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  1. #1
    Player
    PaulH's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    238
    Character
    Dru Hutton
    World
    Odin
    Main Class
    Scholar Lv 100

    Happy Healer in 5.0 thread

    I think I will be ok with these changes and VERY excited :-) and as per expansion I see stuff and over analyse and speculate and this time the wave of fear isnt there. I always come back to they will make adjustments if necessary and it is a game I want to enjoy, when SCH is 4.0 was a bit meh i just tried other things e.g. AST.

    I am hoping that there will be a lot more mechanics in keeping tanks up and that I could be stressed from using my healing kit than worrying about DPS.

    I am in <3 with Scholar and have been since ARR Beta and whilst removed the merging of fairies is good. I think there is always a perception of losing skills and not being busy as I had a very busy class. As long as I am not standing there and bored out my skull is an ask.

    I have always DPs'd when there is little healing to but i have always wanted to heal so any shift in DPS to healing is welcome as again I want to be busy with my class and happy with different shields and healing output.. YAY sacred soil regen!!!!.

    That is always what I have have personally cared about just to be busy.
    (10)

  2. #2
    Player
    Ryoutoshi's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    48
    Character
    Ronaru Silthyst
    World
    Zalera
    Main Class
    Arcanist Lv 80
    Agree with you 100%! Also been here since Arr closed beta and all I've wanted is more scholar identity and focus on healing. Sure I can do but I hate the dot stuff that's why I didn't go summoner.

    I want to heal. And if this is a sign I'll be healing more and taxing my healing kit then I'm for it.
    (7)

  3. #3
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    While I reserve my judgement for the changes until I get my hands on the jobs, and I do my best to look objectively at issues. I've found there are many reasons to be excited and concerned about healing in 5.0.

    I'm happy and excited for several of the changes to healers. However, the adjusted kit for my personal favored healing job is not exactly one of them.

    For me, AST is my go to healing job. But I feel as though they all have been homogenized as just a "healer" in 5.0. The concerning one to me, as it is my current favorite job next to RDM: AST's identity since it was released has been that of a more versatile healer that offered a variety of buffs and the ability to extend the duration of any buff (be it regen, shield, or card buff) the AST applied to others via Celestial Opposition and Time Dilation. From the information we got of AST in 5.0 it feels as though the rework removed that identity. Time Dilation is gone, Celestial Opposition is now a heal, and the only difference between the cards in terms of individual buffs is which to use on ranged vs melee. It's almost like being a WHM.

    From a healer standpoint: AST is now better at healing than it ever was before. However, from my interpretation of the information we have from the NA media tour: much of what made the job what it was seems to have been significantly reworked to make AST fit as a pure healer. Gone is a chunk of our versatility. All we seem to provide now are regen/shield, heals, and damage buffs. AST is just like a reskinned WHM now with a few changes here and there.

    I'm still reserving my judgement until I get my hands on it. I'm still excited, but I'm not holding my breath.
    (5)
    Last edited by File2ish; 06-01-2019 at 06:32 PM.

  4. #4
    Player
    Cled-cat's Avatar
    Join Date
    Jan 2019
    Posts
    194
    Character
    Cledwyn Llywellyn
    World
    Omega
    Main Class
    Black Mage Lv 100
    Given the fact that healers are already absolutely bloated with healing options, especially AoE, I really don’t understand how people can still get excited for even more healing on top? If overhealing the hell out of your party is your gig then more power to you, you’ll find the new additions amazing. I however would have loved to see less dumbing down and beating a dead healing horse and give healers some more variety and innovation, not homogenisation and repetitiveness.
    (32)

  5. #5
    Player
    Ryoutoshi's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    48
    Character
    Ronaru Silthyst
    World
    Zalera
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Cled-cat View Post
    Given the fact that healers are already absolutely bloated with healing options, especially AoE, I really don’t understand how people can still get excited for even more healing on top? If overhealing the hell out of your party is your gig then more power to you, you’ll find the new additions amazing. I however would have loved to see less dumbing down and beating a dead healing horse and give healers some more variety and innovation, not homogenisation and repetitiveness.
    Why does the innovation have to be separate from healing? Why do you people always assume we over heal just because we say we like our role?

    Is it wrong to be excited about more healing skills when what I want are more skills to heal with to add innovation and variety to the act and do so more often?

