Hot/Shield/direct healing playstyle is like a black mage hardcasting vs a summoner putting dot not like ranged/melee/caster.So in your opinion are Pure/Regen (WHM/Diurnal AST) and Shielder/Mitigation (SCH/Noct AST) considered different playstyles? Certain healer regens and shields don't stack which means there is an implied division or does this playstyle thing only apply when we are justifying dps additions?
I'm in agreement on your point of healers should get ways to differentiate. That could very well be how they want to change healers out of shield/straight heal mode. That doesn't really have any bearing on what I said though. I don't think it was a matter of taking dancer away from healers, I am sure people WANTED it from the leaks that dancer was coming, but really your own expectations set up your own disappointment with that. But yeah no, dps don't play largely the same, that's false.In the world of XIV we (healers) only play the same because the dev team didn’t give us the luxury that you dps do. Variety. At the end of the day all dps are like healers in the sense they all accomplish their main goal: to lower a boss’s hp or to raise the hp of allies. All dps are the same at the core, the devs just gave you some options to accomplish your primary goal in different ways (some with some extra spices like buffs). We healers don’t have that variety. We WANT variety. We WANT different means to heal people (and do damage) like dps have to kill monsters. We WANT melee, ranged physical, whatever healers. Dps shouldn’t be the only ones who even get that variety. And yes there are ways to mix it up for healers and tanks and make jobs that allow us to accomplish our primary goals in different ways.
THAT is why some of us are upset with dnc dps instead of healer. Dnc could’ve given us a whole new experience with it that was actually unique in the way it healed and did damage, and that is what we are starving for. Good on you that you ranged physical players got a new job, it’s just it’s depressing to watch dps continuously getting new jobs to increase their variety, while healers are stuck healing the same and all being casters and having very slight differences.
Dps largely play the same, just like healers, if you really look at it. Again, dps just get options to make it feel like you don’t. It’s just blaringly obvious on healers because we weren’t blessed with that opportunity.
Affront and slight can be used as synonyms. At least according to the thesaurus. Definitions are fairly close, with slight having affront in one of its definitions.Yeah, I didn't say affront, it's not a word I use so that is why I said you are using those words not me. Affront has a higher negative connotation than the words I used. You are likely inferring more outrage than I am actually putting on it was my point.
Is this the only thing from my post you are replying to? O.o
I don't see the point in this....you don't have anything more constructive to say?
Also, you do tend to focus a lot on the question: how would you feel if dps didn't get a job for 6 years.
To that, it wouldn't bother me. I only have 1 dps job I enjoy, out of the 9 currently available, with several I would play having quirks that make them unplayable to me. Tanks getting new jobs this expansion and in 3.0 also did nothing for me, I didn't like how drk played then, and gunbreaker does not interest me. In that line, I have 1 out of now 4 tanks that I enjoy. And that one gives me little enjoyment now, as tanking is just glorified dps these days
I also edited the last post of mine you responded to, which you probably missed. There is a lot more there than in your quote.
Last edited by Valkyrie_Lenneth; 03-28-2019 at 02:35 AM.
I am disappointed that we aren't getting a new healer, but, I will be okay with it if they actually make good changes to healers in 5.0. If they don't even give healers that, then... I don't know.
I don't think healer balance is that bad right now. Certainly not bad enough to delay a new healer job. Any balance there was would immediately change once they release a new one, regardless.
I think this is one of the reasons healers are on edge right now. We know nothing about balance or battle changes at this point. Given how things were at the beginning of Stormblood with SCH and WHM, I can see why some might be worried.Actually this I heavily agree with but healing wasn't even addressed at the fanfest or else the healer community wouldn;t be in the uproar that it is. The only confirmation we got at all was "no healer", and white mage being easier to play than it already is despite the glaring flaws.
Last edited by Evumeimei; 03-28-2019 at 02:29 AM.
So it's only a different playstyle if we get a healer that has a gun that shoots medic shots or a melee healer? Lowering incoming damage vs reactive healing are not considered different playstyles?
I guess AST was never a new healer then "playstyle"-wise which puts us even further into the red.
Last edited by Vaer; 03-28-2019 at 02:32 AM.
From what Yoshi-P says, it's that they have them split into types that are not conducive to progress if that makes sense. Whm is a "pure healer" type, which is currently bad, as they mostly have gcd heals with few ogcd skills, meaning they sacrifice dps to heal, unlike ast and sch, who have a lot more ogcd healing, as well as party utility they bring in terms of increasing party dps. Healers need fundamental change. They though they could fix them while keeping the types in 4.0, but that plan failed.I am disappointed that we aren't getting a new healer, but, I will be okay with it if they actually make good changes to healers in 5.0. If they don't even give healers that, then... I don't know.
