Page 5 of 12 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 111
  1. #41
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Fhaerron View Post
    My DPS jobs lvl muh faster by doing fates then doing trust though.
    Trust system is there to get you through the dungeoun take your time enjoy a bit of the rpg aspect and maybe learn how the dungeoun works that said Delevelling them and forcing you to raise thier levels again if you want to have them available to you later you know in case you want to run the same dungeoun like Ravel or Gulg over and over for the glam with far less XP for them at the end of each run despite knowing that the Trusts performance was purposely tanked to make the whole thing take longer. Makes it more frustrating than fun. I mean seriously if my math is correct you would hit 80 on all 16/17 of your jobs before you got all of your trust members to 80.(Cause remember you still got 3 more to level all over again) Whereas if they had just kept the Trust the way they functioned when you first started Shadowbringers where they stay the level of the dungeoun you go to and they had an approval rating that raised it would feel like much less of a grind and more I cant find the word admittedly English is a third language but it would feel more fluid? Like you were hanging with your freinds and goofing off and having fun as opposed to feeling like you're herding cats.

    P.S. I highly reccomend doing gulg for the glam and saving yourself several hundreds of thousand in gil since it's a dyeable version of the world of darkness gear like the crafted stuff on the MB.
    (3)

  2. #42
    Player
    Fhaerron's Avatar
    Join Date
    Apr 2017
    Posts
    1,032
    Character
    Fhaerron Kobayashi
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by kidalutz View Post
    Trust system is there to get you through the dungeoun take your time enjoy a bit of the rpg aspect and maybe learn how the dungeoun works that said Delevelling them and forcing you to raise thier levels again if you want to have them available to you later you know in case you want to run the same dungeoun like Ravel or Gulg over and over for the glam with far less XP for them at the end of each run despite knowing that the Trusts performance was purposely tanked to make the whole thing take longer. Makes it more frustrating than fun. I mean seriously if my math is correct you would hit 80 on all 16/17 of your jobs before you got all of your trust members to 80.(Cause remember you still got 3 more to level all over again) Whereas if they had just kept the Trust the way they functioned when you first started Shadowbringers where they stay the level of the dungeoun you go to and they had an approval rating that raised it would feel like much less of a grind and more I cant find the word admittedly English is a third language but it would feel more fluid? Like you were hanging with your freinds and goofing off and having fun as opposed to feeling like you're herding cats.

    P.S. I highly reccomend doing gulg for the glam and saving yourself several hundreds of thousand in gil since it's a dyeable version of the world of darkness gear like the crafted stuff on the MB.

    I'm not sure why you quoted me, somebody said that trusts are there to lvl DPS jobs, and I replied with that you can level your DPS much much faster by farming fates.
    Here is the quote:
    Quote Originally Posted by armandojc3 View Post
    Trust system is there to level DPS jobs really.



    I already have most of the gear sets for different jobs in the glamour toilette by doing them with DF (more items drop and a lot of people seems to pass on stuff, or maybe I had luck on greed rolls). But thanks for your advice.

    I do trusts every now and then because I want all the NPC's to be 80. Maybe they will do something more without later, maybe not. But I need to do it because it triggers my OCD as long as they don't have the green 80 number.
    (0)
    Last edited by Fhaerron; 07-28-2019 at 10:19 PM.

  3. #43
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MomomiMomi View Post
    I suggest you take a look at her again, then. In detail. While she does have tier 4 versions of the spells, she doesn't use them all the time. Only maybe half the time.
    I was studying her not 10 minutes before my post.
    Well I've had the "Program that shall not be named" run while doing Holminster with the Trust.
    47% of Y'Shtolas damage consists of Fire IV casts (statistics for the entire run).
    10% Foul and then various other spells make up the rest, Fire I only being 6%.

