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  1. #371
    Player
    Thoosa's Avatar
    Join Date
    Apr 2017
    Posts
    329
    Character
    Thoosa Starburst
    World
    Lich
    Main Class
    Black Mage Lv 90
    It would be interesting to know what percentage of people play tank, healer and dps. I would not be surprised if the results say a majority play dps and 10 or 5% play tanks and healers.

    No doubt this would have led to their decision to make the Dancer as a dps.

    When I first started playing, my first role was a dps (blm) so I would imagine that part of their decision was to attract more players and an easy way to ease them in would be to play dps? I don’t think many people start as a healer if this is their first mmo?
    (0)

  2. #372
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    The various people bashing down Miste's opinion would do well to consider the following:

    Stormblood was disastrous for healers. All 3 jobs took a step back with 4.0's release, some significantly.

    The comment a few pages back saying that most of 4.0's healer changes were ok is absolutely laughable. Scholar quite literally got gutted like a fish, the level jump obliterated the fairy's scaling once again, MP costs spiralled whilst MP pools plummeted, it's key new mechanic was buggy and unreliable. Oh and to add insult to injury, it couldn't even properly AoE in dungeons any more. WHM fared better in that it had a shiny new cool down (thin air) that was legitimately useful and worked well in actual play. The rest of it's new SB kit was somewhere between problematic and outright ignorable though. Even AST didn't come out of this mess cleanly, with the card gauge adding a wealth of QoL regressions mainly centring around hotkey bloat and the inability to click off cards.

    I'm not angry because DNC isn't a healer. I'm angry because we've been in this exact position before. And on that occasion, SE said they would spend the time refining and fixing healers. What we got was the mess I've already stated above and all the signs we've seen so far point to Yoshida's team either being in outright denial of current healer issues or simply being clueless and unwilling to invest the time and effort into figuring out what to do about it. Nor are they willing the engage with the community to reassure us that they've learned from the mistakes of 4.0 and have worked to correct this.
    (13)

  3. #373
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Miste View Post
    I'm unhappy there is no new healer job, whether or not I like the other healers available has nothing to do with it. I still like getting new jobs in my favourite role to play just like a lot of other people do. Maybe they'll add something I love more than the ones we have now? How will I know unless I get something new to play?

    I never described it as "an affront" so those are your words, not mine. I do feel 6+ years with no new healer job is just plain crazy though, it is an entire section of the trinity and this game's battle design is the trinity system.

    Like I said before, imagine they added no new DPS jobs for 6 years and only added tanks and healers, a lot of people (even if you wouldn't) would be starting to get very confused and be questioning why and likely getting a bit upset.

    I mean it isn't like I am being unreasonable and it is 6 months out of HW where we just got AST and I am demanding we get another job already. Healers have waited patiently for 4 years for a new job, we have also had a lot of balance issues that the FFXIV team doesn't seem to want to spend enough time on to fix it.

    They don't have a good track record right now so their lack of explanation, attention, and care towards healers is starting to alarm some people.

    It's not like we have not given them time, chances, and benefit of the doubt. I think a lot have. It is starting to boil over though and I don't think it is unreasonable that healers want a better ratio than 3:0, like I said even 3:1 I am okay with.
    either tanks healers or rangers were going to be waiting 6 years. if they didnt add red mage, casters would have been waiting even longer, since summoner was the last caster before that. If they didnt add samurai, melee would be waiting longer.

    roles are not class archetypes, dps is a catch all that basically means it is not a pure healer or tank. look at blue mage, it is far from being just about dps, but is categorized as dps. Bard is right next to whm in dps for most of its lifespan, but it has a lot of support. it is called dps.

    you keep going to roles, yes it would be weird if they released no dps for 6 years, because dps is like 4-5 different playstyles/themes. healer is currently just 1 playstyle.

    let me try to illustrate this from the otherside.

    lets say they created a "healer" who melees and basically gives all players damage immunity barriers based on how much dps they are doing, While players are within 10 yalms they heal over time based on their defense stat.

    or lets say they add a "healer" which gives each player within 30 yalms the ability to heal itself. Would that satisfy most peoples desire to play healer, though its mechanically performing the healing role?

    What about a "tank" who puts enmity and defense on another player?

    the roles are mechanical for the purpose of forming a working party in an automated system, they dont define what type of class some one wants to play. Thats why it doesnt make sense to keep bringing up dps like they are interchangeable from a player desire stand point.


    i think its fair to say you feel healer needs priority, or they should come up with a new system for jobs, such that the wait time is lower between similar archetypes. (perhaps jobs that can change roles)

    but the argument that dps has a lot of jobs isnt a good one, because dps is not generally interchangeable for players.
    (3)

  4. #374
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Physic View Post
    you keep going to roles, yes it would be weird if they released no dps for 6 years, because dps is like 4-5 different playstyles/themes. healer is currently just 1 playstyle.
    If healer only has just ONE playstyle by your logic, and DPS have 4-5 different playstyles/themes, then even based on your opinion on this... healers deserve more.

