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  1. #411
    Player
    Physic's Avatar
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    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by LadyKairi View Post
    In the world of XIV we (healers) only play the same because the dev team didn’t give us the luxury that you dps do. Variety. At the end of the day all dps are like healers in the sense they all accomplish their main goal: to lower a boss’s hp or to raise the hp of allies. All dps are the same at the core, the devs just gave you some options to accomplish your primary goal in different ways (some with some extra spices like buffs). We healers don’t have that variety. We WANT variety. We WANT different means to heal people (and do damage) like dps have to kill monsters. We WANT melee, ranged physical, whatever healers. Dps shouldn’t be the only ones who even get that variety. And yes there are ways to mix it up for healers and tanks and make jobs that allow us to accomplish our primary goals in different ways.

    THAT is why some of us are upset with dnc dps instead of healer. Dnc could’ve given us a whole new experience with it that was actually unique in the way it healed and did damage, and that is what we are starving for. Good on you that you ranged physical players got a new job, it’s just it’s depressing to watch dps continuously getting new jobs to increase their variety, while healers are stuck healing the same and all being casters and having very slight differences.

    Dps largely play the same, just like healers, if you really look at it. Again, dps just get options to make it feel like you don’t. It’s just blaringly obvious on healers because we weren’t blessed with that opportunity.
    i personally think healers are currently too similar, and tanks are too similar, melee are to similar. But thats not what the op was asking for, not to say the op is against it. The op wants new healers regardless of how different they are, because new flavors, themes, the leveling proccess, the story that are tied to healing is a form of content they like.

    the sameness of classes at all, is a problem in my eyes, but a lot of it has to do with the static systems and forcing classes into specific rigid roles. Also limiting it is the combat systems themselves, and the devs expectations of how combat should play out. They want healer and tank to be fairly straight forward and hard to fail, and for the other players not to have to participate much in other roles.

    i might campaign for more variety in healers/playstyles, but i dont usually main healers, what i would want, may not be what they want.

    Quote Originally Posted by Fland View Post
    We're not talking about why yoshi-p add another ranged dps.

    The person I was responding to make a comparison of how if a person who doesn't like healing won't like any sub-type of healing versus a person who don't like melee might like ranged.

    I said it's not equal comparison, and I've explained why.



    And as I explained, when you compare between sub-type of DPS, then the equivalent would be to compare between sub-type of healer.
    The person I was responding to make a comparison of a person who like healing (as in healing in general), so the equivalent would be a person who like dps-ing.

    If you don't pick your dps class based on it being a dps, then you can say the same for other people who don't pick their healer job based on it being a healer.

    i dont exactly disagree with you then, but i disagree that means that this job should have been a healer. Because we already have 3 jobs that fit the healer/caster archetype, but we only have 2 that fit the ranger archetype. As for truely unique and different healers, i dont think they want to develop any unique healers.

    and i am not sure most of the people who currently play healers would want to play something like that
    (1)
    Last edited by Physic; 03-28-2019 at 05:29 AM.

  2. #412
    Player
    cicatriz313's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    428
    Character
    Fayt Azuresky
    World
    Midgardsormr
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Fland View Post
    We're not talking about why yoshi-p add another ranged dps.

    The person I was responding to make a comparison of how if a person who doesn't like healing won't like any sub-type of healing versus a person who don't like melee might like ranged.

    I said it's not equal comparison, and I've explained why.
    The person's original point is that DPS don't all play the same and that's why they differentiate between them all. And I just proved that the devs do differentiate between them all. The point of him adding dps to each role equally is because they all play differently and therefore gain equal consideration. Apparently the devs don't think the same about healer "subtypes" if there are any, and therefore you can't compare "healer" to "dps".
    (1)

  3. #413
    Player
    rachcouture's Avatar
    Join Date
    Nov 2014
    Posts
    328
    Character
    Taylor Swiftsong
    World
    Mateus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Physic View Post
    no, i do not, i am not picking my job because it is a dps, i am picking it because it is melee and has intricate combos, and martial theme.
    Then why not also play WAR, since it has a fairly complex, DPS-style rotation?

