Page 13 of 22 FirstFirst ... 3 11 12 13 14 15 ... LastLast
Results 121 to 130 of 219
  1. #121
    Player
    Valdegarde's Avatar
    Join Date
    Jul 2015
    Posts
    299
    Character
    Hildegarde Rosea
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by JBee View Post
    This has brought out so many levels of negativity and vitriol in the community, I wish they hadn't introduced BLU in any form at all. I've read through posts for months, and one current theme I've seen over and over again... "I don't care you don't get what you want, as long as I get what I want." It's pretty gross. People who are all, "Stop complaining it's not a full job, maybe we want NEW THINGS - but as long as I get what I'm looking forward to (DANCER) that's all that matters." How self absorbed and asinine can you get.
    I agree with everything you said, but this is the part that hurts the most. I'm trying to be as collaborative as I can these days, but it still bothers me. I'm better understanding and empathizing with the viewpoint of those players who felt like their specific version of FFXIV would be satisfied with something wildly new and particular and niche like this, but frequently it seems to be at the cost of the dashed hopes of many other players.
    Edit: Just had another instance of this in another topic. I really should back away from these forums for a while...the hostility and entitlement is ridiculous.
    (6)
    Last edited by Valdegarde; 01-22-2019 at 04:41 AM.

  2. #122
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by swiss_Momo View Post
    maybe because XI and XIV belong to two vastly different generations of MMO that simply don't mix? So many are just sick and tired of the nostalgia crowd wanting to shovelhorn in outdated mechanics and elements, especially after the mess that is Eureka
    (2)

  3. #123
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,486
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by TheHeavenAbyss View Post
    I can only base myself in the words of the developers themselves in documentaries/interviews like the one presented above (I mean, they're the ones who fixed it), where they admit that they thought they had this whole MMO thing figured out because of FFXI, got cocky and failed miserably because a lot of game design philosofies that worked before didn't work anymore.
    Oh, I understand that you specifically don't mean to pin the entire blame on XIV 1.0's failure on them trying to "copy" XI, but I also know that many people do- as if XIV 1.0 was designed to be XI 2.0; it wasn't. If anything, I was trying to set the record straight on that misconception.

    Now as for the fact that the devs do reference XI in their interviews:
    Quote Originally Posted by TheHeavenAbyss View Post
    FFXI was the whole drive behind SE wanting to do a second online game and rushing it, thinking they had it figured out. That doesn't mean the FFXI itself is responsible and I never said it was.
    This is my take-away from the interviews as well. It's less of "we tried to emulate XI and it failed XIV 1.0," but more "we made assumptions of what we could get away with because of our success with XI and the excuse of the Final Fantasy franchise name."

    Unfortunately, you can see based on even just some replies in this thread that the default reaction of a part of XIV's playerbase is to ridicule FFXI at every opportunity and somehow find fault in it every time the devs in charge of XIV make a bad decision. Like, for example, Eureka:

    Quote Originally Posted by swiss_Momo View Post
    maybe because XI and XIV belong to two vastly different generations of MMO that simply don't mix? So many are just sick and tired of the nostalgia crowd wanting to shovelhorn in outdated mechanics and elements, especially after the mess that is Eureka
    First of all, I have absolutely no argument against the first sentence of that quote, and actually wholly agree with it. My issue is the part I italicized and is a reoccurring misconception I keep seeing being brought up about how terribly-informed the devs have been about designing Eureka. Does it borrow some elements from XI? Yes. The worst elements that most rational fans of XI never wanted to see brought back from the dead. In this situation the "nostalgia crowd" must be the devs themselves because they hand-picked the aspects of XI most vets would cringe at amidst the mass of other, more reasonable requests like XI's glamour system or endgame content such as Nyzule Isle. It's as if- many years from now, should SE make another FF online game, they hand-pick this BLU debacle and glamour system circa 2016 as the things to emulate from XIV. Suddenly, the players of that new online FF game turn around and claim that putting those unpalatable elements of XIV into the new game is the fault of the nostalgic XIV crowd...


    And just because this is a BLU thread too, after talking about 1.0, I've come to realize something. This limited BLU in many ways is an allegory of FFXIV 1.0. Think about it:
    -Both were released seemingly incomplete with the promise of "we can just update it later."
    -Both had a lot of outcry from the pre-launch about the direction.
    -Both have arguably minimal (if any) "endgame," with the first point being the rationalization.
    -Both have "stopgates" of sorts implemented to attempt to dissuade players from getting to said "endgame" to realize there isn't much of anything there (primal/trial spell RNG vs. exp fatigue system).
    - Both imposed seemingly pointless restrictions on the basis that they thought they were doing something "different."
    (3)

  4. #124
    Player
    TheHeavenAbyss's Avatar
    Join Date
    Mar 2017
    Posts
    129
    Character
    Lluw Tharias
    World
    Phoenix
    Main Class
    Samurai Lv 70
    Yeah, it probably isn't fair to judge FFXI based on how the devs pick bad elements from it to try them on FFXIV (talking about whatever they put in 1.0 and stuff they put in Eureka). I can agree with that, because as I said before I believe FFXI is doing something right to have so many loyal fans, and I quite enjoy FFXI's story.

