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  1. #1
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Kabooa View Post
    Except the analogy is garbage.

    Healers got a uniform healing kit. Tanks got a uniform mitigation kit.
    Enmity was completely wiped out from any management from everyone.
    Healers got a uniform DPS kit. Tanks have -had- a uniform DPS kit.

    Tanks have had a spam combo, a maintenance combo, and now an AoE combo.
    Healers have a spam spell, a maintenance spell, and an aoe spell.

    The primary difference between tanks come from the way their Ability / Supplemental kit works.
    The primary difference between healers come from the way their Ability / Supplemental kit works.
    Except my analogy wasn't about differences between each healer. It was about how DPS was gutted for them and how non-healers just say "But that's not your role, why do you care?" When I know damn well that warriors would be just as mad over losing Fell Cleave, and tanks in general wouldn't be happy being told to just hold enmity, pop cooldowns, and otherwise twiddle their thumbs.

    I could make a similar analogy for DPS, but let's be real, you could gut their job to just a single button for doing damage and most of them would be happy.
    (5)

  2. #2
    Player
    Haxaan's Avatar
    Join Date
    Nov 2012
    Location
    Gridania - Uldah
    Posts
    393
    Character
    Haxaan Shivar
    World
    Hyperion
    Main Class
    Astrologian Lv 90
    After binge watching videos of the Healer adjustments for the past week I have come to the conclusion that if, and this is a big if, the encounters in SHB push outgoing damage in a way that makes healing necessary and doesn't leave much room for downtime then having the current healing adjustments may be engaging enough for us to have fun. The problem that many healers I've spoken with are having is not so much "OH MY DPS!" (well maybe sch's) but how boring their jobs will be.

    AST has only had a dot, a single target spam and an aoe dps spell since inception, so the level grind (which if you haven't leveled an AST the old school way, I recommend it so you can see how mind numbing it is) is something we're used to. The reason most people I know play healer is because it is fun and supportive and always busy. If there is no adjustment to outgoing damage in any given scenario many, if not most, healers dps or do some sort of support actions in the downtime. While it appears that SCH has gotten an insane healing boost and WHM has gotten some nice upgrades to lillies and pdps, they still don't seem to have much to do in the way of non-healing downtime. AST at least has their cards, which with the new system seems like it will keep us busy at least, which is a good sign. I will absolutely miss Time Dilation and the Buff extension for CO, but I'm coming to terms with that.

    I am still withholding judgment until I get my hands on the jobs and am hopeful that the changes are for the better, or at least are a step in the right direction. At first I was very disappointed but I am giving the devs the benefit of the doubt and praying that if these changes aren't better that they will listen to the community and adjust things in a positive way. I love this game and I understand that change is hard, especially when you Love the way things are currently.
    (0)

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