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  1. #1
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Fland View Post
    If we'd get a new healer that can heal by doing damage, of course they need to adjust both the healing and damage output. It won't be doing, for example, stone IV damage with cure II healing output in return.

    And even if this new healer could have a bit more personal DPS than the other healers doesn't mean it suddenly would become an OP meta healer.

    I personally don't mind if we don't have super perfect balance of healing and damage output between the healers, because otherwise we'll be stuck with SE trying to balance the current healers forever.
    you dont, but other people? Arent people saying whm is wack even though its capable of completing all content? I think in many ways i agree with you, id love to see more creativity, over perfect balance in savage. But i dont think SE thinks thats what people want, and i am not sure where the players fall on this issue.
    (0)

  2. #2
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Physic View Post
    and i am not sure where the players fall on this issue.
    Well no one knows, but since the complaints stem near entirely from savage/ultimate content, and based on the fact that only a teeny tiny portion of the player does that, I'd wager the don't minds far outweigh the do minds.
    (0)

  3. #3
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Aramina View Post
    Well no one knows, but since the complaints stem near entirely from savage/ultimate content, and based on the fact that only a teeny tiny portion of the player does that, I'd wager the don't minds far outweigh the do minds.
    You say that, and yet sub counts hit a huge low in 3.0 and 3.1, because gordias broke the raiding scene. There were actually a ton of raiders in the coil days. Even on balmung, the rp server, you'd see dozens of people every night at the different coil entry points.

    I quit raiding for over a year because of it, only getting back in with creator. Most of my friends did too, or took breaks from the game.

    Raiders may h not make up a huge portion of the player base, but it's enough to see issues when they break the raiding scene.
    (2)

  4. #4
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    You say that, and yet sub counts hit a huge low in 3.0 and 3.1, because gordias broke the raiding scene. There were actually a ton of raiders in the coil days. Even on balmung, the rp server, you'd see dozens of people every night at the different coil entry points.

    I quit raiding for over a year because of it, only getting back in with creator. Most of my friends did too, or took breaks from the game.

    Raiders may h not make up a huge portion of the player base, but it's enough to see issues when they break the raiding scene.
    That's why I specified in an earlier post that I was speaking of light imbalance, not something game-breaking such as that was.

    Quote Originally Posted by Aramina View Post
    Truth. As long as it is not broken imbalanced, I would sacrifice a little here or there for a bit of creativity.
    (5)
    Last edited by Aramina; 04-08-2019 at 01:56 AM. Reason: sounded snarky without intending to

  5. #5
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Aramina View Post
    That's why I specified in an earlier post that I was speaking of light imbalance, not something game-breaking such as that was.
    raiders generally consider an imbalance of even 10% game breaking.

    basically if dancer could heal/support enough to win, while outputting even the weakest dps damage, most raiders would probably consider that broken, and all other healers would be worthless to them.
    (1)

  6. #6
    Player
    Fland's Avatar
    Join Date
    Apr 2015
    Posts
    357
    Character
    Fraemoht Grehaerzsyn
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Physic View Post
    raiders generally consider an imbalance of even 10% game breaking.

    basically if dancer could heal/support enough to win, while outputting even the weakest dps damage, most raiders would probably consider that broken, and all other healers would be worthless to them.
    It's quite the opposite I think. Raiders in general won't consider slight imbalance as game breaking. The ones that do are those speed runners and log padders, which is just a small part of the raiders.

    And I don't think SE should rework the jobs or limit their creativity on creating new jobs based on how the jobs might be 5% less effective than some others in speed runs.

    Also that 5 or 10% difference mostly applied in case when the jobs are played with high skilled players in specific party composition. Most statics or pugs will have different skills and party comp where this difference is even more insignificant.
    (6)

  7. #7
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Fland View Post
    It's quite the opposite I think. Raiders in general won't consider slight imbalance as game breaking. The ones that do are those speed runners and log padders, which is just a small part of the raiders.

    And I don't think SE should rework the jobs or limit their creativity on creating new jobs based on how the jobs might be 5% less effective than some others in speed runs.

    Also that 5 or 10% difference mostly applied in case when the jobs are played with high skilled players in specific party composition. Most statics or pugs will have different skills and party comp where this difference is even more insignificant.
    You said what I was trying to say better than I said it. Lol.
    (6)