The only solo video I'm seeing is from T2.I was just stating I had fun on blue, and pointing out the fact that we ran through that 24 man dungeon like diarrhea in an old folks home. People have soloed coil. So I'm just saying.... couldn't solo coil on no dragoon... meaning blue is good if used right is all I'm saying.
And even then it was enrage strat, spamming white wind and Blood Drain.
Exciting.
Explain how that is an exploit? It was intentionally purposed that Blue Mages would gain levels quickly, I already said that. We're suddenly supposed to care about a class that really was intended as side content and has no impact on your game whatsoever that they gained 50 levels in a few hours? Unless someone is selling it via RMT, yeah we should care. I don't care if someone power leveling blue mages in an hour or two had some that went to make and eat dinner did the same, it's merely a formality that they did it. Especially since there's no difference with now and a jump potion, even less so since your chances of encountering a Blue in your DF is 0.Oh, I see now. I think, at least, since you didn't exactly specify what you found to be a hyperbolic statement. You must be referring to the "EXP exploits, afk BLUs getting carried by lv70s, and lol130 potency". I find all 3 claims quite true and factual, since I was there for 100+ runs/3-4 hours of Titan, Ifrit, Levi, Ramuh, and Garuda carrying BLUs as community service.
I stand by my statements as well. You can call it hyperbolic since you don't agree, doesn't really change the facts.
You can choose if you want to be in a preformed party with said person. Your interaction is likely to be 0 unless open world or you deciding to communicate with them.
I found your hyperbole in trying to use likes as some way in supporting arguments through the use of likes as creating a toxic environment.
Have well reasoned discourse please, if you don't want that kind of pettiness around here, don't bring more of it.
Last edited by QT_Melon; 01-24-2019 at 07:29 AM.
Killing a mob on your level 70 class, switching to BLU before the server tick registers damage so you get credit for the kill on BLU is absolutely an EXP exploit.Explain how that is an exploit? It was intentionally purposed that Blue Mages would gain levels quickly, I already said that.
I found your hyperbole in trying to use likes as some way in supporting arguments through the use of likes as creating a toxic environment.
Have well reasoned discourse please, if you don't want that kind of pettiness around here, don't bring more of it.
The hyperbolic argument about likes preceded my comment, please actually read the discussion and you will see that my comment was in direct response to someone else claiming "likes" are influencing the discussion and creating a toxic environment.
So you're saying BLU could've been farming their own skills the whole time, instead of requesting a lv70 or 2 to speed things up for them? Blasphemy!
Last edited by whiskeybravo; 01-24-2019 at 07:45 AM.
That was even before Blue Mage was a thing.Killing a mob on your level 70 class, switching to BLU before the server tick registers damage so you get credit for the kill on BLU is absolutely an EXP exploit.
The hyperbolic argument about likes preceded my comment, please actually read the discussion and you will see that my comment was in direct response to someone else claiming "likes" are influencing the discussion and creating a toxic environment.
Power Leveling is also a thing.
Still no impact on your game unless you are not able to hit the tagged mob. But guess what. Even if your cast doesn't technically hit a monster due to server tick, you gain XP I guess we should call those people cheaters too because they didn't actually hit the mob on our end/eyes.
But you were complaining about AFK people. This job was meant to level quickly and SE has said it wasn't something they're going to punish players for (changing jobs), talking about it is frankly useless. I don't even understand why people care so much again, it's so much crying over something again that has basically 0 impact. I guess I'd understand if it were like the Zodiac weapons where it was night impossible to get something done that shouldn't take too long due to people fighting over a mob, but the experience gain had so little impact on others, too many zones and opportunities to level in a short amount of time.
Carried is definitely hyperbole, since the kit was more about acquiring spells and you needed 50 content to get quite a few of them - not just the primals.
Yes which both of you are saying you don't care but still using it in discussion which is actually counter productive in itself, but fair point on your behalf.
