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  1. #10
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Millybonk View Post
    • Trusts are only available once you did the unlock MSQ quests + Trust is only available for ShB dungeons, whereas Squadron is available for almost every dungeon from lvl 20-60
    • Once you're lvl 80 you have to level your Trust party, similar to Squadron - though unlike Squadron you can only level by doing dungeons, which in the worst case means running a dungeon you already outleveled just because your Trust level is too low for the next dungeon
    • Squadron uses AoE constantly, whereas with Trust you have to get lucky that the DPS uses AoE
    • Squadron keeps attacking even when a boss does his mechanics, whereas Trust might just stand around doing nothing and only resume attacking once the mechanic is over
    • Squadron has a control screen to manage the AI, Trust doesn't = my WHM with a Squadron can order them to attack compared to a ShB dungeon when I have to hug an enemy for my tank to do anything

    Trust is a pathetic attempt to "improve" upon Squadron by introducing known characters as your party members, but meanwhile offering faulty+weak AI, only 1 avenue to level them by doing dungeons, no stances, no customization and limited to ShB dungeons.

    And the worst part: between lvl 60-70 there is a void which neither Squadron nor Trust currently fills.

    All those resources wasted on such a sad attempt of a feature, which is evidently worse than the feature it tried to copy, blows my mind.
    • Squadron is locked behind progression in the GC, whereas Trust is unlocked by just progressing the story.
    • Leveling your squadron outside of dungeon implies them being unavailable to run said dungeons for 18 hours. Trust can get 2-3 levels in that timeframe. Squadron might not even get a level out of a 18hr mission depending on their current level.
    • Squadron is overpowered on outdated content only after several buffs, and requiring grinding to unlock the more powerful stances. Not to mention they don't do mechanics that might end up screwing you over (good luck taking a tank through both versions of Stone Vigil when none of the Squadron does cannons)
    • Squadron can still die from standing in AoEs, and they need micromanaging to manoeuver them around
    • Squadron tank takes ages to AoE after you ordered them to attack, meanwhile Thancred is already aoeing before the mobs even had a chance to attack you. Also Squadron healer only does anything once you're reaching 20-30% HP. Trust healers have much higher thresholds. Never dying to single pulls with Trusts > dying to a single pull with a squadron because healer didnt heal tank in time.

    Trust's goals were mainly to get people through the story without queues or fuss about performance. The rest is just a bonus. Meanwhile Squadron has to rely on being tuned up to ridiculous overpoweredness and them shrugging off mechanics to be atractive. You talk about weak+faulty AI? What about standing on ice puddles until you finally use Disengage and Engage? There's a reason why a lot of people haven't even bothered with them.

    That void is filled up with dungeons, beast tribes, roulettes and HoH.

    The feature is fine. Playerbase as usual requires OP AI for anything be successful or desirable, as usual.
    (1)
    Last edited by JohnSpawnVFX; 07-28-2019 at 09:24 PM. Reason: Run out of characters