Quote Originally Posted by JohnSpawnVFX View Post
  • Squadron is locked behind progression in the GC, whereas Trust is unlocked by just progressing the story.
  • Leveling your squadron outside of dungeon implies them being unavailable to run said dungeons for 18 hours. Trust can get 2-3 levels in that timeframe. Squadron might not even get a level out of a 18hr mission depending on their current level.
  • Squadron is overpowered on outdated content only after several buffs, and requiring grinding to unlock the more powerful stances. Not to mention they don't do mechanics that might end up screwing you over (good luck taking a tank through both versions of Stone Vigil when none of the Squadron does cannons)
  • Squadron can still die from standing in AoEs, and they need micromanaging to manoeuver them around
  • Squadron tank takes ages to AoE after you ordered them to attack, meanwhile Thancred is already aoeing before the mobs even had a chance to attack you. Also Squadron healer only does anything once you're reaching 20-30% HP. Trust healers have much higher thresholds. Never dying to single pulls with Trusts > dying to a single pull with a squadron because healer didnt heal tank in time.

Trust's goals were mainly to get people through the story without queues or fuss about performance. The rest is just a bonus. Meanwhile Squadron has to rely on being tuned up to ridiculous overpoweredness and them shrugging off mechanics to be atractive. You talk about weak+faulty AI? What about standing on ice puddles until you finally use Disengage and Engage? There's a reason why a lot of people haven't even bothered with them.
Contradict yourself quite a few times in this post. First of all, squadrons don't even get access to the second version of Stone Vigil; already I can see how little you've paid attention to squadrons. That they don't do cannons also doesn't matter, not even if you're tanking the boss. I leveled my tanks there and it was never an issue. Third, you don't even need to tank the boss, even if you're a tank. You can just tell them to engage and they'll handle the boss for you in less than 90 seconds. You can even just stand in the tornadoes if you want to. Literally just go afk and they'll be fine and keep you alive.

And disengage to take them out of ice puddles? Why would you do that? They can literally just ignore them.