    For most people, role comes first, then flavor second. Why should the DPS role have 10 options, while tanks have 4, and healers bottom out at 3? Even with 2x the DPS required per duty, that still doesn't come out as anything other than unfairly biased.

    Quote Originally Posted by cicatriz313 View Post
    The person's original point is that DPS don't all play the same and that's why they differentiate between them all. And I just proved that the devs do differentiate between them all. The point of him adding dps to each role equally is because they all play differently and therefore gain equal consideration. Apparently the devs don't think the same about healer "subtypes" if there are any, and therefore you can't compare "healer" to "dps".
    Healers and tanks also all play differently, but they're not differentiated any other way. Neither are DPSes in party comp. This argument just isn't valid.
    (7)

  4. #414
    Player Sesera's Avatar
    Join Date
    Oct 2016
    Posts
    346
    Character
    Komi Shouko
    World
    Zodiark
    Main Class
    Dancer Lv 62
    Quote Originally Posted by Fland View Post
    We're not talking about why yoshi-p add another ranged dps.

    The person I was responding to make a comparison of how if a person who doesn't like healing won't like any sub-type of healing versus a person who don't like melee might like ranged.

    I said it's not equal comparison, and I've explained why.



    And as I explained, when you compare between sub-type of DPS, then the equivalent would be to compare between sub-type of healer.
    The person I was responding to make a comparison of a person who like healing (as in healing in general), so the equivalent would be a person who like dps-ing.

    If you don't pick your dps class based on it being a dps, then you can say the same for other people who don't pick their healer job based on it being a healer.
    They aren't healer if they don't pick a job because it's a healer.

    Healer will pick a healing class because it is a healing class.

    A "DPS" won't pick a Black mage because it is a DPS but either because it's a caster or a black mage.
    (0)

  5. #415
    Player
    cicatriz313's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    428
    Character
    Fayt Azuresky
    World
    Midgardsormr
    Main Class
    Rogue Lv 80
    Quote Originally Posted by rachcouture View Post
    Healers and tanks also all play differently, but they're not differentiated any other way. Neither are DPSes in party comp. This argument just isn't valid.
    Except it is, because the game is literally designed around it. So... not sure what you think valid means.
    (1)

  6. #416
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by rachcouture View Post
    Then why not also play WAR, since it has a fairly complex, DPS-style rotation?

    For most people, role comes first, then flavor second. Why should the DPS role have 10 options, while tanks have 4, and healers bottom out at 3? Even with 2x the DPS required per duty, that still doesn't come out as anything other than unfairly biased.



    Healers and tanks also all play differently, but they're not differentiated any other way. Neither are DPSes in party comp. This argument just isn't valid.

    i have played war, its damage combo isnt that intricate, and its mitigation style is kind of lame, but yes, war is closer to a class i might play than black mage. And thats my point. The idea that every person the op and others considers to be dps, is getting new toys when ever a class comes out that has dps in the name is not accurate.


    for most people role does not come first, except for healer, because the archetype is actually the extremely tied to the role. You think people who want bard play it for dps? no it has the lowest dps, they play it for support/theme/Playstyle.
    (0)
    Last edited by Physic; 03-28-2019 at 05:38 AM.

  7. #417
    Player
    rachcouture's Avatar
    Join Date
    Nov 2014
    Posts
    328
    Character
    Taylor Swiftsong
    World
    Mateus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by cicatriz313 View Post
    Except it is, because the game is literally designed around it. So... not sure what you think valid means.
    'Designed around' is a bold claim when the character class list used to not be split at all outside of DoW, DoM, and DoH/L.
    (3)

  8. #418
    Player
    Fland's Avatar
    Join Date
    Apr 2015
    Posts
    357
    Character
    Fraemoht Grehaerzsyn
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by cicatriz313 View Post
    Apparently the devs don't think the same about healer "subtypes" if there are any, and therefore you can't compare "healer" to "dps".
    They don't divide the healers into sub-type (yet) because there isn't yet enough variety for them to do so.
    I'd love for healer to have 10 different jobs, magical and physical, melee and range, enough varieties that SE can also divide them into sub-types.
    But we are still stuck with our current 3 healers (which I guess technically we can group them into "caster healer" sub-type) for another expansion.

