You mean like some other current and popular games do in this day and age that are considered hard? Just because you don't like being punished for your mistakes, doesn't mean that death shouldn't have a consequence.
Crafting, soloing, unlocking jobs, doing some quests, missions, making gil didn't require parties at release. Heck with the right job, decent gear, and skill some jobs could solo relevant end game bosses and sold gear like this. As the game went on more activities opened up that went into solo play. Heck, pet jobs thrived for solo play. It's why people keep begging for something like beast master. They even did a better job at making the solo job being able to solo than FF14.
Sounds like you were over all bad at the game or never played it and are just speaking from second hand experience of someone that was bad at the game. The only thing that made FF11 like a second job was farming HNM's and finding a party if you didn't have any friends on the game, due to the lack of a auto group feature that made balanced parties. But anyone that knew a basic party composition or knew their way around the jobs usually could hit the max level of a job within a few days.
You mean like how people put up doing roulettes to get their gear? Because I can tell you right now most people don't like doing the same thr-- oh I mean two dungeons over and over again just to stay relevant. I'm pretty sure most would just like to have the gear after the first or second run and be done with it. But that's not how most MMORPG's work because they don't want the severs to be empty.
And to the OP, just no. As a FF11 player, this Blue mage is actually horrible. Lacking customization. Unique abilities and debuffs. The ability to properly fit into any role. The ability to actually do current content with your group and learn spells as you go. They need to get rid of the limited job idea and just go ahead and set it as a DPS with some type of utility because they are too afraid to actually do anything that is creative and make anything that requires the player to really think and the way it's set up, it basically already fits in line with the rest of the jobs. Maybe a bit lack luster DPS though.
As for those saying that this is new content. Just no. Restart the game, go grind in your fates where you gathered up multiple monsters and just aoe them down and then go and grind your mounts. As that's what they basically turned BLU into, and it is sickening to the core. The only "new" things are the animations, the learning system, and the Masked Carnival, which the last one really should have been the Battle Arena from FF7 put into the Golden Saucer for glam glam weapons that any job could have done.
FFXI experience here for content...
Dungeon with changing objectives each floor
Side event that requires a escort mission, not being detected by enemies, a hot and cold game, capture the flag style game, rescue prisoners...ect.
Dungeon that the player starts off with no equipment and as they progress through they have to pick which gear pieces they want, and then have to choose if they want higher rewards or more gear.
Dungeon that is a open zone, where a set of players take out particual monsters to gain particular stat boosts or abilities to help them along. Have a time constraint of some sort. Divde the monsters up by either giving better stats to progress, or higher equipment rewards.
That would be new...at least for this game. But we'll probably get the same thre-- I mean two dungeons, a 8 man raid and a 24 man raid. With something else that is tottally random thrown in at some point.


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