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  1. #1
    Player
    Fland's Avatar
    Join Date
    Apr 2015
    Posts
    357
    Character
    Fraemoht Grehaerzsyn
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by cicatriz313 View Post
    Apparently the devs don't think the same about healer "subtypes" if there are any, and therefore you can't compare "healer" to "dps".
    They don't divide the healers into sub-type (yet) because there isn't yet enough variety for them to do so.
    I'd love for healer to have 10 different jobs, magical and physical, melee and range, enough varieties that SE can also divide them into sub-types.
    But we are still stuck with our current 3 healers (which I guess technically we can group them into "caster healer" sub-type) for another expansion.

    We can't say the dev don't think the same about healer sub-types until there are enough varieties of healers.

    Quote Originally Posted by cicatriz313 View Post
    Except it is, because the game is literally designed around it. So... not sure what you think valid means.
    Yes, the game is designed around the trinity of tank, healer, and dps.
    I don't think the dev generally design a trial or a raid around a party has specific sub-types of dps (UwU is the exception I guess).
    (9)
    Last edited by Fland; 03-28-2019 at 05:51 AM.

  2. #2
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Fland View Post
    They don't divide the healers into sub-type (yet) because there isn't yet enough variety for them to do so.
    I'd love for healer to have 10 different jobs, magical and physical, melee and range, enough varieties that SE can also divide them into sub-types.
    But we are still stuck with our current 3 healers (which I guess technically we can group them into "caster healer" sub-type) for another expansion.

    We can't say the dev don't think the same about healer sub-types until there are enough varieties of healers.
    i think they would have built at least one of the healers differently if that was the case. Astro could have been a predictive gambling type healer if that was the case, fitting its theme, but instead they opted to make it pretty much the same with a few differences in its support skills. Its concepts of fate, chance etc are an afterthought in its main rotations.

    i doubt this was accidental


    Quote Originally Posted by Sesera View Post
    Of course they are all labeled as DPS unless you want to wait even longer to enter dungeons and the game forces you to do them with specifics roles.

    It is not about they aren't dps it is about they aren't picked because they are DPS.
    you hit the nail on the head, the classifications of healer and tank are made for duty finding and simplification of grouping. not as co equal representations of what players want to fantasy roleplay/game as.
    (0)
    Last edited by Physic; 03-28-2019 at 05:47 AM.