I hope you understand that the only things you have to do in order to make a big pull are to run forward and press Flash/Overpower/Unleash a few times. That's it. That's all it takes. Even using cooldowns isn't mandatory as the healer should be able to somewhat adjust. The healer is "handling the pull", by the way, not the tank. Once enmity is secured, the tank doesn't have to do much except pray that their healer can more HPS than the incoming damage. You even said that you -as a healer- were letting your tank know if they could pull more. If the tanks were actually the ones fully in control of how to handle big pulls, you wouldn't be able to say that.
Besides, I really don't see what kind of mistakes someone could do after that much playtime. And if they do somehow make some really, really weird mistakes that they shouldn't be doing at level 70, then they really aren't entitled to anything except getting told to get back at the Hall of the Novice. A tank cannot cause a wipe except if they are extremely bad, which isn't an excuse, and even less a reason to give them priviledge (don't reward mediocrity). And I'm obviously not talking about exceptions (ie. new to the dungeon, having a disability, whatever).
Whatever the case, stop making big pulls look like some kind of 200 IQ gameplay that would make tanks deserve to be treated differently from a healer or a DPS. We could really benefit from that misconception going away. Tanking is easy. A big pull can be done by literally pressing only two buttons: forward and AoE enmity. Sorry but this is not enough to give them a "greater entitlement". It's far from being justified. And this is coming from a WAR main.
We often see threads of people talking about tank anxiety, when there is no reason to be worried. And you are not helping here.
Edit: Just to be clear, this post was written within the context of max level dungeons (50/60/70) where gear completly obliterates everything.



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