Quote Originally Posted by Adeacia View Post
It's called this is the choice they ARE giving us. Get it like this or don't get it at all. I for one, like that it won't be a normal job as it would just be another generic mage if it was and I would never play it.

People complain about things not changing in this game, then they give us something new, and people complain that it's not the same as everything else. I like the limited job idea for being not a generic job like the rest and look forward to more of them in the future.
People complain about a whole assortment of things. People complained that DRK was a tank instead of a DPS like in FF11. People complained that RDM wasn't a pure hybrid class but what we currently have. Guess what Adeacia...hardly noone complains about those things anymore. Why? Because it still follows the same core system that has been in place since ARR with all jobs being accessible to all features in the game.

How is making a caster job that uses monster learned abilities/spells to be used on enemies with a unique mechanic every job SE has made in the past considered "generic"? Is RDM generic on that basis? Or how bout your main WHM since it casts healing spells just like AST/SCH, is that generic?