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  1. #121
    Player
    ty_taurus's Avatar
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    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    I don't really understand why healers can't be allowed to have a small, but engaging handful of DPS spells to work with.

    Healer DPS is and always has been 100% optional by the game's design, meaning it's an option for players who are skilled enough to keep the team alive and healthy, manage their MP, and still have time and room to throw out damaging spells. It's a reward for doing a great job as a healer. Do you not feel comfortable or safe DPSing in a battle? Fine, then don't! The game doesn't expect you do.

    Are you upset because your party leader is demanding that you contribute DPS? Then find a new party leader who's expectations of you and your teammates aren't so rigid, or create your own party. Some people are going to have higher expectations of their teammates than others may feel comfortable performing at. That's true in any circumstance, not just healer DPS. You of course have the freedom to find someone you believe is more reasonable.

    And because healer DPS is optional, it shouldn't matter if it's given a little more substance to the players who are newer to the role or don't like to DPS because you can clear content without it.

    I don't understand why those of us who want to contribute DPS have to be punished to simplify something that was never a requirement for other players in the first place.
    (3)

  2. #122
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by ty_taurus View Post
    I don't really understand why healers can't be allowed to have a small, but engaging handful of DPS spells to work with.
    I don't understand why Miasma is considered engaging.

    Aero 3, sure, there's some minute amount there, when there's large packs with monsters of various size, so you have to pick out the right one to minimize your casts.

    But Miasma?

    Miasma 2?

    Really guys?

    Edit: Hit the daily post limit. Fear not, you, I will agree somewhat with you TOMORROW.
    (0)
    Last edited by Kabooa; 06-15-2019 at 11:17 AM.

  3. #123
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kabooa View Post
    I don't understand why Miasma is considered engaging.

    Aero 3, sure, there's some minute amount there, when there's large packs with monsters of various size, so you have to pick out the right one to minimize your casts.

    But Miasma?

    Miasma 2?

    Really guys?
    Miasma II allowed for a lot of flexibility. While the dot was rolling you could shadow flare, or start your DPS spreading and then Miasma II pretty much once you bane'd.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #124
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Deceptus View Post
    Miasma II allowed for a lot of flexibility. While the dot was rolling you could shadow flare, or start your DPS spreading and then Miasma II pretty much once you bane'd.
    Art of war literally does the same thing, and for movement / single target, new ruin 2 is better than old Miasma 2.

    As far as the toolkit goes, those holes were not left empty.

    Energy drain on the other hand is a justified loss and likely to make a return. Shadowflare I can only assume was removed because it conflicted with Sacred Soil. I frankly didn't find Shadowflare interesting, but the conflict with Sacred Soil is enough reason to bring it back, maybe even as an Aetherflow ability.

    Edit: BECAUSE POST LIMITS ARE DUMB

    Quote Originally Posted by Deceptus View Post
    Art of war is 50 less potency than Miasma II and Ruin 2 is one target where Miasma II shined in AOE situations.
    You spam Miasma 2, unless you're seriously suggesting to use broil 2 for aoe in between the dot run.

    Miasma 2 is 200 when you let the 12 seconds run. It's 125 when you consider spamming it for 100 + 25 for a tick.

    Ruin 2 is better than Miasma 2 for movement purposes and for single target.

    Things like this is why pining for Miasma 2 makes no sense.
    (0)
    Last edited by Kabooa; 06-15-2019 at 12:22 PM.

  5. #125
    Player
    DiznypKC's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    99
    Character
    Tehryn Alexandyr
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Semirhage View Post
    I commend the stance on name calling, but I've noticed variations on "This game is full of BAD HEALERS who do TOO MUCH DAMAGE and forget they're supposed to HEAL like their ROLE SAYS" is a highly reliable red flag that someone has no idea what they're talking about.
    I do agree with you, but that’s not what these other players want to hear. So I’m not going to say it to them because they wouldn’t accept it anyway. ╮(︶︿︶)╭
    (3)

  6. #126
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Semirhage View Post
    I commend the stance on name calling, but I've noticed variations on "This game is full of BAD HEALERS who do TOO MUCH DAMAGE and forget they're supposed to HEAL like their ROLE SAYS" is a highly reliable red flag that someone has no idea what they're talking about.
    Imo this is just a part of a two sided coin. With each side being an extreme. One side does zero dps and just stands around a lot, and one side tunnels to the point people die. Whenever anyone wants to discuss this topic it is always one of the extremes. And both sides resort to name calling and mud slinging.
    (1)

  7. #127
    Player
    ty_taurus's Avatar
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    Sep 2013
    Location
    Limsa Lominsa
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    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kabooa View Post
    I don't understand why Miasma is considered engaging.

    Aero 3, sure, there's some minute amount there, when there's large packs with monsters of various size, so you have to pick out the right one to minimize your casts.

    But Miasma?

    Miasma 2?

    Really guys?
    Having 2 DoTs with different timers actually has some more level of engagement because keeping them up adequately isn't as simple as recasting them every 30 seconds. Additionally, there's also Shadowflare that you had to remember to put up as well, and Energy Drain.

