
Originally Posted by
Sandpark
Side content is side content like Raids, Saucer, Eureka, Fates. Things you can do but don't have to do. All content in this game has an end until the next patch or expansion comes outside tome grinding. I don't know why Blue is held to a higher standard, it's called limited.
Once you ding 70 on any job, got your BiS gear, it's basically done until the next patch or expansion. But you can't do what you can on Blue on other jobs. You can't quest all your skills, you don't get an open world kill bonus, you can't do the Carnivale, you have to be tank, DPS, or healer.
Was Blue implemented perfectly? No, or all these threads would not pop up. But it implements a new way of job progression whether people like it or not. If anything, it is a breath of fresh air. This game has tons of other jobs, but they all progress the same way. Same MSQ, same sidequest, same roles, same rules, and same dungeon progression. If you look past the flavor or glamour, you are basically following the same path minus unique job quest or flavor of skills. In offline games there is a thing called replay-ability. A game usually has that label when it offers unique ways to go from beginning to end. Dragon Age does that kind of thing with dialogue choices and origin stories, ESO with race stories.