    Her single target DPS was quite competitive to my DNCs but as soon as you have 3 mobs and start to AoE she falls behind to a rather ridiculous degree.
    (4)

  4. #44
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by JohnSpawnVFX View Post
    • Squadron is locked behind progression in the GC, whereas Trust is unlocked by just progressing the story.
    • Leveling your squadron outside of dungeon implies them being unavailable to run said dungeons for 18 hours. Trust can get 2-3 levels in that timeframe. Squadron might not even get a level out of a 18hr mission depending on their current level.
    • Squadron is overpowered on outdated content only after several buffs, and requiring grinding to unlock the more powerful stances. Not to mention they don't do mechanics that might end up screwing you over (good luck taking a tank through both versions of Stone Vigil when none of the Squadron does cannons)
    • Squadron can still die from standing in AoEs, and they need micromanaging to manoeuver them around
    • Squadron tank takes ages to AoE after you ordered them to attack, meanwhile Thancred is already aoeing before the mobs even had a chance to attack you. Also Squadron healer only does anything once you're reaching 20-30% HP. Trust healers have much higher thresholds. Never dying to single pulls with Trusts > dying to a single pull with a squadron because healer didnt heal tank in time.

    Trust's goals were mainly to get people through the story without queues or fuss about performance. The rest is just a bonus. Meanwhile Squadron has to rely on being tuned up to ridiculous overpoweredness and them shrugging off mechanics to be atractive. You talk about weak+faulty AI? What about standing on ice puddles until you finally use Disengage and Engage? There's a reason why a lot of people haven't even bothered with them.
    Contradict yourself quite a few times in this post. First of all, squadrons don't even get access to the second version of Stone Vigil; already I can see how little you've paid attention to squadrons. That they don't do cannons also doesn't matter, not even if you're tanking the boss. I leveled my tanks there and it was never an issue. Third, you don't even need to tank the boss, even if you're a tank. You can just tell them to engage and they'll handle the boss for you in less than 90 seconds. You can even just stand in the tornadoes if you want to. Literally just go afk and they'll be fine and keep you alive.

    And disengage to take them out of ice puddles? Why would you do that? They can literally just ignore them.
    (0)

  5. #45
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by MomomiMomi View Post
    Contradict yourself quite a few times in this post. First of all, squadrons don't even get access to the second version of Stone Vigil; already I can see how little you've paid attention to squadrons. That they don't do cannons also doesn't matter, not even if you're tanking the boss. I leveled my tanks there and it was never an issue. Third, you don't even need to tank the boss, even if you're a tank. You can just tell them to engage and they'll handle the boss for you in less than 90 seconds. You can even just stand in the tornadoes if you want to. Literally just go afk and they'll be fine and keep you alive.

    And disengage to take them out of ice puddles? Why would you do that? They can literally just ignore them.
    I can gladly screenshot and post my current GC rank (which requires Squadron to achieve) and what dungeons I ran with them. Haven't touched them in a while so I don't recall exactly what dungeons beyond Wanderer's Palace they have available. I do recall wiping at the second boss because healer couldn't keep up with tornadoes and the dragon blasting the arena every two seconds because I attempted to ignore the cannons. And I do recall them almost dying to the puddles because again healer seemed unwilling to do their job, to the point I was forced to micromanage them so they'd stay out of the puddles.

    If they got buffed in the meantime, that only reinforces my argument, because you're all acting as if trusts can't or won't be buffed either.
    (0)

  6. #46
    Player
    Nomuno's Avatar
    Join Date
    Aug 2013
    Posts
    86
    Character
    Vul Kandosii
    World
    Sargatanas
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Akonyl View Post
    You don't have to. The devs have stated that trusts aren't supposed to be competitive with real groups, so I doubt they'll take the time to tune them to be faster when the only reason to level them up afterwards is if you want a title achievement / to avoid players entirely (which they don't really want you to do).
    you SHOULD most certainly level the trusts. Sure as hell beats waiting in a que


    Quote Originally Posted by Raltar View Post
    It was really nice leveling in this expansion. Normally, I would get a quest that required a dungeon and I would get really upset. I don't want my leveling and story line dictated by other players. Now they just have to do the same thing for the story trials and I will be really happy that I can go through the entire story and never have to interact with another player while doing so. I like playing with other people for more serious stuff, but for the story, I want to be by myself and complete it on my own schedule. Would I like it if they used aoes? Sure, speeding things up would be pretty cool, but I'm fine if they don't. I'd much rather they continue to DPS when mechanics require them to move. They just stand there like a mong until the circle goes away.