    So, yes they should have added a new healer in 5.0.


    Quote Originally Posted by Physic View Post
    but the argument that dps has a lot of jobs isnt a good one, because dps is not generally interchangeable for players.
    That is your opinion.

    I disagree with your opinion.

    Not much else to say since I've already stated a lot of times what my opinion is about this.
    (12)

  5. #375
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Physic View Post
    you keep going to roles, yes it would be weird if they released no dps for 6 years, because dps is like 4-5 different playstyles/themes. healer is currently just 1 playstyle.
    So in your opinion are Pure/Regen (WHM/Diurnal AST) and Shielder/Mitigation (SCH/Noct AST) considered different playstyles? Certain healer regens and shields don't stack which means there is an implied division or does this playstyle thing only apply when we are justifying dps additions?
    (5)
    Last edited by Vaer; 03-28-2019 at 01:44 AM.

  6. #376
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Physic View Post
    but the argument that dps has a lot of jobs isnt a good one, because dps is not generally interchangeable for players.
    This just seems like a lazy excuse. If you don't like one dps, you have 10 others to pick from. If you don't like one healer you have 2. WHM and SCH have been there since 2.0. Five years and only one shake up for the healers. Soon to be 7 years.
    (11)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #377
    Player
    cicatriz313's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    428
    Character
    Fayt Azuresky
    World
    Midgardsormr
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Vaer View Post
    So in your opinion are Pure/Regen (WHM/Diurnal AST) and Shielder/Mitigation (SCH/Noct AST) considered different playstyles? Certain healer regens and shields don't stack which means there is an implied division or does this playstyle thing only apply when we are justifying dps additions?
    If that's how they decide to start changing the game, sure! But I'm not going to argue for that because they already said that's not working. Honestly, might as well move on from the "dps are/aren't clumped together" point because neither side is willing to change. Kind of pointless to keep making the same posts over and over, I've probably reiterated that point like 10x by now just by myself.
    Quote Originally Posted by Deceptus View Post
    This just seems like a lazy excuse. If you don't like one dps, you have 10 others to pick from. If you don't like one healer you have 2. WHM and SCH have been there since 2.0. Five years and only one shake up for the healers. Soon to be 7 years.
    Again, that's like telling healers to roll a dps. That's how differently jobs play from each other. And I haven't stooped low enough to tell people who are upset to roll DPS.
    (0)
    Last edited by cicatriz313; 03-28-2019 at 01:57 AM.

  8. #378
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    718
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Miste View Post
    I never described it as "an affront" so those are your words, not mine.
    From your OP:

    but this feels like a pretty bad slight towards your loyal fans that love and main healers who also support your game
    (2)

  9. #379
    Player
    LadyKairi's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    553
    Character
    Kaja White
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by cicatriz313 View Post
    And yeah, your idea of separating healers is ridiculous because healers largely play the same. The jobs that exist do not. If you don't see that, you're purposefully not looking at it. Who knows though, maybe that's how they'll change the job.
    In the world of XIV we (healers) only play the same because the dev team didn’t give us the luxury that you dps do. Variety. At the end of the day all dps are like healers in the sense they all accomplish their main goal: to lower a boss’s hp or to raise the hp of allies. All dps are the same at the core, the devs just gave you some options to accomplish your primary goal in different ways (some with some extra spices like buffs). We healers don’t have that variety. We WANT variety. We WANT different means to heal people (and do damage) like dps have to kill monsters. We WANT melee, ranged physical, whatever healers. Dps shouldn’t be the only ones who even get that variety. And yes there are ways to mix it up for healers and tanks and make jobs that allow us to accomplish our primary goals in different ways.

    THAT is why some of us are upset with dnc dps instead of healer. Dnc could’ve given us a whole new experience with it that was actually unique in the way it healed and did damage, and that is what we are starving for. Good on you that you ranged physical players got a new job, it’s just it’s depressing to watch dps continuously getting new jobs to increase their variety, while healers are stuck healing the same and all being casters and having very slight differences.

    Dps largely play the same, just like healers, if you really look at it. Again, dps just get options to make it feel like you don’t. It’s just blaringly obvious on healers because we weren’t blessed with that opportunity.
    (12)

  10. #380
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Andevom View Post
    From your OP:
    Yeah, I didn't say affront, it's not a word I use so that is why I said you are using those words not me. Affront has a higher negative connotation than the words I used. You are likely inferring more outrage than I am actually putting on it was my point.

    Is this the only thing from my post you are replying to? O.o

    I don't see the point in this....you don't have anything more constructive to say?
    (5)

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