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  1. #61
    Player
    Mikki's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    470
    Character
    Phoenix Down
    World
    Cactuar
    Main Class
    White Mage Lv 100
    Quote Originally Posted by BillyKaplan View Post
    Supposedly it was a mis-translation, and he said "never before seen in OUR MMO". He was referring to that part at the end of 4.3's MSQ where you played as a character other than the WoL
    To be fair, I thought that part was really cool and quite refreshing. I enjoyed it a lot and I hope they do this more often, although I realize that a lot of people may not enjoy it. But I think it will be an interesting way to tell the story. Now they don't need you present, necessarily, to tell you what's going on - and they can do it without relying entirely on cutscenes. It's quirky and different and personally I love it.
    (3)


    「Life is such a fragile thing…」

  2. #62
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,207
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Aerlana View Post
    Yoshida said in an interview post eureka release that the team was fast going home to play eureka...
    In the same interview he explained how much eureka was fun and all...

    :-°
    Of course he said that lol

    You think the director of a game under a corp like SE who is so so wary of public image would say "no none of us here play it and we don't find x or y content much fun either but we decided to give it a go"

    I mean I don't hate this game but I will not white knight it because it definitely has issues in innovation, concept and design, not to mention it is quite a ways behind other games in the genre. The team definitely are not the hard gamers they want us to believe they are. They make way to many mistakes on things even casual players would notice and seem to think they are doing something new when they release something that has been around for over a decade.

    They may have played it and had fun, but most likely in dev god mode during play testing. I really do not believe they play otherwise and if they do, its definitely not at the same capacity of an even standard casual player.
    (5)

  3. #63
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,822
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by BillyKaplan View Post
    Supposedly it was a mis-translation, and he said "never before seen in OUR MMO". He was referring to that part at the end of 4.3's MSQ where you played as a character other than the WoL
    Because what basically amounts to vehicle combat a la Praetorium is new?
    (1)

  4. #64
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    At least I would be doing something in a certain other MMO whereas this one I essentially log off. That isn't to say WoW's system is perfect, far from it. But that doesn't make the staggered releases any less annoying. I would hope FFXIV aspires to better than mindless RNG grind...
    Ye, but Wow too has a staggered release too and sometimes the staggered releases nullifies your grind before completely

    Example: When mythic+ were released there was a ilvl cap on titanforging which was then increased when raid released

    Also I will say that the staggered content in wow is worse because the main dish of wow is the raid content and they stagger the release for no real reason.

    If anything Wow taught SE that they can get away with staggered release
    (0)

  5. #65
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Bourne_Endeavor View Post
    At least I would be doing something in a certain other MMO whereas this one I essentially log off. That isn't to say WoW's system is perfect, far from it. But that doesn't make the staggered releases any less annoying. I would hope FFXIV aspires to better than mindless RNG grind...



    Another detail forgotten is when people asked for that system, they wanted longer than 45 days and to have it tied into their subscription. That way, in the event they were away for whatever reason, they weren't required to have someone log into their account and step inside their house, which breaks the ToS. Regardless, they can have their demolition system, just stop prattling on about taking breaks then because it's nonsense.

    Perhaps a better solution is to actually fix their abysmal housing system.
    Exactly, I do not get why some feel the need to point out "but the players asked for it!" no the players did not ask for the version we got.
    (1)

  6. #66
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Remedi View Post
    If anything Wow taught SE that they can get away with staggered release
    I'm not convinced FFXIV can. While unofficial censuses cannot be looked at as definitive, they're still telling. Stormblood numbers have dipped to Gordias levels, which is really bad. And I'd attribute it directly to the staggered releases of content and how niche much of its been. FFXIV just doesn't have the playerbase to float like WoW can.
    (4)

  7. #67
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,822
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    I'm not convinced FFXIV can. While unofficial censuses cannot be looked at as definitive, they're still telling. Stormblood numbers have dipped to Gordias levels, which is really bad. And I'd attribute it directly to the staggered releases of content and how niche much of its been. FFXIV just doesn't have the playerbase to float like WoW can.
    This.

    Moreover, XIV doesn't have the constant, floating content that WoW has. Raids and the weekly cache are the only things that can't be grinded as much as the player likes in WoW. And in WoW, PvP is actually very much a thing. That's dozens of hours more repeatable content (that many find enjoyable in itself) that actually helps character power.

    I'd say it comes with the noticeable downside of requiring far longer to maintain an alt, but... compared to XIV -- if one were to make the 'mistake' of putting all gear types on a single character, thus cutting your gearing potential into sevenths between NIN, DRG, MNK/SAM, Caster, Healer, Tank, Ranged -- it's still far more lenient, and suffers from none of the unintuitive competition between one's own jobs, let alone in an irretrievable manner over time-gated progression.
    (2)

  8. #68
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    I'm not convinced FFXIV can. While unofficial censuses cannot be looked at as definitive, they're still telling. Stormblood numbers have dipped to Gordias levels, which is really bad. And I'd attribute it directly to the staggered releases of content and how niche much of its been. FFXIV just doesn't have the playerbase to float like WoW can.
    Well on my defense maybe I should have used words differently I meant that they've shown that it works on their game and they thought it would work on here especially since ppl complains that later in the patch there's nothing to do afaik we've been getting monthly updates this time around so we can't really say that nobody said anything about the previous release.
    But overall I agree that FFXIV doesn't gave the ability to fly like wow and that's why I'm always saying that we should consider what wow does with a grain of salt.