    This is my opinion as well (the bolded) not having to wait for 30min que's was nice.
    (1)

  7. #47
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by LunarEmerald View Post
    I've ran with trusts many many times on that dungeon. It's very rare for them to die unless I made a mistake myself.
    For me, it's depended on the dungeon, but Holminster Switch in particular is an issue on the boss I mentioned. Mostly the situation I described where all the trusts get the sludge DOT then the healer trust (I was using Uriangier) gets killed by a tail swipe while trying to heal through the DOT all three trusts picked up, while I did not have the DOT and wasn't taking any damage.

    So in that case, it is 100% the trusts coding that creates the wipe, and for me, it happens still in about 1 in 3 runs of that dungeon.
    (0)

  8. #48
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by JohnSpawnVFX View Post
    If they got buffed in the meantime, that only reinforces my argument, because you're all acting as if trusts can't or won't be buffed either.
    They were nerfed, actually.

    And can trust be buffed? Probably. But until they do, the fact still remains that they suck as they exist right now. Running them through dungeons is actually slower than spamming FATEs. That's quite an accomplishment in bad design that their purpose isn't even fulfilled properly.
    (0)
    Last edited by MomomiMomi; 07-30-2019 at 02:46 AM.

  9. #49
    Player
    seraseth's Avatar
    Join Date
    Aug 2013
    Posts
    442
    Character
    Velikayl Minx
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by wereotter View Post
    For me, it's depended on the dungeon, but Holminster Switch in particular is an issue on the boss I mentioned. Mostly the situation I described where all the trusts get the sludge DOT then the healer trust (I was using Uriangier) gets killed by a tail swipe while trying to heal through the DOT all three trusts picked up, while I did not have the DOT and wasn't taking any damage.

    So in that case, it is 100% the trusts coding that creates the wipe, and for me, it happens still in about 1 in 3 runs of that dungeon.
    That's odd, I've done that dungeon about 9 runs so far on dps and heals and never had a single trust get smacked by the tail swipe. I run through the sludge myself all the time, but alphinaud has never gotten hit while curing me. The only wipes I've ever had with trusts was on the 2nd dungeon, where you have to block 4 of the 5 beams from reaching the boss. I wiped twice, till I read someone say let all the trusts pick their beams first, then move into yours. After that didn't have a problem with it.

    (I did die on 1 other occasion, but that was entirely on me and not the trusts, when I didn't realize last boss in last dungeon let you run off the edge :P)
    (1)

  10. #50
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by wereotter View Post
    For me, it's depended on the dungeon, but Holminster Switch in particular is an issue on the boss I mentioned. Mostly the situation I described where all the trusts get the sludge DOT then the healer trust (I was using Uriangier) gets killed by a tail swipe while trying to heal through the DOT all three trusts picked up, while I did not have the DOT and wasn't taking any damage.

    So in that case, it is 100% the trusts coding that creates the wipe, and for me, it happens still in about 1 in 3 runs of that dungeon.
    Trusts are really solid about doing mechanics. I have them in the higher Qitana Ravel levels, and the only mechanic they seem to get confused about so far is the tethers on the second boss of Dohn Mheg. I've never had a single one die to anything other than Thancred cleaving them with the trees in Dohn Mheg.

    Dohn Mheg just seems to be a bad time for them.
    (2)

Page 5 of 12 FirstFirst ... 3 4 5 6 7 ... LastLast