Whatever ones take on the matter, this definitely provokes... an image
Thanks for helping make the FFXIV community a fun and welcoming place. If you're not sure you have (and you very likely have), make it a point to be patient or helpful the next time you log in so that you can know you've made a difference.
If you're on the Aether data center, congratulations! I might be your nextexciting adventurehealer in the Duty Finder. Please look forward to it.
This analogy right here needs to be seen by all the antagonistic white knights feigning ignorance on many of our grievances with how healers are being treated. People have very little scope outside of their own limited perspective so perhaps applying these healer changes to their beloved tanks/dps might change their minds? Kind of sad that we have to do that, it isn’t hard to see the massive inconsistency with the roles design philosophies... tanks get some heals, plenty of damage options and mitigation, dps do too, but healers? Screw healers. They just get the bare basics and they BETTER like it.Imagine if all you had were Flash and defensive cooldowns. No attacks, no clemency, just a non-damaging ability and tools to mitigate damage. Let's take it a bit further and say Flash gave enough enmity that you could use it once a minute and be good. Would you be happy? Especially on fights that don't require running multiple cooldowns at all times?
Oddly enough on Reddit there was a guy who did zero dps and just maintained enmity via flash alone. This was during the "Why don't healers do any DPS" days. The run took forever. Now healers can't do much DPS.This analogy right here needs to be seen by all the antagonistic white knights feigning ignorance on many of our grievances with how healers are being treated. People have very little scope outside of their own limited perspective so perhaps applying these healer changes to their beloved tanks/dps might change their minds? Kind of sad that we have to do that, it isn’t hard to see the massive inconsistency with the roles design philosophies... tanks get some heals, plenty of damage options and mitigation, dps do too, but healers? Screw healers. They just get the bare basics and they BETTER like it.
https://www.reddit.com/r/ffxiv/comme...g_nothing_but/
If I recall correctly it was mentioned in one of my threads from a long time ago.
Dear healers who don't dps
Last edited by Deceptus; 06-03-2019 at 09:15 AM.
This thread needs to be promoted more.
I am so happy to see positive feedback finally instead of complaints. Thank you guys for your awesome positivity.
here we go again. finally had a thread of happiness and the true player base feelings for healing and we have that one guy that wants to bring the doom and gloom about innovation and homogenisation that doesnt even exist. The only thing that needs innovation is dungeon design, the open world and graphics.Given the fact that healers are already absolutely bloated with healing options, especially AoE, I really don’t understand how people can still get excited for even more healing on top? If overhealing the hell out of your party is your gig then more power to you, you’ll find the new additions amazing. I however would have loved to see less dumbing down and beating a dead healing horse and give healers some more variety and innovation, not homogenisation and repetitiveness.
Just because it's your opinion doesn't make it what the "true" player base feels. Those of us that actually know how to use our toolkit can keep a party up with oodles of GCDs and MP to spare, more healing options aren't needed if you utilize what you already have. More options won't change if you can or cannot do that.here we go again. finally had a thread of happiness and the true player base feelings for healing and we have that one guy that wants to bring the doom and gloom about innovation and homogenisation that doesnt even exist. The only thing that needs innovation is dungeon design, the open world and graphics.
I need to get my hands on the jobs to know how i feel about them.
I know exactly what WHM is going to be like, because it's really not changing much. a few more instant gcd abilities and another nuke, still king of MP management. Nothing really important to note about it.
I'm really just curious to know what scholar MP management will be like, if they're going to adjust the MP cost of abilities to make up for the lack of energy drain and the Aetherflow trait. I don't really care about their dps rotation because if i want to dps like that, i just queue as summoner for a better time. I am glad to see that there will be other uses for the fairy gauge instead of one ability.
AST has just been meh to me lately, and that's not changing with anything i've seen.
Indeed, here we go again, another troll who’s thinly veiled as a white knight who’s happy to shout down other players concerns whilst spouting his own opinions as “true”. Not hypocritical at all. I’ve never once said other people’s opinions aren’t true just because I disagree with them. Maybe you should be a bit more open minded. Without the so called “doom and gloom”, aka constructive feedback, we wouldn’t have achieved any changes we’ve previously asked for, that’s how change works, you see. The forums aren’t an echo chamber, at least the OP knows that and acknowledges that, maybe take a leaf from his book before trolling.here we go again. finally had a thread of happiness and the true player base feelings for healing and we have that one guy that wants to bring the doom and gloom about innovation and homogenisation that doesnt even exist. The only thing that needs innovation is dungeon design, the open world and graphics.
If SE wants to increase damage going out to make healing more engaging, and make it so you need to spend more gcds on healing and less on dps, I'm fine with that in theory. But I have some concerns.
A. They're going to have to get it right, and this sort of rebalancing, if they're even actually doing it, could cause issues if they go too far with it or don't go far enough and nothing really changes.
B. This likely won't be easily applied to old content, leaving 1-70 content as it is now but with healers having fewer offensive options.
C. Healers still need to dps in quests and solo instance duties, and having that boil down to 'dot nuke nuke nuke dot nuke nuke nuke' could get really tedious.
Obviously healers don't and shouldn't have dps rotations as complex as actual dps, but I worry that they be going a bit too far. Maybe it'll work out in the end but I'm not sure. If this all works out that'll be great, but until we actually see it in action I'm a bit nervous.
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