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  1. #31
    Player
    fumofu's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    122
    Character
    Little Fumo
    World
    Zodiark
    Main Class
    Warrior Lv 100
    It's very hard to say how healer jobs will feel like just by looking at skills, so I can't say yet that changes are good or bad. But the fact that healers damage output skills has been kept to minimum is a good sign. The last thing I want is healers becoming green dps.
    (1)

  2. #32
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by PaulH View Post
    I can totally understand that and people will feel disheartened especially with previous encounters with changes. I am just trying to pin my hopes that DPS and Tanks will needs us more than ever and we will be very busy and if this isn't true then I am not sure what we would expect.

    If the DPS levels are supposed the the same in SHB as-is with SB then all healer classes will potentially need a lot of rethink and I like to think this was thought about.
    One of the gripes people have currently is that even ultimate encounter levels of healing would not be busy enough given the changes. And there’s no way we expect that level from shb. They made healing easier for people who may have struggled which is good but they also removed optimization opportunities for those ahi didn’t.
    (8)

  3. #33
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Vulcann View Post
    but that seems to be the crutch of the bitching? "you mean i'm gonna have to focus on healing because they took my dps tools away?"
    You're missing the point a little bit. It's not that healers want to be DPS, it's that healers don't want to be bored.
    The three healing jobs are very well kitted in heals and blurred in that respect. DPS is there to make their downtime more engaging. So your choices are doing nothing but heal when it's needed and get bored, fill your down time with DPS moves or overheal.

    The issue isn't that DPS is desired, but that healers need to be more engaging. DPS is how they engage in their down time.

    You said you're a Paladin, let's hypothetically say that just hitting the enemy is all you need to keep hate. You've had your kit reduced to 3 or 4 attack skills and your 'tanking' is focused on your shields and keeping your health from dropping too low. Your health is up and you're waiting for a cooldown because you've already shielded yourself, all you have is an AoE, a DoT and a single target attack to repeat, no DPS mechanics because you're a tank not a DPS. Then bring DRK and WAR to the same level of play but maybe slightly different flavours of it - keep some of the stuff they already have, but blur the lines in how they're used.

    It'd be pretty boring as a tank, but you're doing your job as a tank, you've got hate and you're staying defended, so it's fine.

    Plus Paladins used to complain about "1, 2, 3" tanking in 2.0, they made changes to the job to make it more interesting and engaging, but they could have easily said "you're a tank, you don't need to DPS or to heal".
    (13)

  4. #34
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Saefinn View Post
    You're missing the point a little bit. It's not that healers want to be DPS, it's that healers don't want to be bored.
    I feel like your tank analogy is still too nice. It’s basically like tanks having a full toolkit of skills that serve no other purpose than to increase enmity (no dps) and a full kit of mitigation for themselves and party. The combination of which represents at most 20% of their time.
    Then are given 1 or 2 dps skills and a single dot and told to be happy and that if they wanted to dps they should go red.
    (8)

  5. #35
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Vulcann View Post
    so again you rolled a healer and expected to have amazing DPS?

    I mean i am a paladin and i have heal but that doesn't make me a healer. that would be like me going into the expac saying "man wtf Yoshi-P why didn't you give my heal any love! i wanna be a healer that can tank every once in a while"

    no if you want to play a DPS that has a heal play a redmage or summoner.
    You're missing the point. To date, healing requirements are so low that the majority of a healer's time is spent dpsing. Given this fact, a more interesting dps rotation would have been very welcome.
    (10)

  6. #36
    Player
    IttyBitty's Avatar
    Join Date
    Nov 2015
    Posts
    299
    Character
    Kasumi Shirinami
    World
    Mateus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by fumofu View Post
    It's very hard to say how healer jobs will feel like just by looking at skills
    It...really isn't hard. Healers haven't been revamped. Their systems are largely the same (though massively stripped). If you play these classes, you intimately know how they currently feel to play. You will be able to extrapolate where skill removals will affect you and skill additions will slot in.

    If you can't, you either don't play them much or you don't care that much. Which is fine. I pretty much exclusively play healer, so I couldn't tell you how BRD/MCH's changes will ultimately affect them. But my BRD/MCH main friend could tell me exactly how he sees things changing with those classes.
    (13)

  7. #37
    Player
    Knoahl's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    210
    Character
    Teah Bloodwrath
    World
    Ragnarok
    Main Class
    Arcanist Lv 71
    I'm happy I can now play healers with my forehead, I guess that is a plus side.
    (18)

  8. #38
    Player
    MizArai's Avatar
    Join Date
    Aug 2015
    Posts
    384
    Character
    Yui Savage
    World
    Ultros
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Knoahl View Post
    I'm happy I can now play healers with my forehead, I guess that is a plus side.
    lol. Thank you! I needed that laugh! ♥
    (1)

  9. #39
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Vulcann View Post
    so again you rolled a healer and expected to have amazing DPS?

    I mean i am a paladin and i have heal but that doesn't make me a healer. that would be like me going into the expac saying "man wtf Yoshi-P why didn't you give my heal any love! i wanna be a healer that can tank every once in a while"

    no if you want to play a DPS that has a heal play a redmage or summoner.
    Imagine if all you had were Flash and defensive cooldowns. No attacks, no clemency, just a non-damaging ability and tools to mitigate damage. Let's take it a bit further and say Flash gave enough enmity that you could use it once a minute and be good. Would you be happy? Especially on fights that don't require running multiple cooldowns at all times?
    (13)

  10. #40
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by EaMett View Post
    I feel like your tank analogy is still too nice. It’s basically like tanks having a full toolkit of skills that serve no other purpose than to increase enmity (no dps) and a full kit of mitigation for themselves and party. The combination of which represents at most 20% of their time.
    Then are given 1 or 2 dps skills and a single dot and told to be happy and that if they wanted to dps they should go red.
    Fair point. My reasoning for my analogy was the 3-4 DPS skills is what we have left. A single target (Broil/Stone/Malefic), a DoT (Biolysis/Dia/Combust), an AoE (Art of War/Holy/Gravity) and WHM/AST get the 4th of an Assize or Earthly Star (which have a cooldown) and I guess the one WHM gets from a black lily (which happens at minimum, every 90 secs). So I was giving the benefit of the doubt in that respect. But effectively feels like you're just spamming the same ability over and over, occassionally adding a DoT and occassionally adding an attack from a cooldown.

    So we could strip it for Paladin to:
    -Perma tank stance, you get to keep hate without effort (which they're kinda getting anyway - except in this scenario, you can't turn it off, we lost our DPS stance a long time ago).
    -Fast Blade for single target
    -Total Eclipse for AoE
    -Goring Blade for DoT

    Everything else you do is your tank defensive cool downs, because surviving and taking damage for everybody else is a tank's role.

    I think that'd be about as accurate as I think I can make it, to strip Paladin to what healers get.

    I could add Circle Of Scorn to balance with Assize/Earthly Star, but I'm a Scholar.
    (4)

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