



Miasma II allowed for a lot of flexibility. While the dot was rolling you could shadow flare, or start your DPS spreading and then Miasma II pretty much once you bane'd.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]


Art of war literally does the same thing, and for movement / single target, new ruin 2 is better than old Miasma 2.
As far as the toolkit goes, those holes were not left empty.
Energy drain on the other hand is a justified loss and likely to make a return. Shadowflare I can only assume was removed because it conflicted with Sacred Soil. I frankly didn't find Shadowflare interesting, but the conflict with Sacred Soil is enough reason to bring it back, maybe even as an Aetherflow ability.
Edit: BECAUSE POST LIMITS ARE DUMB
You spam Miasma 2, unless you're seriously suggesting to use broil 2 for aoe in between the dot run.
Miasma 2 is 200 when you let the 12 seconds run. It's 125 when you consider spamming it for 100 + 25 for a tick.
Ruin 2 is better than Miasma 2 for movement purposes and for single target.
Things like this is why pining for Miasma 2 makes no sense.
Last edited by Kabooa; 06-15-2019 at 12:22 PM.




Art of war is 50 less potency than Miasma II and Ruin 2 is one target where Miasma II shined in AOE situations.Art of war literally does the same thing, and for movement / single target, new ruin 2 is better than old Miasma 2.
As far as the toolkit goes, those holes were not left empty.
Energy drain on the other hand is a justified loss and likely to make a return. Shadowflare I can only assume was removed because it conflicted with Sacred Soil. I frankly didn't find Shadowflare interesting, but the conflict with Sacred Soil is enough reason to bring it back, maybe even as an Aetherflow ability.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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