    Do you know for a fact that the new build won't do that? It's pretty obvious the Dps with be more boring. 3 vs 7 is pretty blatant. But do you know how the healing will be?

    Do you know the extra skills will be just bloat or if they'll help form a new identity for SCH that isn't "That one healer that thinks it's a dps"?

    I don't. I know it has more skills though. The number went up. So I have more reason to be hopeful healing will be better than you do for being upset.

    People need to face a very simple fact. If the healing is good, healers will stick around. If it sucks, we'll leave it. If the Dps sucks, Dps will leave. But they aren't necessarily the healers.

    I'm a healer. I'm waiting for the healing. I'll complain if the healing is bad. But unlike dps, it's not something I can judge just on tooltips and the amount of buttons. All I see is Dps went down and healing went up in terms of numbers of skills. I'm ok with that. I'm encouraged by that.

    I was never in it for the attacks. I like attacks. But if that what I was here for I'd play dps. The attacks are things I do when sadly I'm done healing. I don't want to be done. I don't know how best do do it. But when I join a party, I want to be healing. Or I want to be buffing. Or I want to be supporting in someway that is healer centric not dps centric. And anyone that looks at the role of healer, not just SCH, like a dps with enough utility to let it skip ahead in queue, I don't see as a healer.
    (3)

  6. #6
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ryoutoshi View Post
    Why does the innovation have to be separate from healing? Why do you people always assume we over heal just because we say we like our role?

    Is it wrong to be excited about more healing skills when what I want are more skills to heal with to add innovation and variety to the act and do so more often?

    Do you know for a fact that the new build won't do that? It's pretty obvious the Dps with be more boring. 3 vs 7 is pretty blatant. But do you know how the healing will be?

    Do you know the extra skills will be just bloat or if they'll help form a new identity for SCH that isn't "That one healer that thinks it's a dps"?

    I don't. I know it has more skills though. The number went up. So I have more reason to be hopeful healing will be better than you do for being upset.

    People need to face a very simple fact. If the healing is good, healers will stick around. If it sucks, we'll leave it. If the Dps sucks, Dps will leave. But they aren't necessarily the healers.

    I'm a healer. I'm waiting for the healing. I'll complain if the healing is bad. But unlike dps, it's not something I can judge just on tooltips and the amount of buttons. All I see is Dps went down and healing went up in terms of numbers of skills. I'm ok with that. I'm encouraged by that.

    I was never in it for the attacks. I like attacks. But if that what I was here for I'd play dps. The attacks are things I do when sadly I'm done healing. I don't want to be done. I don't know how best do do it. But when I join a party, I want to be healing. Or I want to be buffing. Or I want to be supporting in someway that is healer centric not dps centric. And anyone that looks at the role of healer, not just SCH, like a dps with enough utility to let it skip ahead in queue, I don't see as a healer.
    I think people assume you overheal because as the things goes now you spend more time dpsing than healing since your ogcds are mostly enough, with that in mind its not very logical to want dps to get more simple and boring unless you dont dps that much which usually means you overheal. There's also the case of people who want to heal more and its a respectable complain but thats more up to how the encounters and dungeons are designed than only your healing kit and honestly, in my opinion there's a lot of changes, specially in scholar's kit, that doesnt make any sense and damage the job flavour like eliminate energy drain or reducing the dots.
    (11)

  7. #7
    Player
    Cled-cat's Avatar
    Join Date
    Jan 2019
    Posts
    194
    Character
    Cledwyn Llywellyn
    World
    Omega
    Main Class
    Black Mage Lv 100
    The healing doesn’t NEED to get better, that’s what I don’t understand about your argument. We can heal ultimate levels with the current kit, it doesn’t need another Plenary Indulgence clone for AST, a new Medica for WHM, it’s boring and unimaginative and you must have very low standards to be excited for that... We definitely can judge the job from the tooltips, at least anyone with any real experience with the role in question. If it looks and smells like a turd, it probably is a turd, I don’t need to pick it up to examine it or watch it fall from SE’s butt to confirm that, unlike you people who can’t seem to be able to perceive things without touching a mouse or controller with it for some reason. Healing is healing. Numbers are numbers. It’s not complicated to put 2 and 2 together and come to a conclusion that the new changes look garbage and unimaginative. If you’re encouraged by overhealing and even more boring downtime with our dps rotation being neutered, then you’re more easily pleased than most people, and while that’s not a bad thing by itself, that’s not exactly a compliment in the context of these job changes.
    (21)

  8. #8
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Ryoutoshi View Post
    Why does the innovation have to be separate from healing?
    Because literally none of the new healing skills have innovated at all.

