Quote Originally Posted by Physic View Post
no, i do not, i am not picking my job because it is a dps, i am picking it because it is melee and has intricate combos, and martial theme.
Then why not also play WAR, since it has a fairly complex, DPS-style rotation?

For most people, role comes first, then flavor second. Why should the DPS role have 10 options, while tanks have 4, and healers bottom out at 3? Even with 2x the DPS required per duty, that still doesn't come out as anything other than unfairly biased.

Quote Originally Posted by cicatriz313 View Post
The person's original point is that DPS don't all play the same and that's why they differentiate between them all. And I just proved that the devs do differentiate between them all. The point of him adding dps to each role equally is because they all play differently and therefore gain equal consideration. Apparently the devs don't think the same about healer "subtypes" if there are any, and therefore you can't compare "healer" to "dps".
Healers and tanks also all play differently, but they're not differentiated any other way. Neither are DPSes in party comp. This argument just isn't valid.