staff with the right talents are sighted by Yoshi as a reason they can't do everything, only the person who dose raids could give to the PVP'er, so won't you benefit them more than you'll be hurt? You'll still have more than them, they'll just get a little more to enjoy.

Quote Originally Posted by Hawklaser View Post
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Eh, this is more subjective I don't feel something needs to be hard to feel like an epic adventure I've found Shadowbringers and the post dungeons very epic and there no more difficult than any that came before, the story and setting are what make that for me. As for floundering, you can argue it's lacking in difficulty but it's not hurt for it. Most people just enjoy moving through the story, seeing the sights and taking in the atmosphere.
As for why they won't make another Castrum Meridium and Praetoreum, its because they were a design mess, MMO's expect you to run their content over and over and those were perfect for a single player game, terrible for an MMO and I disagree with the challenge part, people cheeses and breezed through them even back then it took more work and the mobs didn't melt instantly like they do today but it was no more challenging then than now just longer, they've always been cut scenes masquerading as dungeons save for the trials at the end of Praetoreum and the first phase of Castrum Meridium, those did give some people some trouble.

That's very noble that you would and honestly I wouldn't be against raiders getting more myself, my point is over the 6 years they have been given more, Ultimate and BA wouldn't be here otherwise and Yoshi has been clear like in the mythic+ question with the staff he can get his hands on, with the resources he has and trying to keep to the scheduled they work on he has to prioritises and he's going to do it based on numbers, so few were clearing the raids they lowered their difficulty but then came Ultimate to composite for those who really wanna push it. BA was a success and sits somewhere in the middle and they'd like to do something with that. Challenging content dose get made as dose content with PVP but it's made to reflect the numbers.