    It's just more of the exactly the same kind of heals.

    Unless you count SCH copying SMN's Demi mechanic as "Innovative"

    Quote Originally Posted by Ryoutoshi View Post
    Why do you people always assume we over heal just because we say we like our role?
    Because right now, healing takes up about 10-30% of a healers uptime. Not because they don't have enough healing skills, but because there's just not anything more to heal.

    Being excited about receiving more healing skills on top of the already largely redundant healing skills that already exist (I.e. Cure I/II, Benefic I/II, Physick, WHM as a whole outside of progression raiding) suggests an affinity for overhealing, because unless damage is a whole lot higher and thus more taxing to heal, more skills will likely just get added to the pile of skills you rarely, if ever, use outside maybe PuG groups full of idiots.

    Quote Originally Posted by Ryoutoshi View Post
    Do you know for a fact that the new build won't do that? It's pretty obvious the Dps with be more boring. 3 vs 7 is pretty blatant. But do you know how the healing will be?
    No. But nothing has suggested that healing will be more taxing. Nothing in the past 6 years of the game has suggested any sort of move towards more healing.

    If anything, we have things that suggest that healing requirements are going to decrease, thanks to Tanks becoming tankier, due to the new trait that gives them ALL 20% damage reduction at all times as well as them ALL now having active mitigation skills (With PLD and DRK having their previous ones buffed)

    Quote Originally Posted by Ryoutoshi View Post
    Do you know the extra skills will be just bloat or if they'll help form a new identity for SCH that isn't "That one healer that thinks it's a dps"?
    Given that the entire design of all Healers for the past 6 years has been "That one healer that thinks it's a dps" I'd probably bet on that it won't miraculously change.

    The only major change is that the DPS skills you spend the majority of your time spamming are just less interesting.

    Of course, this could always be proven wrong, we might get into ShB and damage could be ridiculously high, like Ultimate level high in Leveling Dungeons and so you'll have to be healing more than DPSing. But at the present moment, nothing suggests this to be the case.

    Quote Originally Posted by Ryoutoshi View Post
    But when I join a party, I want to be healing. Or I want to be buffing. Or I want to be supporting in someway that is healer centric not dps centric.
    The issue is that this doesn't seem to have been a design shared by the Devs. Healers have been predominantly focused on DPS because of predictable damage and ridiculously strong oGCD's.

    Now also with ShB, they seemingly want to gut every jobs support capacity so they can shove it all onto Dancer, so that's not even a role that Healers *Could* take if they were designed for it.

    Its depressing and not what I'd call ideal, but it seems to be the case. Devs seem to design healers around spamming boring DPS rotations in between using oGCD's to negate predictable damage while fluff damage is easily nullified by the occasional HoT (Which often mostly overheals) and shield.

    Nothing in their changes has suggested otherwise, from at least my point of view. If anything, they're going further into that direction by nerfing SCH and AST's support skills (Chain Strategem and Cards), by continually never giving WHM any support skills (Instead, just giving them more damage... Even their "New" mechanic is just more damage... IF they spend GCD's on heals to set it up...).

    They just seem to also be doubling down on the "Healers have herp derp DPS rotations" by futher simplifying their already bottom rung complexity rotations into a simple 1 nuke and 1 DoT and 1 AoE spamfest.

    Personally, I'd be happily suprised to find out that healing is more engaging in ShB (Though, at the same time, as a Tank main, it'd also suck to be even more reliant on Healers to actually do anything). But given everything I've seen so far, I'm not holding my breath.
    (30)

  9. #9
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ryoutoshi View Post
    Why does the innovation have to be separate from healing? Why do you people always assume we over heal just because we say we like our role?

    Is it wrong to be excited about more healing skills when what I want are more skills to heal with to add innovation and variety to the act and do so more often?

    Do you know for a fact that the new build won't do that? It's pretty obvious the Dps with be more boring. 3 vs 7 is pretty blatant. But do you know how the healing will be?