    We can't say the dev don't think the same about healer sub-types until there are enough varieties of healers.

    Quote Originally Posted by cicatriz313 View Post
    Except it is, because the game is literally designed around it. So... not sure what you think valid means.
    Yes, the game is designed around the trinity of tank, healer, and dps.
    I don't think the dev generally design a trial or a raid around a party has specific sub-types of dps (UwU is the exception I guess).
    (9)
    Last edited by Fland; 03-28-2019 at 05:51 AM.

  9. #419
    Player
    cicatriz313's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    428
    Character
    Fayt Azuresky
    World
    Midgardsormr
    Main Class
    Rogue Lv 80
    Quote Originally Posted by rachcouture View Post
    'Designed around' is a bold claim when the character class list used to not be split at all outside of DoW, DoM, and DoH/L.
    It doesn't matter what the character class list USED TO say. Like that means nothing. What matters is we have the director of the game literally stating he wants to equalize subroles with giving them jobs (designing the game around it), therefore he gives them equal importance because he knows that players do not equate all dps the same. Since we have the director giving his actual opinion, it's not a bold statement.
    Quote Originally Posted by Fland View Post
    They don't divide the healers into sub-type (yet) because there isn't yet enough variety for them to do so.
    Yeah, that doesn't change the fact that currently dps have that variety. And therefore, like you just said, DPS as a role is different than HEALER as a role and therefore it's not a good comparison to say that DPS have 10 options to choose from because DPS is all similar while healers only have 3. It's, like Yoshi laid out, 3-4 per type.
    (1)
    Last edited by cicatriz313; 03-28-2019 at 05:42 AM.

  10. #420
    Player
    LadyKairi's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    553
    Character
    Kaja White
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by cicatriz313 View Post
    How do you guys not understand how hypocritical this statement is? If you get bored of the healing playstyle you can change your job too! There's nothing stopping you! If you don't agree with that, don't say it to dps. As a melee player, I do not enjoy other types of dps. It's that simple. Again, I agree that healers deserve variety but you can't say that healers deserve to have variety and in the same post say that dps aren't varied. If you're being minimal and saying dps is just taking a boss's hp down, that makes everyone's job a DPS.
    Omfg... you have people who only prefer the dps role. They decide they like the melee playstyle and just don’t want to play the melee jobs. They then have the options to go physical ranged or caster. Then you have people who only like only/primarily the healer role. We get tired of playing caster healer, we don’t have anything else. We are stuck with the same playstyle within our role. I have other jobs I could play sure, but they are not my preferred role. No one should have to go out of their preferred role just to mix up how we play. Dps aren’t expected to do that. They get all kinds of new playstyles.

    You may prefer melee, but if you wanted to move out of that for something new while staying within the dps role, you have options. How have I said dps aren’t varied when I’m sitting here SAYING dps has a wide variety and healers just want the same (and not even to that extent, just SOMETHING)? And whether you like it or not, sub roles do not mean they aren’t dps. Period. Their job among them is the same, and that is “kill the enemy”. You also have smaller jobs like buffing/debugging, but your primary job is reducing the hp bar. If you don’t do that, you get kicked. The healer’s primary job is to HEAL. We may not get to do a lot of it due to bad content design, but our main job is still to keep people alive. We also have smaller jobs like dealing damage and buffing/debuffing. People typically pick their jobs based off of whether it’s a tank/healer/dps in mmos, then go for the sub role they prefer from the main role.
    (16)

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