Quote Originally Posted by Deceptus View Post
Art of war is 50 less potency than Miasma II and Ruin 2 is one target where Miasma II shined in AOE situations.
Art of War is a compromise. It has more upfront damage per cast at the cost of not having the full potency of the dot component. While I agree miasma does more damage. That's only if you let the dot tick. In aoe situations where you're spamming Miasma II you're also clipping the dot and therefore loosing the potency the dot provided.

And besides, Ruin II is getting buffed to 200 potency... the same total potency as Miasma II had. What they have done was make a clear distinction between "This is the dps skill you double weave with in single target setting" and "this is the dps spell you use for aoe, with the added bonus of giving you weaving space."


What the (Warning: My opinion) issue with Miasma II was that it filled both of these niches. I never liked that myself. I prefer using Ruin II for weaving because it allows me to keep my distance, but its potency was abysmal compared to what Miasma II granted. Does it not bother anyone to have to use an AoE spell that puts you in melee range for weaving?

While the whole thing with Bane and shadow flare is another topic all together, I will gladly take Art of War and buffed Ruin II over Miasma II any day. SB Miasma II is literally just a haphazardly thrown together skill to quickly patch a weakness in sch's toolkit. While Art of War reuses a pvp skill animation, it feels like it had more thought put into it then Miasma II did.