    Now I actually believe Healers should have a few more DPS tools than in Stormblood, ones that are each a little different from one another.

    An idea I had, which is by no means "the answer," but is just one idea:

    White Mage can have Fluid Aura changed into an oGCD water spell that you can weave in and out of DPS or healing, and can later be upgraded to the Banish spell. Additionally, You can place a flower on an enemy that detonates when you cast another DPS spell on the target. What the detonation does depends on the spell you cast: Aero/Dia = Aero 3 effect (30 seconds), Stone/Glare = Higher single target damage, Water/Banish = AoE damage.

    Scholar can have a spell that increases the potency of their DoTs on a target for 15 seconds, and Meltdown which does less damage than broil but increases the damage Broil does for a short duration. Shadowflare would need to be separated with Sacred Soil since I don't think DPS actions should ever compete with healing tools. I think that's where things start going too far. Energy Drain doesn't quite compete with your Aetherflow heals though, so even though it pulls from the same resource, its relationship with Lustrate/Soil/Indom/Excog is actually quite healthy.

    Astrologian could have a couple delayed damage spells: Starfall and Star Shower. Casting them does nothing immediately, but after a short duration, a star falls on the enemy dealing more damage than Malefic. One is single target and the other is AoE.
    (3)

  8. #128
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Feidam View Post
    Imo this is just a part of a two sided coin. With each side being an extreme. One side does zero dps and just stands around a lot, and one side tunnels to the point people die. Whenever anyone wants to discuss this topic it is always one of the extremes. And both sides resort to name calling and mud slinging.
    I'm gonna have to hard disagree here. I'll bet if you rummaged deep enough into the pile of existing healers you'll find some rare treasure who refuses to heal, that's something I can't disprove. There's also a difference between someone who tunnel visions and occasionally flubs their heal because of it, and someone "refusing to play their role". There are uncountable scenarios we could hash over. Did you have five vulnerability stacks and get one shot by a tank cleave? Did you get marked up with a prey and the healer missed you? There's a ton of wiggle room there.

    But if you mean to tell me that the average person who stands around and doesn't do anything between heal casts and the person going berserker blast on Holy and Assize while whipping out Tetras (and yes, once in a long while losing their game of health chicken) are just "two sides of an extreme", I think that's asinine. Utilizing your kit is the logical progression of job mastery. Healers who just stand around and spam Medica eat mechanics to the face way more often than the others.

    People who want to stand around and heal? Can't stop 'em. Their sub and all that. What I disagree with is the implication that heal-onlies also speak from some equivalent position of experience.
    (10)
    Last edited by Semirhage; 06-15-2019 at 11:27 AM.

  9. #129
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kabooa View Post
    Art of war literally does the same thing, and for movement / single target, new ruin 2 is better than old Miasma 2.

    As far as the toolkit goes, those holes were not left empty.

    Energy drain on the other hand is a justified loss and likely to make a return. Shadowflare I can only assume was removed because it conflicted with Sacred Soil. I frankly didn't find Shadowflare interesting, but the conflict with Sacred Soil is enough reason to bring it back, maybe even as an Aetherflow ability.
    Art of war is 50 less potency than Miasma II and Ruin 2 is one target where Miasma II shined in AOE situations.
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #130
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Semirhage View Post
    I'm gonna have to hard disagree here. I'll bet if you rummaged deep enough into the pile of existing healers you'll find some rare treasure who refuses to heal, that's something I can't disprove. There's also a difference between someone who tunnel visions and occasionally flubs their heal because of it, and someone "refusing to play their role". There are uncountable scenarios we could hash over. Did you have five vulnerability stacks and get one shot by a tank cleave? Did you get marked up with a prey and the healer missed you? There's a ton of wiggle room there.

    But if you mean to tell me that the average person who stands around and doesn't do anything between heal casts and the person going berserker blast on Holy and Assize while whipping out Tetras (and yes, once in a long while losing their game of health chicken) are just "two sides of an extreme", I think that's asinine. Utilizing your kit is the logical progression of job mastery. Healers who just stand around and spam Medica eat mechanics to the face way more often than the others.

    People who want to stand around and heal? Can't stop 'em. Their sub and all that. What I disagree with is the implication that heal-onlies also speak from some equivalent position of experience.
    And you kind of just proved my point, with a very strong reaction to someone mentioning the other side. In my experience the number of people that just stand around and the number who tunnel vision are about equal. And both sides want to protect their precious stand point. The middle where most folks are understand that to fully utilize the kit is a more successful use of the groups time. Of course there is various levels of success per individual player skill. But what is asinine is to ignore the other aspect where healers favor dps more than tossing a heal and someone dies. Not just the occasional death either, but some of the healers let it happen consistently. Happens more than you are willing to admit it seems. And quite frankly neither side should speak from a position of authority on the matter.

    And someone who stands around and heals only isn’t refusing to play their role assuming everyone stays alive. They are playing suboptimally though.

    I also do understand healer anxiety and all that, but I do struggle with why folks just want to just stand around and not slowly adapt. Seems boring. Oh well, like you said it is their dime.
    (0)
    Last edited by Feidam; 06-15-2019 at 11:51 AM.

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