Quote Originally Posted by Reynhart View Post
It won't change anyting. What the game requires is different than what the players require. Basically, if people thinks you're a burden at minlvl, they'll kick you. For BLU, if they think that a particular skill is necessary even though the game doesn't require it, they could kick you. So the only solution is to require all skills, which remove the freedom of chosing them.
It can change things. "Must have all spells 1-40" requirement to queue up for things in that level range means that people couldn't complain about you not having a spell. Unless it's like a situation where the spell can be learned at level 40 and you're in a Cutter's Cry run as a lvl 39. That sounds rather dumb to still have the restriction just for things like that.

Quote Originally Posted by Reynhart View Post
That's the thing, BLU does not simply run outdated content. BLU is content. Leveling BLU, farming actions and playing it in Masked Carnival will keep people playing.
Pissing people off by turning a highly requested job into something tied to side content doesn't get them all playing. By the way, a highly requested job being added as a job gets people playing.

Quote Originally Posted by Reynhart View Post
For me, it's a smart move because this will reduce the dry of content between the last major patch and the next expansion. Or at least, it will do a much better job at keeping people playing than Diadem 2.0 did
Yes, keep some players playing till the next patch/expac while pissing off people that they turned the job they wanted to main into a "limited job" tied to filler content. Sounds almost too productive if you ask me. /s