    Do you know the extra skills will be just bloat or if they'll help form a new identity for SCH that isn't "That one healer that thinks it's a dps"?

    I don't. I know it has more skills though. The number went up. So I have more reason to be hopeful healing will be better than you do for being upset.

    People need to face a very simple fact. If the healing is good, healers will stick around. If it sucks, we'll leave it. If the Dps sucks, Dps will leave. But they aren't necessarily the healers.

    I'm a healer. I'm waiting for the healing. I'll complain if the healing is bad. But unlike dps, it's not something I can judge just on tooltips and the amount of buttons. All I see is Dps went down and healing went up in terms of numbers of skills. I'm ok with that. I'm encouraged by that.

    I was never in it for the attacks. I like attacks. But if that what I was here for I'd play dps. The attacks are things I do when sadly I'm done healing. I don't want to be done. I don't know how best do do it. But when I join a party, I want to be healing. Or I want to be buffing. Or I want to be supporting in someway that is healer centric not dps centric. And anyone that looks at the role of healer, not just SCH, like a dps with enough utility to let it skip ahead in queue, I don't see as a healer.
    The reason we say you guys must love to overheal is because... well, what else are you going to do? It's either that or sit around doing nothing when folks are topped off. Now, you may argue "But what if healing is needed enough that folks aren't ever topped off?" And unfortunately, that's only really the case if both you and the tank are at the bare minimum for stats for the content. The moment either of you gears up better you start to create that dreaded downtime.

    The DPS healers aren't "DPS who just want a fast queue", we're actual healers. We're healers that like to push our healing to the absolute limit as a matter of fact. For me, I get a lot of thrill from figuring out how to utilize my toolkit to keep people alive with the least amount of MP and GCDs spent on healing. This means making use of my oGCDs and buffs and optimizing my gear. Our DPS is the trophy we get for healing well.

    Now, that all said, we CAN actually tell how the healing will be from looking at the tooltips. We can look at an MP value and see how spammable it is, we can look at a recast timer (Or the accumulation of a resource like lilies or aetherflow) to see whether we can reliably use an ability often or if it's saved for an emergency or plan, we can use potency to tell if it's for saving the day or bandaging a scrape... all of this information allows us to figure out in what situation we're likely to use an ability. It's not like some encounter is going to blow my mind with an earth shattering revelation that being able to cast a free spell every 1.5 minutes will fundamentally change the way I think of SCH forever. Oh, and it crits as well for a nice shield which, wait for it, probably won't really help outside of giving you more downtime (Since if a shield that big is required to survive the other two tanks are literally unable to do that content) to sit around for... or I guess DPS if you're up for it but who does that anyway?

    By and large, it doesn't look like HOW we heal will differ greatly, or at least not in a way that plays appreciably differently. I'll occasionally press a different version of Cure II that's free and instant, whoop-de-doo. They don't synergize off of each other or offer anything besides making the numbers go back up (I'm counting shields and damage mitigation here as they're just heals you cast before the damage instead of after).

    They're not changing healing in a way that makes it more interesting, they're just giving us answers to a problem we didn't have while making the engaging parts of healer (The utility and DPS) less engaging. If they want to make the healing itself interesting, they'd need to drastically rethink how healing is done period, like maybe a healer that has lower potency heals in general but can do them in combos like a melee combo with giving indvidual or party buffs on the combo finishers that offer mitigation or damage increases depending on which finisher is used. Maybe not exactly that, I'm not the big name game developer, but something more than just "Direct heal, regen, or shield." Alternatively, they need to give us engaging things to do when people don't need to be topped off, and that means either DPS or utility, both of which took a hit with the expansion.

    Edit: Since this is the "Happy Healer" thread, I suppose I'll mention a few things I'm happy for. I actually like the new lilies, as keeping folks up during mechanics that required a lot of movement like Black Hole has consistently been my biggest pain. And I even get a minor rebate on the GCDs spent healing with them too! ...unfortunately that's about it for my positives.
    (17)
    Last edited by Urthdigger; 06-01-2019 at 08:13 PM.

  10. #10
    Player
    Vorlonshadow's Avatar
    Join Date
    Dec 2016
    Posts
    58
    Character
    Ochaco Hitsu
    World
    Odin
    Main Class
    White Mage Lv 80
    I also looking forward to healing in 5.0. Can't wait to get my white mage wings
    (2)

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