I'm not happy with AST
I'm not happy with AST
I would be happy, but Ast is my main healer and their changes suck. The entire card system has been practically been removed and all cards are just balance. I do not like this, and cause of their changes I am not happy.
The other cards served their purpose one way or another, and if balance was such a issue the devs should have replaced it with something else.
Whm got lucky with these changes since lilies actully do something, but Sch had all their attacks basicly removed.
2 or the 3 healers have been slashed down to be basic healer, and their identities basicly gone. I think they messed up, and hope the Ast changes are reverted.....sadly that wont be until 6.0.
That's why I will not be healing this expansion...they screwed up on Ast.
There's still time for some recovery on Astro, reverting back to the previous card system solves nothing, the previous card system was flawed. If you didn't get the balance or the spear.. you burned/royal roaded/ arcana'd the rest of them outside of very niche uses. Cards were not balanced at all, and skills like C.O. and Time Dialation made astro's buffs/regens completely broken. Their identities have not been removed either. Scholar's identity was never about it's DPS skills it's about being a pet healer which this expansion really focuses on that. Astro while yes cards are a part of their identity it's not all of their identity, they are the most adaptable healer in the game, as well as the healer that promotes the most preplanning with things like star and what not to make sure heals go out as well, plus it's one of the more mobile healers from what i recall. Granted I'm not a healer main but I do play the healers.
Off the cuff with fixing astro cards which could easily be done in the two months since the build we saw.. Is add additional traits to the cards... so let's just say you take 3 different buffs.. Crit rate, D.hit rate, and flat damage buff.. add one of these buffs to each of the cards in both ranges.. Melee and Ranged, however make it so the same buff between the two ranges are not in the same seal section.. So Melee.. Crit = Solar seal, D.hit = Lunar seal, Flat Damage = 3rd seal; Ranged.. Crit = 3rd seal, D.hit = Solar Seal, Flat DMG = Lunar seal.. that would make you think more critically about how you allocate your cards and what cards work best with what job.
Excuse me, where did WHM get lucky? First of, we lost half our kit in Stormblood, so all that talk about AST and SCH loosing so much while WHM didn't is a faux argument since WHM just, you know. Lost their stuff 2 years earlier. It also means that we didn't even HAVE anything you could strip of us anymore to begin with. And, cool, Lilies are slightly better than before. But not by much, since ALL three of the skills tied to that system are GCD skills, and GCD skills aren't really something you want to cast as a healer. Also, two of them are healing spells we literally had since forever, just wrapped in a different, more sparkly package. The last one is a DPS loss in most situations unless you were forced to GCD heal earlier on, which really shouldn't happen. Our 80 skill is a freaking joke as well; oh, cool, we get a healing potency buff with some mitigation attached? Wait, didn't we have Sacred Seal in the beginning, then lost that skill to the damn job skill system, and NOW we are handed back the exact same skill, with longer CD and some mitigation that the other healers had for AGES now attached to it? And we also lost one DoT, plus got nothing the job actually needed this patch. Btw, if you want to nit-pick, we also lost Repose, again to the stupid job skill system.
Yeah, WHM got INCREDIBLY lucky. It's almost as if none of its issues (like clipping, or actual raid utility that makes it competitive with the other healers) got fixed.
PS:
I also would like to mention that Medica II, which some say got buffed, actually just got resetted to its original state in 2.X, too, as PI got resetted to its original, horrible 4.0 state (though I personally welcome the change to Medica II, felt it was a nerf back then). Doesn't mean it's not a buff per sé, of course, but I think it's worth mentioning that this is not the first time the skill looked like this, either. And to me, it's hardly something to applaud the devs for since in my eyes, it should have never been changed in the first place.
Last edited by Yuyuka3; 06-02-2019 at 10:15 AM.
As irrational as it may be, I still feel the sting of losing role actions that were once WHM skills... We've lost so much, given so much to the other healers, and have gained nothing for it. I think Mel Gibson directed a movie about this... 2004? Starring Jim Caviezel? Yep, that'll be the one.First of, we lost half our kit in Stormblood, so all that talk about AST and SCH loosing so much while WHM didn't is a faux argument since WHM just, you know. Lost their stuff 2 years earlier. It also means that we didn't even HAVE anything you could strip of us anymore to begin with.
but that seems to be the crutch of the bitching? "you mean i'm gonna have to focus on healing because they took my dps tools away?"Weren't the concerns usually right in the last expansions?
Well let's be optimistic and hope that we don't have to wait 2 years again if there are issues this time.
That's a very twisted way to look at it. People want something to do because this game doesn't have a good history with keeping healers engaged with healing only.
so again you rolled a healer and expected to have amazing DPS?
I mean i am a paladin and i have heal but that doesn't make me a healer. that would be like me going into the expac saying "man wtf Yoshi-P why didn't you give my heal any love! i wanna be a healer that can tank every once in a while"
no if you want to play a DPS that has a heal play a redmage or summoner.
Last edited by Vulcann; 06-02-2019 at 11:53 AM.
And all the rest of your actions are damage dealing.
I mean,the main issue here is that we have *too* much heal already,and we are getting *even more*. Thats way too much already! Most healers who doesn't just sit here waiting for ages for damage to happen now have even less to do.
Cards are all the same now. That's *even* less to do compared to what they already had to do,and AST just had a dot and a spell,reliably..
Last edited by Doragan; 06-02-2019 at 12:57 PM.
Roegaroegadyn
The thing is that 90% of the time you spend is dpsing because the damage is extremely predictable and your ogcd heals are enough (and with shb changes we're getting close to overkill) so what we healers want is to make that 90% of the time engaging and have 1 dps button, 1 aoe and 1 dot in EVERY healer does not help at all, specially in some cases like sch that had twice that number of skills.so again you rolled a healer and expected to have amazing DPS?
I mean i am a paladin and i have heal but that doesn't make me a healer. that would be like me going into the expac saying "man wtf Yoshi-P why didn't you give my heal any love! i wanna be a healer that can tank every once in a while"
no if you want to play a DPS that has a heal play a redmage or summoner.
We dont want to be DPS with shorter queues, we want to have fun.
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