    However as far player counts go it has been extremely erratic in behavior for all of stormblood with spikes in player counts in odd moments as such I would say we need more investigations before having any remarkable conclusions on it
    I don't get how we got about 200k in the lul before 4.1 (this was right before 4.1 dropped and after the 2 counts in SB btw) Or the 90k spike between the release of eureka and 4.3, so far I've got no answer on why it might've happened perhaps I need to contact the guy keeping the list again
    (0)

  9. #69
    Player
    Bourne_Endeavor's Avatar
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    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Remedi View Post
    Well on my defense maybe I should have used words differently I meant that they've shown that it works on their game and they thought it would work on here especially since ppl complains that later in the patch there's nothing to do afaik we've been getting monthly updates this time around so we can't really say that nobody said anything about the previous release.
    But overall I agree that FFXIV doesn't gave the ability to fly like wow and that's why I'm always saying that we should consider what wow does with a grain of salt.

    However as far player counts go it has been extremely erratic in behavior for all of stormblood with spikes in player counts in odd moments as such I would say we need more investigations before having any remarkable conclusions on it
    I don't get how we got about 200k in the lul before 4.1 (this was right before 4.1 dropped and after the 2 counts in SB btw) Or the 90k spike between the release of eureka and 4.3, so far I've got no answer on why it might've happened perhaps I need to contact the guy keeping the list again
    I will preface my response by saying it's entirely speculative. So please keep that in mind.

    That aside, I suspect the upswing in 4.1 came due to players still returning, Ultimate and Rival Wings. Both were hyped exceptionally, especially the latter in conjunction with the PvP changes. Collect all that with an easier Savage and promises of a scaling difficulty, and people had more to keep themselves occupied. Something else you can attribute to increased subs in 4.1 is raiders opting to stick around. After all, they now had Ultimate whereas before, they didn't have a whole lot to do. Additional housing wards also came out around this time. So why the subsequent drop? Rival Wings imploded while Savage being made easier also meant it possessed less longevity. The reception towards Alte Roite and Catastrophe weren't exactly stellar either, at least amongst my own circles. Even casual groups like NEST pointed out Alte Roite was a bit too easy, which says something.

    As more players finished Stormblood, I wager many found there wasn't actually all that much available with any lasting appeal. The PvP "improvements" bombed, hard, and 4.1 offered very little outside niche content. Therefore, when 4.2 came around, you saw a noticeable dip—one that only recovered because Eureka was supposed the "next big thing." That brought players back given how much focus was placed on it's innovation. And the divisive response is why those active numbers dropped sharply thereafter.

    We may see another upswing around 4.4 because of the Monster Hunter Collab, but I guarantee it will plummet severely come 4.5, especially if we're given no new surprises beyond more Eureka.

    Stormblood has basically fed off constant hype yet poor sustainability. Be it Ultimate, PvP, Eureka all the way to something as simple as job gauges. They were all hyped substantially despite only Ultimate paying any real dividends. And if 4.5 does repeat the drought of 3.5, I cannot help wonder if people's faith will have been spent. After all, if they follow predictable patterns, we're looking at a very lengthily drought with virtually nothing to do. Stormblood was supposed to SE's chance to be innovative. Instead, they played it punishingly safe, going so far as to make everything even easier. I just can't see them getting away with a retread of that same philosophy come 5.0.
    (5)
    Last edited by Bourne_Endeavor; 07-30-2018 at 06:42 AM.

  10. #70
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    I agree with the reasoning but I doubt that ppl were really that sold on ultimate and rival wings. I don't really think pvp are that interested in pvp on this game also the report of 200k extra players have come so late in 4.0 that imho it should've been were the drop should've started, since lucky bancho bases itself on activity they can't just be accounts, also since it was 3.5 months after SB release the effect of a new players shoudl've been reabsorbed by then.

    What I don't understand is that in that time frame nothing was released, the count was after the count we got on savage release as such we had nothing added in those 2 months, while what you say can be true, 200kish ppl are about nearly half of our normal population as such is quite a large number of ppl that have joined the game in a time that had no new release.

    On your second point you are kinda mistaken. The second spike was registered on 4.3 release, that 90k extra players happened during eureka not after, somehow something held the bleed that eureka created and that is something I don't understand either, although tormenteddragon thought that perhaps it was because they had returning campaign in that period which might've been a factor.

    That said I wonder if perhaps it's my problem that I can't get hype about what they announce, I wasn't really hyped about rival wings or ultimate so that's imapring my vision on what others might feel on them
    (1)
    Last edited by Remedi; 07-30-2018 at 07:48 AM.

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