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  1. #1
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Vulcann View Post
    but that seems to be the crutch of the bitching? "you mean i'm gonna have to focus on healing because they took my dps tools away?"
    You're missing the point a little bit. It's not that healers want to be DPS, it's that healers don't want to be bored.
    The three healing jobs are very well kitted in heals and blurred in that respect. DPS is there to make their downtime more engaging. So your choices are doing nothing but heal when it's needed and get bored, fill your down time with DPS moves or overheal.

    The issue isn't that DPS is desired, but that healers need to be more engaging. DPS is how they engage in their down time.

    You said you're a Paladin, let's hypothetically say that just hitting the enemy is all you need to keep hate. You've had your kit reduced to 3 or 4 attack skills and your 'tanking' is focused on your shields and keeping your health from dropping too low. Your health is up and you're waiting for a cooldown because you've already shielded yourself, all you have is an AoE, a DoT and a single target attack to repeat, no DPS mechanics because you're a tank not a DPS. Then bring DRK and WAR to the same level of play but maybe slightly different flavours of it - keep some of the stuff they already have, but blur the lines in how they're used.

    It'd be pretty boring as a tank, but you're doing your job as a tank, you've got hate and you're staying defended, so it's fine.

    Plus Paladins used to complain about "1, 2, 3" tanking in 2.0, they made changes to the job to make it more interesting and engaging, but they could have easily said "you're a tank, you don't need to DPS or to heal".
    (13)

  2. #2
    Player
    Kanitezz's Avatar
    Join Date
    Sep 2016
    Location
    Pool of Regret
    Posts
    302
    Character
    Jubii Io
    World
    Mateus
    Main Class
    Warrior Lv 90
    I like your positivity. It is very nice.
    (4)

  3. #3
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    I'm not happy with AST
    (15)

  4. #4
    Player
    Almostward's Avatar
    Join Date
    May 2018
    Posts
    80
    Character
    Baidar Torgud
    World
    Famfrit
    Main Class
    White Mage Lv 80
    I would be happy, but Ast is my main healer and their changes suck. The entire card system has been practically been removed and all cards are just balance. I do not like this, and cause of their changes I am not happy.

    The other cards served their purpose one way or another, and if balance was such a issue the devs should have replaced it with something else.

    Whm got lucky with these changes since lilies actully do something, but Sch had all their attacks basicly removed.

    2 or the 3 healers have been slashed down to be basic healer, and their identities basicly gone. I think they messed up, and hope the Ast changes are reverted.....sadly that wont be until 6.0.

    That's why I will not be healing this expansion...they screwed up on Ast.
    (6)

  5. #5
    Player Yuyuka3's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    486
    Character
    Kyara Moonbane
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Almostward View Post
    Whm got lucky with these changes since lilies actully do something, but Sch had all their attacks basicly removed.
    Excuse me, where did WHM get lucky? First of, we lost half our kit in Stormblood, so all that talk about AST and SCH loosing so much while WHM didn't is a faux argument since WHM just, you know. Lost their stuff 2 years earlier. It also means that we didn't even HAVE anything you could strip of us anymore to begin with. And, cool, Lilies are slightly better than before. But not by much, since ALL three of the skills tied to that system are GCD skills, and GCD skills aren't really something you want to cast as a healer. Also, two of them are healing spells we literally had since forever, just wrapped in a different, more sparkly package. The last one is a DPS loss in most situations unless you were forced to GCD heal earlier on, which really shouldn't happen. Our 80 skill is a freaking joke as well; oh, cool, we get a healing potency buff with some mitigation attached? Wait, didn't we have Sacred Seal in the beginning, then lost that skill to the damn job skill system, and NOW we are handed back the exact same skill, with longer CD and some mitigation that the other healers had for AGES now attached to it? And we also lost one DoT, plus got nothing the job actually needed this patch. Btw, if you want to nit-pick, we also lost Repose, again to the stupid job skill system.

    Yeah, WHM got INCREDIBLY lucky. It's almost as if none of its issues (like clipping, or actual raid utility that makes it competitive with the other healers) got fixed.

    PS:
    I also would like to mention that Medica II, which some say got buffed, actually just got resetted to its original state in 2.X, too, as PI got resetted to its original, horrible 4.0 state (though I personally welcome the change to Medica II, felt it was a nerf back then). Doesn't mean it's not a buff per sé, of course, but I think it's worth mentioning that this is not the first time the skill looked like this, either. And to me, it's hardly something to applaud the devs for since in my eyes, it should have never been changed in the first place.
    (8)
    Last edited by Yuyuka3; 06-02-2019 at 10:15 AM.