I don't think healer balance is that bad right now. Certainly not bad enough to delay a new healer job. Any balance there was would immediately change once they release a new one, regardless.
What... are you talking about? The point they're making is that healers AREN'T that different. No, AST wasn't a new "playstyle" but it was indeed a new healer. No one said new jobs had to be new playstyles. It doesn't put you further in the red. I get you're trying to be smart but maybe get the ideas down first.So it's only a different playstyle if we get a healer that has a gun that shoots medic shots or a melee healer? Lowering incoming damage vs reactive healing are not considered different playstyles?
I guess AST was never a new healer then "playstyle"-wise which puts us even further into the red.
It wasn't equating anything, they were saying that comparatively shields vs pure healing is similar to long casts vs dots in playstyle, they're both still jobs that fit into the same subtype. (Not that I agree or disagree) But really you're not confused, just trying to be a smartass.
About reactive vs proactive I agree, if Yoshi wanted to make them into their own subtype and give them different role actions based on that, I wouldn't mind it. But that's not what you were talking about. You were saying AST doesn't count as a new healer being snarky. And you were wrong.
But again, that's his point. Healing isn't about new playstyles since in his opinion they're similar, so getting AST is still getting a new healer regardless of playstyle. That was the first thing I said. And isn't AST one of the more popular healers?
Last edited by cicatriz313; 03-28-2019 at 03:45 AM.
I was a bit confused since they are equating hardcasting and dots, to shield healing and pure healing which are not the same thing. So it seems like their definition is a healer has to be melee or a non-hardcasting healer to be a new category.What... are you talking about? The point they're making is that healers AREN'T that different. No, AST wasn't a new "playstyle" but it was indeed a new healer. No one said new jobs had to be new playstyles. It doesn't put you further in the red. I get you're trying to be smart but maybe get the ideas down first.
They are not. Shields are proactive and Pure healing is reactive.. To me they play completely differently. And yes, it is confusing when you equate hardcasting and dots to a shield healer playstyle and a pure healer playstyle.
New in a sense that if pure healer and shield healer aren't playstyles (according to the person I'm replying to), AST while technically a new job brought even less to the table healing wise which is another reason why people are annoyed.
Last edited by Vaer; 03-28-2019 at 03:12 AM.
Once again just because there is caster and melee dps doesn't mean players who play ranged shall be left alone.In the world of XIV we (healers) only play the same because the dev team didn’t give us the luxury that you dps do. Variety. At the end of the day all dps are like healers in the sense they all accomplish their main goal: to lower a boss’s hp or to raise the hp of allies. All dps are the same at the core, the devs just gave you some options to accomplish your primary goal in different ways (some with some extra spices like buffs). We healers don’t have that variety. We WANT variety. We WANT different means to heal people (and do damage) like dps have to kill monsters. We WANT melee, ranged physical, whatever healers. Dps shouldn’t be the only ones who even get that variety. And yes there are ways to mix it up for healers and tanks and make jobs that allow us to accomplish our primary goals in different ways.
THAT is why some of us are upset with dnc dps instead of healer. Dnc could’ve given us a whole new experience with it that was actually unique in the way it healed and did damage, and that is what we are starving for. Good on you that you ranged physical players got a new job, it’s just it’s depressing to watch dps continuously getting new jobs to increase their variety, while healers are stuck healing the same and all being casters and having very slight differences.
Dps largely play the same, just like healers, if you really look at it. Again, dps just get options to make it feel like you don’t. It’s just blaringly obvious on healers because we weren’t blessed with that opportunity.
You (healers) really need to stop seeing "dps" like tanks and healers.
Both tanks and healers want to play the healing role or the tank role.
However for "dps" its different they don't want to play the dps role but rather a specific job (like a black mage) or a specific role like "melee" and when it comes to specific role some jobs might not suit the player playstyle.
I wrote 6 paragraphs to him about his reply to me, and it seems we are all choosing to argue about one sentence and what words were used lol, like I said why is he focusing on that when it has little to do with the topic or all the other things I replied to him with????
I simply didn't want him to misunderstand and that my connotation was actually lighter than he was implying, and that was the only reason I mentioned it. It was like 1% of my entire reply to him. So, I asked him like why he didn't reply to anything else I said.
Yet here we are cherrypicking like "you used this word, you're wrong you didn't use it", like...okay? I was only explaining that it wasn't meant to imply huge outrage? Are we that desperate to be right about something here? You guys are confusing me on how we are arguing about a single word.
That is okay for you, obviously I don't agree and have a different opinion on what is fun for me.
I already explained this to the "affront" guy so there isn't really much more to say than most people do care about new jobs, you are in the very few who don't.
Last edited by Miste; 03-28-2019 at 02:46 AM.
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