Quote Originally Posted by QT_Melon View Post
That was even before Blue Mage was a thing.
Power Leveling is also a thing.

Still no impact on your game unless you are not able to hit the tagged mob. But guess what. Even if your cast doesn't technically hit a monster due to server tick, you gain XP I guess we should call those people cheaters too because they didn't actually hit the mob on our end/eyes.

But you were complaining about AFK people. This job was meant to level quickly and SE has said it wasn't something they're going to punish players for (changing jobs), talking about it is frankly useless. I don't even understand why people care so much again, it's so much crying over something again that has basically 0 impact. I guess I'd understand if it were like the Zodiac weapons where it was night impossible to get something done that shouldn't take too long due to people fighting over a mob, but the experience gain had so little impact on others, too many zones and opportunities to level in a short amount of time.

Carried is definitely hyperbole, since the kit was more about acquiring spells and you needed 50 content to get quite a few of them - not just the primals.

Yes which both of you are saying you don't care but still using it in discussion which is actually counter productive in itself, but fair point on your behalf.
Where am I complaining? I didn't level BLU, it didn't effect me personally. But if someone claims they'd like to see more content like this, hold up a second - it's broken af and I'm just pointing out some issues why. The EXP system was not well thought out, I assume the main reason why they wanted open world EXP is to not clog DF up with everyone trying to level BLU. But actual execution made the process pretty cheap. How is sitting around while 1 or 2 lv70s kill everything for you even fun? Cheap leveling system and cheap skill acquisition system with purposefully low learn rates to artificially lengthen the time it takes to complete the kit. And finally, pretty much everyone I know in game that has leveled BLU won't shut up about how their 130 potency is so "OP for group content", it's basically a meme at this point. #130potency

Look, people who enjoy BLU, good for you. My whole reason in even taking part of this discussion is because I want to see new FF jobs that aren't limited. I do believe the community will accept changes they need to make to certain specialty jobs in order to fit in to the existing system so that they can actually "main" their favorite FF jobs. That's what this game is supposed to be - YOUR Final Fantasy. Think about it for a second, would BLU as a normal job REALLY have caused as much uproar as this?