  6. #6
    Player
    fantasticm's Avatar
    Join Date
    Dec 2013
    Posts
    227
    Character
    Edda Eglantine
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Yuyuka3 View Post
    First of, we lost half our kit in Stormblood, so all that talk about AST and SCH loosing so much while WHM didn't is a faux argument since WHM just, you know. Lost their stuff 2 years earlier. It also means that we didn't even HAVE anything you could strip of us anymore to begin with.
    As irrational as it may be, I still feel the sting of losing role actions that were once WHM skills... We've lost so much, given so much to the other healers, and have gained nothing for it. I think Mel Gibson directed a movie about this... 2004? Starring Jim Caviezel? Yep, that'll be the one.
    (2)

  7. #7
    Player
    Darkpaw's Avatar
    Join Date
    Apr 2018
    Location
    Ul Dah
    Posts
    470
    Character
    Akio Foxx
    World
    Siren
    Main Class
    Machinist Lv 100
    There's still time for some recovery on Astro, reverting back to the previous card system solves nothing, the previous card system was flawed. If you didn't get the balance or the spear.. you burned/royal roaded/ arcana'd the rest of them outside of very niche uses. Cards were not balanced at all, and skills like C.O. and Time Dialation made astro's buffs/regens completely broken. Their identities have not been removed either. Scholar's identity was never about it's DPS skills it's about being a pet healer which this expansion really focuses on that. Astro while yes cards are a part of their identity it's not all of their identity, they are the most adaptable healer in the game, as well as the healer that promotes the most preplanning with things like star and what not to make sure heals go out as well, plus it's one of the more mobile healers from what i recall. Granted I'm not a healer main but I do play the healers.

    Off the cuff with fixing astro cards which could easily be done in the two months since the build we saw.. Is add additional traits to the cards... so let's just say you take 3 different buffs.. Crit rate, D.hit rate, and flat damage buff.. add one of these buffs to each of the cards in both ranges.. Melee and Ranged, however make it so the same buff between the two ranges are not in the same seal section.. So Melee.. Crit = Solar seal, D.hit = Lunar seal, Flat Damage = 3rd seal; Ranged.. Crit = 3rd seal, D.hit = Solar Seal, Flat DMG = Lunar seal.. that would make you think more critically about how you allocate your cards and what cards work best with what job.
    (3)

  8. #8
    Player
    fumofu's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    122
    Character
    Little Fumo
    World
    Zodiark
    Main Class
    Warrior Lv 100
    It's very hard to say how healer jobs will feel like just by looking at skills, so I can't say yet that changes are good or bad. But the fact that healers damage output skills has been kept to minimum is a good sign. The last thing I want is healers becoming green dps.
    (1)

  9. #9
    Player
    IttyBitty's Avatar
    Join Date
    Nov 2015
    Posts
    299
    Character
    Kasumi Shirinami
    World
    Mateus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by fumofu View Post
    It's very hard to say how healer jobs will feel like just by looking at skills
    It...really isn't hard. Healers haven't been revamped. Their systems are largely the same (though massively stripped). If you play these classes, you intimately know how they currently feel to play. You will be able to extrapolate where skill removals will affect you and skill additions will slot in.

    If you can't, you either don't play them much or you don't care that much. Which is fine. I pretty much exclusively play healer, so I couldn't tell you how BRD/MCH's changes will ultimately affect them. But my BRD/MCH main friend could tell me exactly how he sees things changing with those classes.
    (13)

  10. #10
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by PaulH View Post
    I can totally understand that and people will feel disheartened especially with previous encounters with changes. I am just trying to pin my hopes that DPS and Tanks will needs us more than ever and we will be very busy and if this isn't true then I am not sure what we would expect.

    If the DPS levels are supposed the the same in SHB as-is with SB then all healer classes will potentially need a lot of rethink and I like to think this was thought about.
    One of the gripes people have currently is that even ultimate encounter levels of healing would not be busy enough given the changes. And there’s no way we expect that level from shb. They made healing easier for people who may have struggled which is good but they also removed optimization opportunities for those ahi didn’t.
    (8)

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