Results 1 to 10 of 627

Hybrid View

  1. #1
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Miste View Post
    It's my opinion they shouldn't look at them as individual roles if it causes an entire section of the trinity to be ignored for 6 years and get no new jobs.

    I'm not sure why certain people don't understand that you can have an opinion about a fact.

    Like if I have to give an example for you guys to understand I can....like it is a fact that SE held the NA fanfest in Vegas, but I can have the opinion that I want them to hold it somewhere farther north and central so as a Canadian it wouldn't be such a long distance trip to attend it.

    Just like it might be a fact they are separating dps into sub roles or individual roles, but I can have the opinion that they shouldn't be doing that if it causes healers to be ignored for 6 years.
    can i be blunt one second? the fact you are bothered by the fact that the role you have decide to play don't get a new jobs is a thing, begin to throw argument that are barely argument for justify the fact that healer was needing a new jobs, when people did come and explain, why they haven't done this. is....i have no nice word for say it...
    let's stay civil.
    right now, healer jobs have a massive trouble and we don't talk of balance trouble that make a jobs subpar of the other in raid content.... no we talk of identity trouble... on three job.... you have one that litterally are the two other jobs with less to do. (worst it seems yoshida think the white mage is too hard, is not too hard, it's too bland and lack a lot of tool for be unique).
    i did seen people come and say: "yes but dark knight is not balanced, then why add a tank" a balance trouble can be fixed.... but even if the dark knight is less desirable it is different of the two other tank... i will not play dark knight, like i play war or pld (and yes i have the three level up)

    right now, yoshida and is team did decide to focus on try to work on the healer already present before add another one in the mix... because the healer more than another jobs, need a good work.
    and since ranged physical had only 2 jobs they did decide to make the dancer a ranged one... but in the end, dancer is not a magical job, then it was not possible to be a caster jobs (healer or dps) and they had added enough melee job for now. logical choice...

    and even if for you dps is for everything else... i invite to try to play final fantasy 14 like it's means to be played.... not focus on one job or on one role and try different role.... caster dps are not played like a ranged physical dps or like melee dps... even in melee dps you don't play them the same way. each have a role different and if the game separate them it's for a good reason.... because yes, in the game they are split into 3 type of dps:
    - melee dps: sam, mnk, nin, drg
    - ranged dps: brd, mch
    - caster dps: smn, blm, rdm
    and how we know it? the limit for this three group are different, if the dps was only one role they will have only one type of lb. even how the matchmaking work is means to split melee and ranged dps... all in all, it's frustrating for you to not get a new job in your favorite role... but it don't means you have get nothing too, you are not forbidden to try the new jobs and maybe... i say maybe, you will enjoy them. the game offer the chance to be able to play every jobs with one character, everytime i see someone saying : "oh i only play this job or this role"
    i feel this people don't understand the true value behind this game.... don't get me wrong, i don't say that you have not the right to play only healer, only it's sad to think we have a game that allows us to experience every job with one character and not use it. i try to play every job at a certain point even if i say i'm more a tank/melee player. and with every expansion i try new jobs, i try to see the difference into jobs and try to find if they are fun for me. and before stormblood the two jobs i was hating by example was brd and whm.... and with stormblood it's mch and whm (yes whm is by far the jobs that need a very important rework, not because it's hard, but because it's boring without anything that make it unique.)

    all i try to say it's instead to outcry about the lack of new jobs healer for this expansion what will not change.... maybe try to offer concept about the type of healer you want they add, how it can be play, what type of weapon, what they will have that make them unique in comparaison of the 3 other healer present...
    (1)

  2. #2
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by silentwindfr View Post
    right now, yoshida and is team did decide to focus on try to work on the healer already present before add another one in the mix... because the healer more than another jobs, need a good work.
    Not "right now." This healer balance problem isn't a new thing, it's actually been this way for 4 years. They've been trying to fix this problem for 4 years. Some games don't even last 4 years. Sorry, people are gonna be annoyed if after 4 years it's the same 'ol same 'ol but balance excuse.

    3.0: AST released as a reduced potency half and half, higher support healer - disaster; they spent the beginning of HW buffing it to general playability. This displaced WHM. They spent the remaining HW time buffing noct sect desperately trying to dislodge SCH from the shielder spot (so they could be paired with a WHM, 2 birds with 1 stone), didn't really work.

    "No new healer because we are going to spend SB balancing them better."

    4.0: SCH released with higher mp costs (if I had to guess it was a balancing compromise to reign in the fairy since it got tether, too bad tether was clunky and a pain to use) - same disaster, different job - spent the beginning of SB reverting the changes. WHM got lilies we don't really have to talk about that, they had to immediately fix plenary and then were pretty much ignored until the very end where they got a bunch of bones. AST got their cards gut when SCH was still being buffed, then a QoL cast time reduction which increased their dps due to lower clipping put them back in the spotlight.

    "No new healer because we are going to spend SBh balancing them better." I am not really surprised this excuse isn't being accepted again.

    Ironically, MCH IMO has actually had an even worse time balance wise than AST.

    Btw, just because people are unhappy with a role not getting a job doesn't automatically mean that that role is the only role they play...
    (14)
    Last edited by Vaer; 03-27-2019 at 02:15 PM.

  3. #3
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Vaer View Post
    Ironically, MCH IMO has actually had an even worse time balance wise than AST.

    Btw, just because people are unhappy with a role not getting a job doesn't automatically mean that that role is the only role they play...
    Hell I'm /extremely/ excited and happy with DNC being Ranged DPS and I'm still kinda annoyed by the continued excuses. Though it's softened some with the news of the rework but will likely never edge towards optimism until I actually can play around with the classes in 5.0. I am curious how they're going to deal with the MCH problem however. If ever there was another red-headed step child class in this game, MCH would be it.
    (2)