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  1. #1
    Player
    IttyBitty's Avatar
    Join Date
    Nov 2015
    Posts
    299
    Character
    Kasumi Shirinami
    World
    Mateus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    There's nothing wrong with the lilies..
    You are so incredibly wrong that there is absolutely no reason to even begin to take you seriously.

    But I'll humour you.

    Fights are scripted.
    oGCD usage is generally planned out around this scripted encounter.
    Reducing the cooldown of your oGCDs by a few seconds does not allow you to use them any more freely than you would otherwise.
    The design of lily usage means that you cannot use them strategically because any affected oGCD (usually Benison, which is nearly always used on cooldown) consumes them.

    Lilies are a trap for players who don't know how to actually play the class effectively.

    Also, Gauge mechanics don't deliver bigger boons for playing around them? Can be effectively ignored? You *really* think this?

    *Oh dear* indeed.
    (9)
    Last edited by IttyBitty; 06-03-2018 at 04:37 PM.

  2. #2
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Trunks View Post
    Oh... oh, dear. Oh dear oh dear.
    Quote Originally Posted by IttyBitty View Post
    You are so incredibly wrong that there is absolutely no reason to even begin to take you seriously.
    Both of you missed the point that the Lily gauge is not a Limit break bar. Turn the gauge off, you will not miss it.
    (0)

  3. #3
    Player
    Trunks's Avatar
    Join Date
    Aug 2013
    Location
    Ishgard
    Posts
    164
    Character
    Kai Earendel
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    Both of you missed the point that the Lily gauge is not a Limit break bar. Turn the gauge off, you will not miss it.
    That is precisely the problem.

    WHM is designed in such a way that encourages you to cast Cure and Cure II as infrequently as possible, because your rDPS contribution comes entirely from your pDPS, which shares a GCD with Cure/II. That is the essence of WHM gameplay: balancing your GCD usage to maximize your combined healing and damage output. Having a unique Job mechanic for which the game has dedicated tutorial pop-ups and which gets its own UI element be so trivial is incredibly counter-intuitive. Indeed, the way that Job gauges are so heavily emphasized actually steers people towards playing WHM incorrectly. That little Lily gauge indicates to people, "I should be trying to fill that up", when it's actually the opposite.

    It feels like a lazy, tacked-on addition that they just tossed at the Job without much thought. Many Jobs didn't implement the Job gauges as well as they should have, but WHM's is the most egregious in giving the sense that it was an afterthought rather than an improvement.
    (3)
    Last edited by Trunks; 06-03-2018 at 05:03 PM.