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  1. #1501
    Player
    yukiiyuki's Avatar
    Join Date
    Mar 2016
    Posts
    302
    Character
    Flame Foxter
    World
    Zodiark
    Main Class
    Rogue Lv 80
    Quote Originally Posted by DRKoftheAzure View Post
    Except they did for Shadowbringers... and the results are still lackluster from the job/class balancing PoV, we are getting less dungeons(if it means they can actually fix the job/class balancing issues that the game has for certain jobs/classes/roles for early leveling, which they probably just going to dumb it down even more), yet we're getting more crafting/gathering content and basically another Eureka relic grind that isn't tied to Eureka Shadowbringers Edition for the entire grind(PRAISE THE SUN FOR THAT).
    Let's be clear, making crafting stuff, RP stuff is just cheaper, than designing whole dungeons, making all 3 bosses different and interesting, making dungeon run unique with every run by adding some RNG to it. Too much costs and people don't even want it, better make another corridor with wall to wall mobs pull and some dodge and stack mechanics. ARR dungeons had some ideas behind them, at least they tried during that time.
    About money, I still remember when they asked daddy SE some to make a continuation to CGI scene for raids and got warning that they shouldn't do it again. Or how Yoshi begged for new servers, heh, you can see the pattern here. But hey, they doing cheaper RP and crafting stuff, people are happy, so why SE should bother to invest more into game.
    (0)

  2. #1502
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Quote Originally Posted by yukiiyuki View Post
    Let's be clear, making crafting stuff, RP stuff is just cheaper, than designing whole dungeons, making all 3 bosses different and interesting, making dungeon run unique with every run by adding some RNG to it. Too much costs and people don't even want it, better make another corridor with wall to wall mobs pull and some dodge and stack mechanics. ARR dungeons had some ideas behind them, at least they tried during that time.
    About money, I still remember when they asked daddy SE some to make a continuation to CGI scene for raids and got warning that they shouldn't do it again. Or how Yoshi begged for new servers, heh, you can see the pattern here. But hey, they doing cheaper RP and crafting stuff, people are happy, so why SE should bother to invest more into game.
    Interesting pov
    (0)

  3. #1503
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by yukiiyuki View Post
    Let's be clear, making crafting stuff, RP stuff is just cheaper, than designing whole dungeons, making all 3 bosses different and interesting, making dungeon run unique with every run by adding some RNG to it. Too much costs and people don't even want it, better make another corridor with wall to wall mobs pull and some dodge and stack mechanics. ARR dungeons had some ideas behind them, at least they tried during that time.
    About money, I still remember when they asked daddy SE some to make a continuation to CGI scene for raids and got warning that they shouldn't do it again. Or how Yoshi begged for new servers, heh, you can see the pattern here. But hey, they doing cheaper RP and crafting stuff, people are happy, so why SE should bother to invest more into game.
    Because SE is REALLY betting on FF7:R to be a smash success because FF13 trilogy, vanilla FF14, FF15, and Kingdom Hearts 3 weren't smash successes? Even though ARR:FF14 with HW:FF14 followed after was a smash success, with Shadowbringers being a bigger smash success with newer players with mixed reception on the balance side of things with older players...?
    (2)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  4. #1504
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    Because SE is REALLY betting on FF7:R to be a smash success because FF13 trilogy, vanilla FF14, FF15, and Kingdom Hearts 3 weren't smash successes? Even though ARR:FF14 with HW:FF14 followed after was a smash success, with Shadowbringers being a bigger smash success with newer players with mixed reception on the balance side of things with older players...?
    I wouldn't call the FF13 trilogy a smashing success, seeing as it didn't help SE stay afloat. Most people I've interacted with have largely hated it. lol FF XIV almost single handedly saved the company and its reputation. FF 15 did okay, but I do believe that the FF 7 Remake will blow FF 15 out of the water just because of the name. Kingdom Hearts? Yeah, it did alright, but eh. It wasn't that great considering how long we had to wait for it. It comes down to the name, really. People bought it in droves because of what it was. That doesn't always make something good though, and even some die hard KH fans passed up on the paid DLC which is supposed to tie up some loose ends.
    (0)
    Last edited by Vahlnir; 03-08-2020 at 02:07 AM.

  5. #1505
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Still relevant ijs....hopefully the new eureka is a breath of fresh air though

    #necrogang
    (1)

  6. #1506
    Player

    Join Date
    Sep 2020
    Posts
    140
    Quote Originally Posted by Avraym View Post
    I'm interested in knowing what other players think who have experienced other MMORPGS at max level. Do you find yourself running out of things to do at max level? Obviously this excludes things like, leveling, old content etc.

    If not - please provide examples of the kind of content you play at level 80 that keeps you busy.
    lol there is nothing much to do, you're not alone, it's because a lot of the dev time is being spent on ff16
    (0)

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