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  1. #1
    Player
    Join Date
    Dec 2017
    Location
    Ul'dah
    Posts
    496
    I wasnt trying to go to extremes. I was just asking how do you remove the cap without it being abused? People rush through content as it is, removing the cap on current gear is going let people do that faster. You'd have to remove all the tomes and replace the system so that doesn't happen. Unless you have a better idea, cause I dont.
    (2)

  2. #2
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by ko_ View Post
    asking how do you remove the cap
    This is the extreme I was talking about, I was not talking about getting rid of the cap completely, but allowing people gear more then one job. Why is this confusing?

    I thought it was talked about here before, put it simply each role would have its own cap, allowing you collect more then "one time a week" nonsense. (same with the 24 man and 8 man things)

    I really hope they start putting all those different currencies in a currency tab though.. or.. MORE ideas how to sell the playerbase more retainers, yay.
    (2)
    Last edited by Vstarstruck; 07-23-2018 at 09:42 AM.

  3. #3
    Player
    Yzuna's Avatar
    Join Date
    Sep 2012
    Posts
    120
    Character
    Yzuna Oengus
    World
    Omega
    Main Class
    Gladiator Lv 67
    It's very sad for me to admit, but I lost faith in Yoshi-P.

    Long time player of FFXI.
    I've played my share of FFXIV v1, and was thrilled when he annonced a reboot.
    Everything looked fine. Gameplay was fun, lacking depths but hey the fondation, at least, are strong. He can build up from there.

    Patchs were released, nothing really changed...That's ok, we're building a community, the game is a success, this will surely evolve with the next expansion, Yoshi-P said so.

    And then Heavensward. Level cap increased, the story was fun, the new skills too. But that was all. Everything else felt like déja-vu. Nothing new with the gamplay, they just added a longer rotation to do.

    So I took a break. Maybe it's me, I've played too much for too long, I need to take a step back and realize how awesome this game is.

    But no.
    And since then, I only sub one or two months a year, just to check on the story.
    I should be thrilled to come back after being away for a year. Thrilled of all the new content, the new systems, the changes to the game...
    Instead I know there will still be tomestone. The patch donjon to farm ad nauseum, the new extreme, raids and savage, with the same recycled mechanics, juste different graphics on top of it.


    The art is good, the story can be too. But I feel that the soul of the game isn't there anymore.
    Maybe I was exepting too much from the start, but it feel like a copy/paste game patch. And instead of making the gameplay harder and/or more interesting, they mainsteam it a little more each time.

    The gameplay feels less fun everytime I try to get back to it. Rotation on top of rotation. I'm still waiting on a system that makes you team up with your party member instead of just mindlessly do your rotation for yourself.

    The RPG part is virtually absent -minus all the glamour-. Everyone get the same gear, the same skills, the same stats...


    And I know, there is tons of additionnal content to do in this game. TT, LoW (lol), Chocobo Races, Housing...All of that is good.

    But the core of the game, the gameplay, feels blank to me.
    (15)
    Last edited by Yzuna; 07-29-2018 at 11:43 PM.