Not them but for me, if they genuinely go against the last 6 years of their content design and make us heal more than 50% of the fight, creating interactive synergies between our skills would be a nice start; simple things like every third heal has increased potency or a CD that collapses active Hots to heal for w/e remaining potency or even converting x% of overhealing into a minor shield. Instead of the current design where they can all be boiled down to small heal, big heal, ogcd heal, gimmick heal, aoe heal, ogcd aoe heal, gimmick aoe heal, HoT, aoe HoT, HoT on the ground, 10% mitigation and a single target shield. Just add a dash of pretty animations and a few utility skills so people don't notice they are functionally the same healing jobs at their core. Granted they've always been like this in some form, which is why having a varied dps kit for sch's or interactive cards with ast and why people begged for whm to get something to break up the monotony of the healing design.