Quote Originally Posted by LaylaTsarra View Post
Only problem i have with trusts is the experience leveing process to a bit slow. I really hope they buff it in upcoming patches. I will say that Trusts for me have been wonderful otherwise. I'm enjoying them quite a bit.
For what we know them to be, this is one problem I have too...

But I would add a second one. They aren't well programmed to do mechanics without dying. Take Philia in Holminster Switch, for example. When he spams his ground point and tail swipe move, watch all the trusts get the sludge DOT while moving into position... then compound that with them standing dangerously close to the tail swipe AOE, and Uriangier having to do extra healing during that phase because all three trusts got the DOT, and he doesn't move out of the way of the AOE and dies. I will have about one in three runs of that dungeon end in a wipe on that boss because of how the trusts are programmed to do the mechanic.

I've noticed a similar problem when leveling up in my initial run through the story where Ryne in particular will stand in a lot of AOEs especially in Malikah's Well.

It's not good for players wanting to go through the story solo if the trusts can't do the content consistently, and it's a massive time waste for those using them to level up if you wipe on the final bosses at 5% for that same reason. Their AI needs to be tuned a little better to make sure they aren't the cause of a wipe.