Where am I complaining? I didn't level BLU, it didn't effect me personally. But if someone claims they'd like to see more content like this, hold up a second - it's broken af and I'm just pointing out some issues why. The EXP system was not well thought out, I assume the main reason why they wanted open world EXP is to not clog DF up with everyone trying to level BLU. But actual execution made the process pretty cheap. How is sitting around while 1 or 2 lv70s kill everything for you even fun? Cheap leveling system and cheap skill acquisition system with purposefully low learn rates to artificially lengthen the time it takes to complete the kit. And finally, pretty much everyone I know in game that has leveled BLU won't shut up about how their 130 potency is so "OP for group content", it's basically a meme at this point. #130potencyThat was even before Blue Mage was a thing.
Power Leveling is also a thing.
Still no impact on your game unless you are not able to hit the tagged mob. But guess what. Even if your cast doesn't technically hit a monster due to server tick, you gain XP I guess we should call those people cheaters too because they didn't actually hit the mob on our end/eyes.
But you were complaining about AFK people. This job was meant to level quickly and SE has said it wasn't something they're going to punish players for (changing jobs), talking about it is frankly useless. I don't even understand why people care so much again, it's so much crying over something again that has basically 0 impact. I guess I'd understand if it were like the Zodiac weapons where it was night impossible to get something done that shouldn't take too long due to people fighting over a mob, but the experience gain had so little impact on others, too many zones and opportunities to level in a short amount of time.
Carried is definitely hyperbole, since the kit was more about acquiring spells and you needed 50 content to get quite a few of them - not just the primals.
Yes which both of you are saying you don't care but still using it in discussion which is actually counter productive in itself, but fair point on your behalf.
Look, people who enjoy BLU, good for you. My whole reason in even taking part of this discussion is because I want to see new FF jobs that aren't limited. I do believe the community will accept changes they need to make to certain specialty jobs in order to fit in to the existing system so that they can actually "main" their favorite FF jobs. That's what this game is supposed to be - YOUR Final Fantasy. Think about it for a second, would BLU as a normal job REALLY have caused as much uproar as this?
Using niche abilities to cheese mechanics to solo a fight is the fun in it. Even if the process might sound unexciting. Soloing T13 as a level 70 DRK early in Stormblood involved sitting in Grit and spamming Souleater combo to self-heal all day. Isn't exciting when you just hear about it, but it "is" exciting when you're doing it yourself with all the other nuances the fight involved.
The problem with BLU though is for it to solo anything you take 400 years. Enrages and instance time-outs are more of a concern than the mechanics.
The spells as they are currently don't work together fluidly (they do work nicely though). Off GCDs that have casts are too awkward. I could go all day to be honest and disect the spells one by one, but I digress.
Pfft, you kidding me?
The answer is yes. You assume way too much. They already have people crying about class balance in roles that existed in this game for years.
I'm not incredibly thrilled about its implementation either, but I'm no fool in thinking that there would be less uproar if it was implemented as a normal job either.
Let me slide in here for a second. The sheer number of times you have to kill bosses for their skills makes that almost completely unusable as a method to farm for their skills. I've been working on soloing Arum Vale for Glower and the major killer for me is just plain boring: Sitting in Mighty Guard regening magic points so I can move back to a damaging phase until White Wind drains me again is not my idea of fun or engaging and I have been soloing or duoing group content since early WoW.Killing a mob on your level 70 class, switching to BLU before the server tick registers damage so you get credit for the kill on BLU is absolutely an EXP exploit.
The hyperbolic argument about likes preceded my comment, please actually read the discussion and you will see that my comment was in direct response to someone else claiming "likes" are influencing the discussion and creating a toxic environment.
So you're saying BLU could've been farming their own skills the whole time, instead of requesting a lv70 or 2 to speed things up for them? Blasphemy!
easy: https://eu.finalfantasyxiv.com/lodes...8f3d8978271a55
The Devs have said it's an exploit, an exploit that the Devs won't punish you for (because it's their fault and will take a while to fix), but an exploit nontheless. Do your research before arguing semantics
Last edited by Lambdafish; 01-24-2019 at 06:48 PM.
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