    However, when you say:

    Quote Originally Posted by Cidel View Post
    Does it borrow some elements from XI? Yes. The worst elements that most rational fans of XI never wanted to see brought back from the dead. In this situation the "nostalgia crowd" must be the devs themselves because they hand-picked the aspects of XI most vets would cringe at amidst the mass of other, more reasonable requests like XI's glamour system or endgame content such as Nyzule Isle.
    Isn't this still a somewhat good reason for players to be worried about the idea of making "FFXIV more like FFXI"? Since, according to this, the devs have shown they're not that good at choosing the good elements of FFXI to apply in FFXIV (like the "you lose EXP when you die" thing in Eureka, which I'm not a particular fan of).
    (3)
    Last edited by TheHeavenAbyss; 01-22-2019 at 08:27 AM.

  5. #125
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,486
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by TheHeavenAbyss View Post
    Isn't this still a somewhat good reason for players to be worried about the idea of making "FFXIV more like FFXI"? Since, according to this, the devs have shown they're not that good at choosing the good elements of FFXI to apply in FFXIV (like the "you lose EXP when you die" thing in Eureka, which I'm not a particular fan of).

    Oh, for sure. Now I'm not even confident the devs even have a clue what the XI fans liked about XI. And personally, I do not want XIV made "more like XI" (nor is that feasible), but simply that there are successful aspects and content of XI that could be replicated here.
    (3)

  6. #126
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Was this moved from the general forum, or am I going mad?
    (0)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  7. #127
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Okay, looking at the FFXIV hate. To the arguing that it is objectively bad, a word with a subjective meaning ‘bad’ can’t be objective, what you mean is you and people who agree with you hated it, that’s fine, I hate WOW and have tried it many times, so I can appreciate we will all have our hates, even when plenty of people disagree. Hell even what is considered good game design is subjective.

    If it’s success was purely on it being an FF title, FFXIV would not have been such a massive flop to begin with, even then 1.0 had people who genuinely like it. I still play XI from time to time because I enjoy it, I don’t believe it was perfect but there was a lot that I loved about it. The same with XIV.

    As for how much it grossed in the first year, it was still not the flop XIV was. XI grew and XIV rebuilt from the ground up to be the two final fantasy titles to make the most money. So they must have done something right. How well something does in the first year is not necessarily a measure of its success, but perhaps is the kind of thing to make shareholders and investors feel easy.
    (5)

  8. #128
    Player
    TheHeavenAbyss's Avatar
    Join Date
    Mar 2017
    Posts
    129
    Character
    Lluw Tharias
    World
    Phoenix
    Main Class
    Samurai Lv 70
    Quote Originally Posted by ReiMakoto View Post
    Was this moved from the general forum, or am I going mad?
    I've been using just the "New Posts" option, so I never noticed where this thread was. But, I mean, there are so many Blue Mage threads that some confusion is to be expected at some point lol.
    (2)

  9. #129
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Saefinn View Post
    Okay, looking at the FFXIV hate. To the arguing that it is objectively bad, a word with a subjective meaning ‘bad’ can’t be objective, what you mean is you and people who agree with you hated it, that’s fine, I hate WOW and have tried it many times, so I can appreciate we will all have our hates, even when plenty of people disagree. Hell even what is considered good game design is subjective.
    Game design itself is rarely subjective. Much of game design can be objectively looked at and errors pointed out, even in an early design stage.

    For example, the moment Blue mage and its capacity was announced, it didn't take playing the job to realize what was going to happen to it the week it released. You'd level, you get your skills, and you'd beat the Masked Carnival and then not have anything to do with it afterwards.

    We just didn't know the timescale. I honestly thought leveling would take longer, and Blue Mage would be dead to me within a month until the next content patch.

    Turns out I hit that point on day 3, and I sincerely hope you all love sitting in a corner while someone else does your primal fights.
    (3)

  10. #130
    Player
    splinter1545's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    139
    Character
    Edco Bane
    World
    Ultros
    Main Class
    Bard Lv 90
    Quote Originally Posted by swiss_Momo View Post
    maybe because XI and XIV belong to two vastly different generations of MMO that simply don't mix? So many are just sick and tired of the nostalgia crowd wanting to shovelhorn in outdated mechanics and elements, especially after the mess that is Eureka
    Eureka has nothing to do with outdated mechanics. It was horrible game design that was it's downfall. Sure, they took inspiration from XI - the leveling portion of it, anyway, and turned it into end game content with no depth. They could have expanded and done so much with Eureka, but, like most content that we get, they decided to do the bare minimum and expand on it later.
    (2)

Page 13 of 22 FirstFirst ... 3 11 12 13 14 15 ... LastLast