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  1. #11
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,238
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MomomiMomi View Post
    snip.
    I know what I saw. Anyway regardless of what the animation or the names are, if the damage is balanced for the content, what does that have to do with the AI? The character has a rotation to go through and only real players are going to be wise enough to be weaving additional actions inbetween. Something can't be intentionally bad when the technology is limited to make it good to begin with, I mean this isn't one of the AI super computers that won a game of chess against a human player.

    The squadrons are capable of skipping mechs because they are not always scaled correctly, unlike Trusts which are tailored specifically for the content they can be used in. Squads can learn trait buffs that puts them at a major advantage over the human player, example going in to the Vault with level synced gear and 10k hp while the AI is up at 25k with increased damage and literally mowing down most mobs/bosses. Besides Squadrons still have many more complaint threads/posts against them than Trusts, so clearly one is more reliable than the other hence it's an improvement on player experience.
    (3)

  2. #12
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    Pretty much the main issue that is always present is the Trust DD NPCs never use AoE. Thancred seems to be the exception being a tank. Y'shtola seems to just cycle between all the elements when I check what she does. She still persistently uses a few White Mage attacks despite being a Black Mage. Although it was funny how she and Alisaie reacted when standing in the fire. Alisaie also revives other NPCs and they don't seem to suffer weakness or vulnerability stacks. They have a few helpful traits at least.

    If they at least had some form of area damage that doesn't out DPS the player skills, it might feel a bit better. They stop DPS when they do get out of fire anyways. I only wonder how they will do it since a threshold for 3 or more grouped enemies will have to be added for the code for using some additional spells.

    The clear times I have for trust dungeons seem to average between 25 - 30 minutes. On occasion, I pull a little more, but it just shaves off very little time with me being the only real source for AoE damage.
    (4)

  3. #13
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Kurando View Post
    I know what I saw. Anyway regardless of what the animation or the names are, if the damage is balanced for the content, what does that have to do with the AI?
    Y'shtola has spells that do 34,000 damage (equivalent of what a BLM would be spamming). In addition, she has spells that do 5,000 damage. Decision: cast spells that do 5,000 damage.

    That's intentionally bad AI.

    If you want to call it a "rotation" and "balanced for the dungeon" then the devs clearly took the wrong path somewhere.
    (3)
    Last edited by MomomiMomi; 07-27-2019 at 07:34 AM.

  4. #14
    Player
    Crasherino's Avatar
    Join Date
    Mar 2018
    Posts
    58
    Character
    Renza Everest
    World
    Odin
    Main Class
    Astrologian Lv 90
    Surely squadrons are better simply down to the fact that you can give them a permanent 40% attack boost right? Trust simply play more as a player would by which I mean dodgeing mechanics and also doing them, obviously squadrons don't do jack all unless you tell them to most the time, but still...that chunky 40% attack boost.
    (0)

  5. #15
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Trusts are intended to be slower. That said if you're waiting in a queue for over 10 minutes then you would have been better off with trusts. 20 minutes is the fastest you're gonna do a dungeon without a special premade. Trusts consistently clear in 30 minutes.
    (9)

  6. #16
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by LunarEmerald View Post
    Trusts are intended to be slower. That said if you're waiting in a queue for over 10 minutes then you would have been better off with trusts. 20 minutes is the fastest you're gonna do a dungeon without a special premade. Trusts consistently clear in 30 minutes.
    This. They're specifically balanced to nudge the player into at least attempting to do the roulettes or the dungeons with other players so as not to cause a deficit of players for other people to queue with. Is it annoying? Oh hell yes, I refuse to do the Trust dungeons as anything other than a DPS class that has high damage AOE rotation. However it is working as intended. Annoying as it might be.
    (4)

  7. #17
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    As far as I'm aware, the trusts cannot be so fast that they would be as fast as a player run instance.
    They also have no queue times, apart from how long it takes to server to reserve the instance.

    If I recall correctly the devs have them set up to clear in a specific time frame, throttling up or down their DPS to hit that Target.


    It's all intentional.
    (2)

  8. #18
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Kaliesto View Post
    I noticed a big difference how we the players fight in the dungeons versus the trust characters that seem to take a very long time to take down a single monster. To me this is a bit of a borefest and very unnecessary slow grind considering you have to lvl them all up after the MSQ is over. It would be very helpful if the Devs could tune them up just a notch to at least relatively match with how fast the players actually fight and heal, so that monsters can actually go down faster at the more correct pace.
    At the very least have them AoE for the love of everything I mean they have it so we have to level them back to 80 beyond slowly I might add they take an average of 15 runs to get ready for the next dungeoun and it increases.
    (6)
    "Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."

  9. #19
    Player
    Raltar's Avatar
    Join Date
    Jun 2019
    Posts
    252
    Character
    Raltar Arianrhod
    World
    Malboro
    Main Class
    Dark Knight Lv 90
    It was really nice leveling in this expansion. Normally, I would get a quest that required a dungeon and I would get really upset. I don't want my leveling and story line dictated by other players. Now they just have to do the same thing for the story trials and I will be really happy that I can go through the entire story and never have to interact with another player while doing so. I like playing with other people for more serious stuff, but for the story, I want to be by myself and complete it on my own schedule. Would I like it if they used aoes? Sure, speeding things up would be pretty cool, but I'm fine if they don't. I'd much rather they continue to DPS when mechanics require them to move. They just stand there like a mong until the circle goes away.
    (1)

  10. #20
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I just want to see their damage increased by a reasonable amount to compensate for them not attacking at all when dealing with mechanics. It's a lot more noticeable on fights with a lot of movement.

    Perhaps some sort of item could be added in exchange for Grand Company seals or some such and when you use it in a Trust Dungeon it boosts their stats for that run?
    (6)

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