Quote Originally Posted by Physic View Post
raiders generally consider an imbalance of even 10% game breaking.

basically if dancer could heal/support enough to win, while outputting even the weakest dps damage, most raiders would probably consider that broken, and all other healers would be worthless to them.
It's quite the opposite I think. Raiders in general won't consider slight imbalance as game breaking. The ones that do are those speed runners and log padders, which is just a small part of the raiders.

And I don't think SE should rework the jobs or limit their creativity on creating new jobs based on how the jobs might be 5% less effective than some others in speed runs.

Also that 5 or 10% difference mostly applied in case when the jobs are played with high skilled players in specific party composition. Most statics or pugs will have different skills and party comp where this difference is even more insignificant.